Equipment Browser

Search and filter Rogue Trader weapons, armor, and accessories.

735 items

[ARMOURY WORLD ORIGIN] MALLEUS BODYGLOVE

armorlight chest armor

Base armour property: +15% dodge against xenos enemies. World property: +10% hit chance.

Armor: 40%

Must Not Have: Adeptus Astartes Equipment, Aeldari Equipment, Drukhari Equipment

[BLACK HEART KABAL ORIGIN] KABALITE ARMOUR

armorlight chest armor

Base armour property: +15% dodge if the wielder's Agility is more than 70. World property: immune to burning, toxin, and bleeding.

Armor: 40%

Prerequisites: Drukhari Equipment

[CIVITAS PATTERN] AUTOGUN

weaponSolid

50% overpenetration.

Damage: 5-8

Damage Type: Piercing (Physical Damage)

Type: Solid

Armor Pen: 5%

Rate of Fire: 7

Range: 12-24

Max Ammo: 24

Recoil: 15

[CRAFTWORLD WORLD ORIGIN] AELDARI GUARDIAN MESH ARMOUR

armormedium chest armor

Base armour property: +15% armour if the wearer's Agility is more than 80. World property: +15 Agility

Armor: 65%

Dodge Penalty: 0.75

Dodge Chance: 15%

Armor Damage Reduction: 55%

Prerequisites: Aeldari Equipment

[DAEMON WORLD ORIGIN] CHAOS ENFORCER CARAPACE

armormedium chest armor

Base armour property: +20% armour against daemons. World property: +10% armour penetration.

Armor: 65%

Dodge Penalty: 0.75

Dodge Chance: 15%

Armor Damage Reduction: 55%

Prerequisites: Heretical - Follower

Must Not Have: Adeptus Astartes Equipment, Aeldari Equipment, Drukhari Equipment

[DEATH WORLD ORIGIN] ARMOURED BODYGLOVE

armorlight chest armor

Base armour property: +10% dodge against ranged attacks. World property: + 2MP.

Armor: 40%

Must Not Have: Adeptus Astartes Equipment, Aeldari Equipment, Drukhari Equipment

[DEATH WORLD ORIGIN] ENFORCER LIGHT CARAPACE

armorlight chest armor

Base armour property: +10% dodge against human enemies. World property: +10 Agility.

Armor: 38%

Must Not Have: Adeptus Astartes Equipment, Aeldari Equipment, Drukhari Equipment

[DEATH WORLD ORIGIN] LIGHT FLAK ARMOUR

armorlight chest armor

Base armour property: +10% parry chance against melee attacks. World property: +5 Agility.

Armor: 15%

Must Not Have: Adeptus Astartes Equipment, Aeldari Equipment, Drukhari Equipment

[DRUSUS PRIME PATTERN] SHOTGUN

weaponSolid

Shotguns knock enemies back when shot at effective range.

Damage: 21-24

Damage Type: Piercing (Physical Damage)

Type: Solid

Armor Pen: 20%

Rate of Fire: 1

Range: 3-6

Max Ammo: 8

[FORTRESS WORLD ORIGIN] CHAOS LIGHT ENFORCER CARAPACE

armorlight chest armor

Base armour property: +20 dodge against daemons. World property: +15 Toughness

Armor: 45%

Prerequisites: Heretical - Follower

Must Not Have: Adeptus Astartes Equipment, Aeldari Equipment, Drukhari Equipment

[FORTRESS WORLD ORIGIN] HEAVY XENOMESH

armorheavy chest armor

Base armour property: +2 deflection against non-human enemies.

Armor: 60%

Armor Deflection: 4

Dodge Penalty: 0.5

Dodge Chance: 7%

Armor Damage Reduction: 55%

Prerequisites: Heavy Armour Proficiency

[FORTRESS WORLD ORIGIN] MESH VEST

armormedium chest armor

Base armour property: +5% armour against ranged attacks. World property: +5% Toughness.

Armor: 30%

Dodge Penalty: 0.75

Dodge Chance: 15%

Armor Damage Reduction: 20%

Prerequisites: Heretical - Follower

Must Not Have: Adeptus Astartes Equipment, Aeldari Equipment, Drukhari Equipment

[FORTRESS WORLD ORIGIN] TEMPESTUS CARAPACE

armorheavy chest armor

Base armour property: +2 deflection against ranged attack.

Armor: 55%

Armor Deflection: 3

Dodge Penalty: 0.5

Dodge Chance: 7%

Armor Damage Reduction: 50%

Prerequisites: Heavy Armour Proficiency

[HIVE WORLD ORIGIN] VOIDSMEN ARMOUR

armormedium chest armor

Base armour property: +15% armour against human enemies.

Armor: 65%

Dodge Penalty: 0.75

Dodge Chance: 15%

Armor Damage Reduction: 55%

Must Not Have: Adeptus Astartes Equipment, Aeldari Equipment, Drukhari Equipment

[LD-PATTERN] AUTOGUN

weaponSolid

Solid projectile weapons have an increased (+50%) overpenetrationetration.

Damage: 6-10

Damage Type: Piercing (Physical Damage)

Type: Solid

Armor Pen: 10%

Rate of Fire: 8

Range: 8-8

Max Ammo: 24

Recoil: 15

[MARS-PATTERN] ASTARTES FLAMER

weaponFlame/Astartes

12 Burning.

Damage: 40-55

Damage Type: Fire (Energy Damage)

Type: Flame/Astartes

Armor Pen: 10%

Rate of Fire: 1

Range: 3-7

Max Ammo: 8

Prerequisites: Flame Weapon Proficiency, Adeptus Astartes Equipment

[MARS-PATTERN] BOLT PISTOL

weaponBolt

Has no effect

Damage: 18-27

Damage Type: Impact (Physical Damage)

Type: Bolt

Armor Pen: 20%

Rate of Fire: 4

Range: 6-12

Max Ammo: 4

Recoil: 20

Prerequisites: Bolter Weapon Proficiency

Must Not Have: Adeptus Astartes Equipment, Drukhari Equipment, Aeldari Equipment

[MARS-PATTERN] COMBAT SHOTGUN

weaponSolid

Shotguns knock enemies back when shot at effective range.

Damage: 18-24

Damage Type: Piercing (Physical Damage)

Type: Solid

Armor Pen: 10%

Rate of Fire: 1

Range: 3-6

Max Ammo: 8

Must Not Have: Adeptus Astartes Equipment, Drukhari Equipment, Aeldari Equipment

[MARS-PATTERN] FLAMER

weaponFlame

Has no effect

Damage: 29-44

Damage Type: Fire (Energy Damage)

Type: Flame

Armor Pen: 5%

Rate of Fire: 1

Range: 6-6

Max Ammo: 6

Prerequisites: Flame Weapon Proficiency

Must Not Have: Adeptus Astartes Equipment, Drukhari Equipment, Aeldari Equipment

[MARS-PATTERN] HAND FLAMER

weaponFlame

15 Burning.

Damage: 27-40

Damage Type: Fire (Energy Damage)

Type: Flame

Armor Pen: 5%

Rate of Fire: 1

Range: 2-4

Max Ammo: 6

Prerequisites: Flame Weapon Proficiency

Must Not Have: Adeptus Astartes Equipment, Drukhari Equipment, Aeldari Equipment

[MARS-PATTERN] HOT SHOT LASPISTOL

weaponLas

Laser weapons are effective against targets in cover and targets with high dodge.

Damage: 15-25

Damage Type: Thermal (Energy Damage)

Type: Las

Armor Pen: 35%

Rate of Fire: 4

Range: 6-12

Max Ammo: 20

Recoil: 5

Must Not Have: Adeptus Astartes Equipment, Drukhari Equipment, Aeldari Equipment

[MARS-PATTERN] LASGUN

weaponLas

Laser weapons are effective against targets in cover and targets with high dodge.

Damage: 10-14

Damage Type: Thermal (Energy Damage)

Type: Las

Armor Pen: 10%

Rate of Fire: 4

Range: 10-10

Max Ammo: 40

Recoil: 10

Must Not Have: Adeptus Astartes Equipment, Drukhari Equipment, Aeldari Equipment

[MARS-PATTERN] MELTAGUN

weaponMelta

Has no effect

Damage: 30-46

Damage Type: Thermal (Energy Damage)

Type: Melta

Armor Pen: 85%

Rate of Fire: 1

Range: 3-6

Max Ammo: 4

Prerequisites: Melta Weapon Proficiency

Must Not Have: Adeptus Astartes Equipment, Drukhari Equipment, Aeldari Equipment

[MARS-PATTERN] PLASMA GUN

weaponPlasma

Has no effect

Damage: 30-40

Damage Type: Thermal (Energy Damage)

Type: Plasma

Armor Pen: 40%

Rate of Fire: 1

Range: 10-10

Max Ammo: 16

Recoil: 30

Prerequisites: Plasma Weapon Proficiency, Heretical - Follower

Must Not Have: Adeptus Astartes Equipment, Drukhari Equipment, Aeldari Equipment

[MEZOA-PATTERN] ARC RIFLE

weaponExotic

When you hit the target with an arc rifle, you also attack any enemies within 2 cells of the target.

Damage: 13-20

Damage Type: Piercing (Physical Damage)

Type: Exotic

Armor Pen: 30%

Rate of Fire: 1

Range: 9-18

Max Ammo: 4

Recoil: 10

Must Not Have: Adeptus Astartes Equipment, Drukhari Equipment, Aeldari Equipment

[MEZOA-PATTERN] ASTARTES BOLT PISTOL

weaponBolt

Has no effect

Damage: 20-30

Damage Type: Impact (Physical Damage)

Type: Bolt

Armor Pen: 20%

Rate of Fire: 4

Range: 10-20

Max Ammo: 24

Recoil: 30

Prerequisites: Adeptus Astartes Equipment

[MEZOA-PATTERN] AUTOGUN

weaponSolid

Solid projectile weapons have an increased (+50%) overpenetrationetration.

Damage: 3-5

Damage Type: Piercing (Physical Damage)

Type: Solid

Armor Pen: 10%

Rate of Fire: 6

Range: 8-8

Max Ammo: 24

Must Not Have: Adeptus Astartes Equipment, Drukhari Equipment, Aeldari Equipment

[MEZOA-PATTERN] AUTOPISTOL

weaponSolid

Solid projectile weapons have an increased (+50%) overpenetrationetration.

Damage: 6-10

Damage Type: Piercing (Physical Damage)

Type: Solid

Armor Pen: 5%

Rate of Fire: 6

Range: 7-7

Max Ammo: 12

Recoil: 15

[MEZOA-PATTERN] BOLT PISTOL

weaponBolt

Has no effect

Damage: 8-12

Damage Type: Impact (Physical Damage)

Type: Bolt

Armor Pen: 15%

Rate of Fire: 4

Range: 6-12

Max Ammo: 4

Recoil: 20

Prerequisites: Bolter Weapon Proficiency

Must Not Have: Adeptus Astartes Equipment, Drukhari Equipment, Aeldari Equipment

[MEZOA-PATTERN] HAND FLAMER

weaponFlame

10 Burning.

Damage: 13-21

Damage Type: Thermal (Energy Damage)

Type: Flame

Armor Pen: 5%

Rate of Fire: 1

Range: 2-4

Max Ammo: 6

Prerequisites: Flame Weapon Proficiency

Must Not Have: Adeptus Astartes Equipment, Drukhari Equipment, Aeldari Equipment

[MEZOA-PATTERN] HEXRIFLE

weaponDrukhari

When this shot hits, it poisons the target with a viral toxin for 3 rounds if the enemy fails a Toughness resistance test.

Damage: 18-28

Damage Type: Impact (Physical Damage)

Type: Drukhari

Armor Pen: 20%

Rate of Fire: 1

Range: 15-30

Max Ammo: 5

Recoil: 10

Prerequisites: Drukhari Weapon Proficiency

[MEZOA-PATTERN] INFERNO PISTOL

weaponMelta

Has no effect

Damage: 30-40

Damage Type: Thermal (Energy Damage)

Type: Melta

Armor Pen: 60%

Rate of Fire: 1

Range: 4-4

Max Ammo: 6

Prerequisites: Melta Weapon Proficiency

Must Not Have: Adeptus Astartes Equipment, Drukhari Equipment, Aeldari Equipment

[MEZOA-PATTERN] LASGUN

weaponLas

Dodge reduction 30. Laser weapons are effective against targets in cover and targets with high dodge.

Damage: 14-21

Damage Type: Thermal (Energy Damage)

Type: Las

Armor Pen: 20%

Rate of Fire: 4

Range: 10-20

Max Ammo: 40

Recoil: 10

Must Not Have: Adeptus Astartes Equipment, Drukhari Equipment, Aeldari Equipment

[MEZOA-PATTERN] LONG RIFLE

weaponLas

Laser weapons are effective against targets in cover and targets with high dodge.

Damage: 22-32

Damage Type: Thermal (Energy Damage)

Type: Las

Armor Pen: 20%

Rate of Fire: 1

Range: 18-18

Max Ammo: 10

Prerequisites: Aeldari Weapon Proficiency

[MEZOA-PATTERN] PLASMA GUN

weaponPlasma

Has no effect

Damage: 20-35

Damage Type: Thermal (Energy Damage)

Type: Plasma

Armor Pen: 55%

Rate of Fire: 1

Range: 10-20

Max Ammo: 16

Recoil: 30

Prerequisites: Plasma Weapon Proficiency

Must Not Have: Adeptus Astartes Equipment, Drukhari Equipment, Aeldari Equipment

[MEZOA-PATTERN] SNIPER RIFLE

weaponSolid

Hit Chance +30%. Dodge Reduc +10%.

Damage: 20-30

Damage Type: Piercing (Physical Damage)

Type: Solid

Armor Pen: 20%

Rate of Fire: 1

Range: 18-36

Max Ammo: 5

[ORTHLACK-PATTERN] AUTOGUN

weaponSolid

100% overpenetration.

Damage: 4-6

Damage Type: Piercing (Physical Damage)

Type: Solid

Armor Pen: 10%

Rate of Fire: 8

Range: 8-16

Max Ammo: 32

Recoil: 15

[ORTHLACK-PATTERN] STUB REVOLVER

weaponSolid

Has no effect

Damage: 10-14

Damage Type: Piercing (Physical Damage)

Type: Solid

Armor Pen: 15%

Rate of Fire: 3

Range: 4-8

Max Ammo: 8

Recoil: 15

[REAVING TEMPEST KABAL ORIGIN] INCUBUS ARMOUR

armormedium chest armor

Base armour property: +15% armour against ranged attacks. World property: +2 MP.

Armor: 55%

Dodge Penalty: 0.75

Dodge Chance: 15%

Armor Damage Reduction: 45%

Prerequisites: Drukhari Equipment

[RETOBI-PATTERN] AUTOPISTOL

weaponSolid

Solid projectile weapons have an increased (+50%) overpenetrationetration.

Damage: 4-6

Damage Type: Piercing (Physical Damage)

Type: Solid

Armor Pen: 10%

Rate of Fire: 6

Range: 3-12

Max Ammo: 12

Recoil: 15

Must Not Have: Adeptus Astartes Equipment, Drukhari Equipment, Aeldari Equipment

[RETOBI-PATTERN] BOLTER

weaponBolt

Has no effect

Damage: 10-16

Damage Type: Impact (Physical Damage)

Type: Bolt

Armor Pen: 15%

Rate of Fire: 4

Range: 12-24

Max Ammo: 16

Recoil: 25

Prerequisites: Bolter Weapon Proficiency

[RETOBI-PATTERN] FOEHAMMER

weaponSolid

Shotguns knock enemies back when shot at effective range.

Damage: 11-21

Damage Type: Piercing (Physical Damage)

Type: Solid

Armor Pen: 10%

Rate of Fire: 1

Range: 3-3

Max Ammo: 6

Must Not Have: Adeptus Astartes Equipment, Drukhari Equipment, Aeldari Equipment

[RETOBI-PATTERN] HOT SHOT LASGUN

weaponLas

Laser weapons are effective against targets in cover and targets with high dodge.

Damage: 8-10

Damage Type: Thermal (Energy Damage)

Type: Las

Armor Pen: 25%

Rate of Fire: 4

Range: 8-8

Max Ammo: 40

Recoil: 10

Must Not Have: Adeptus Astartes Equipment, Drukhari Equipment, Aeldari Equipment

[RETOBI-PATTERN] LASGUN

weaponLas

Laser weapons are effective against targets in cover and targets with high dodge.

Damage: 6-8

Damage Type: Thermal (Energy Damage)

Type: Las

Armor Pen: 0%

Rate of Fire: 4

Range: 10-10

Max Ammo: 40

Recoil: 10

Must Not Have: Adeptus Astartes Equipment, Drukhari Equipment, Aeldari Equipment

[RETOBI-PATTERN] LASPISTOL

weaponLas

Laser weapons are effective against targets in cover and targets with high dodge.

Damage: 6-10

Damage Type: Thermal (Energy Damage)

Type: Las

Armor Pen: 5%

Rate of Fire: 3

Range: 5-5

Max Ammo: 20

Recoil: 10

Must Not Have: Adeptus Astartes Equipment, Drukhari Equipment, Aeldari Equipment

[RETOBI-PATTERN] PLASMA GUN

weaponPlasma

Has no effect

Damage: 23-32

Damage Type: Thermal (Energy Damage)

Type: Plasma

Armor Pen: 50%

Rate of Fire: 1

Range: 10-20

Max Ammo: 16

Recoil: 30

Prerequisites: Plasma Weapon Proficiency

Must Not Have: Adeptus Astartes Equipment, Drukhari Equipment, Aeldari Equipment

[RETOBI-PATTERN] PLASMA PISTOL

weaponPlasma

Has no effect

Damage: 15-19

Damage Type: Thermal (Energy Damage)

Type: Plasma

Armor Pen: 40%

Rate of Fire: 1

Range: 8-16

Max Ammo: 16

Prerequisites: Plasma Weapon Proficiency

Must Not Have: Adeptus Astartes Equipment, Drukhari Equipment, Aeldari Equipment

[RETOBI-PATTERN] SHOTGUN

weaponSolid

Shotguns knock enemies back when shot at effective range.

Damage: 24-36

Damage Type: Piercing (Physical Damage)

Type: Solid

Armor Pen: 10%

Rate of Fire: 1

Range: 4-8

Max Ammo: 8

Must Not Have: Adeptus Astartes Equipment, Drukhari Equipment, Aeldari Equipment

[RETOBI-PATTERN] SNIPER RIFLE

weaponSolid

Additional hit chance 30%, Dodge reduction 10.

Damage: 26-39

Damage Type: Piercing (Physical Damage)

Type: Solid

Armor Pen: 20%

Rate of Fire: 1

Range: 15-30

Max Ammo: 5

Must Not Have: Adeptus Astartes Equipment, Drukhari Equipment, Aeldari Equipment

[RYZA-PATTERN] FOEHAMMER

weaponSolid

Shotguns knock enemies back when shot at effective range.

Damage: 22-32

Damage Type: Piercing (Physical Damage)

Type: Solid

Armor Pen: 15%

Rate of Fire: 1

Range: 3-3

Max Ammo: 6

Must Not Have: Adeptus Astartes Equipment, Drukhari Equipment, Aeldari Equipment

[RYZA-PATTERN] MELTAGUN

weaponMelta

Has no effect

Damage: 25-32

Damage Type: Thermal (Energy Damage)

Type: Melta

Armor Pen: 75%

Rate of Fire: 1

Range: 3-3

Max Ammo: 4

Prerequisites: Melta Weapon Proficiency

Must Not Have: Adeptus Astartes Equipment, Drukhari Equipment, Aeldari Equipment

[SOL PATTERN] LASPISTOL

weaponLas

Only burstfire.

Damage: 14-20

Damage Type: Thermal (Energy Damage)

Type: Las

Armor Pen: 20%

Rate of Fire: 4

Range: 5-10

Max Ammo: 20

Recoil: 10

Must Not Have: Adeptus Astartes Equipment, Drukhari Equipment, Aeldari Equipment

[SOL PATTERN] LONGLAS

weaponLas

Laser weapons are effective against targets in cover and targets with high dodge.

Damage: 33-49

Damage Type: Thermal (Energy Damage)

Type: Las

Armor Pen: 25%

Rate of Fire: 1

Range: 18-18

Max Ammo: 10

Must Not Have: Adeptus Astartes Equipment, Drukhari Equipment, Aeldari Equipment

[SOL PATTERN] MELTAGUN

weaponMelta

Has no effect

Damage: 25-46

Damage Type: Thermal (Energy Damage)

Type: Melta

Armor Pen: 85%

Rate of Fire: 1

Range: 3-4

Max Ammo: 4

Prerequisites: Melta Weapon Proficiency

Must Not Have: Adeptus Astartes Equipment, Drukhari Equipment, Aeldari Equipment

[SOL-PATTERN] PLASMA PISTOL

weaponPlasma

Has no effect

Damage: 25-39

Damage Type: Thermal (Energy Damage)

Type: Plasma

Armor Pen: 50%

Rate of Fire: 1

Range: 8-16

Max Ammo: 16

Prerequisites: Plasma Weapon Proficiency

Must Not Have: Adeptus Astartes Equipment, Drukhari Equipment, Aeldari Equipment

[WAR WORLD ORIGIN] ENFORCER CARAPACE

armormedium chest armor

Base armour property: +10 armour against human enemies. World property: +10% dodge.

Armor: 50%

Dodge Penalty: 0.75

Dodge Chance: 15%

Armor Damage Reduction: 40%

Must Not Have: Adeptus Astartes Equipment, Aeldari Equipment, Drukhari Equipment

[WAR WORLD ORIGIN] FENCING BODYGLOVE

armorlight chest armor

Base armour property: +10% dodge against melee attacks. World property: +10 parry.

Armor: 25%

Must Not Have: Adeptus Astartes Equipment, Aeldari Equipment, Drukhari Equipment

[WAR WORLD ORIGIN] FLAK CHESTPLATE

armormedium chest armor

Base armour property: +5 armour if the wearer has no cover. World property: +10% parry.

Armor: 35%

Dodge Penalty: 0.75

Dodge Chance: 15%

Armor Damage Reduction: 25%

Must Not Have: Adeptus Astartes Equipment, Aeldari Equipment, Drukhari Equipment

[WAR WORLD ORIGIN] TEMPESTUS ELITE CARAPACE

armorheavy chest armor

Base armour property: +(Carouse / 10) deflection. World property: +30% dodge.

Armor: 80%

Armor Deflection: 3

Dodge Penalty: 0.5

Dodge Chance: 0%

Armor Damage Reduction: 70%

Prerequisites: Heavy Armour Proficiency

Must Not Have: Adeptus Astartes Equipment, Aeldari Equipment, Drukhari Equipment

ABYSS SPINNER GLOVES

accessorygloves

Allies targeted by the wearer's abilities gain +20% of the wearer's armour penetration and +30% of the wearer's critical damage for 1 round. If that ally scores a critical hit by the start of the wearer's next turn, the wearer's next attack is always a critical hit.

Accessory Type: gloves

Prerequisites: Void Rep 30

ABYSSAL CONDUIT

accessorygloves

Every second use of a psyker staff's unique psychic power deals +(2 x Willpower Bonus) additional damage.

Accessory Type: gloves

Prerequisites: Kasballica Rep 19

ACCELERATOR

accessoryring

Whenever the wearer starts their turn with no enemies adjacent, they gain +6 MP.

Accessory Type: ring

ACCUSER OF SIN

accessoryring

The Charge ability grants additional damage equal to the wearer's WP bonus against daemons and xenos.

Accessory Type: ring

ACROBAT'S GREAVES

accessoryboots

At the start of combat, the wearer gains stacks of acrobatic trick equal to their MP. These stacks can be used until the end of combat.

Accessory Type: boots

ADAPTIVE FLAK VEST

armormedium chest armor

This flak vest grants the wearer +3 deflection and +15% armour at the beginning of every combat. During the first three rounds, the bonus deflection is reduced by -1 and armour by -5% at the end of each round. Base armour property: +10% armour if wearer's Intellect is more than 55.

Armor: 40%

Dodge Penalty: 0.75

Dodge Chance: 23%

Armor Damage Reduction: 35%

Must Not Have: Adeptus Astartes Equipment, Aeldari Equipment, Drukhari Equipment

ADAPTIVE GLOVES

accessorygloves

Increases the wearer's Weapon Skill by 10 and Parry by 10%.

Accessory Type: gloves

Prerequisites: Footfall

ADRENALINE WARBOOTS

accessoryboots

The wearer gains +(wearer's PER bonus x 2)% dodge against enemies under the effect of Expose Weakness.

Accessory Type: boots

AELDARI CHAINSWORD

weaponmelee-one-handed

Strike allows movement. Most warriors prefer swords for they provide more flexibility on the battlefield against close combat enemies. +10% parry -10 to enemy Weapon Skill when hit.

Damage: 12-24

Damage Type: Physical Damage

Type: melee-one-handed

Armor Pen: 25%

Prerequisites: Aeldari Weapon Proficiency

AELDARI FARSEER MESH ARMOUR

armormedium chest armor

The wearers chances to suffer a critical hit are reduced by -10%. Base armour property: +10% armour if wearer's Willpower is more than 70.

Armor: 60%

Dodge Penalty: 0.75

Dodge Chance: 15%

Armor Damage Reduction: 50%

Prerequisites: Aeldari Equipment

AELDARI LONG RIFLE

weaponLas

Has no effect

Damage: 18-21

Damage Type: Thermal (Energy Damage)

Type: Las

Armor Pen: 20%

Rate of Fire: 1

Range: 18-18

Max Ammo: 10

Prerequisites: Aeldari Weapon Proficiency

AELDARI RANGER ARMOUR

armorlight chest armor

Base armour property: +10% dodge if the wearer is in any cover.

Armor: 30%

Prerequisites: Aeldari Equipment

AELDARI RANGER SIGHT

accessoryring

The wearer's Deadeye Shot critical hits trigger Expose Weakness against the affected enemy until the end of combat.

Accessory Type: ring

AELDARI RUNE STONE

accessoryring

At the start of the wearer's turn, veil degradation is reduced by -1.

Accessory Type: ring

AETHER AMULET

accessoryamulet

Whenever the wearer deals damage to at least 2 enemies with one attack, they gain the effect of the Assassin's Elusive Shadow ability. For 1 round the Assassin becomes the lowest priority target for enemy attacks and gains Elusive: The Assassin can move through enemies. The Assassin gains +AGI bonus% dodge and +PER bonus% dodge reduction. The Assassin's attacks deal +10% additional damage. All half cover provides the Assassin 50% cover efficiency. Elusive fades when the Assassin attacks.

Accessory Type: amulet

AGONISING SPLINTER PISTOL

weaponDrukhari

Deals double toxic damage. Increases the power of toxin inflicted by +1 for each successful hit.

Damage: 8-10

Damage Type: Toxic (Energy Damage)

Type: Drukhari

Armor Pen: 20%

Rate of Fire: 5

Range: 7-14

Max Ammo: 12

Recoil: 10

Prerequisites: Drukhari Weapon Proficiency

ALPHA'S ARC RIFLE

weaponExotic

On a successful hit with this weapon, the wielder also attacks all targets in a 4-cell radius around the target.

Damage: 28-32

Damage Type: Impact (Physical Damage)

Type: Exotic

Armor Pen: 15%

Rate of Fire: 1

Range: 8-16

Max Ammo: 4

Recoil: 10

AMULET OF THE INDOMITABLE SPIRIT

accessoryamulet

Once per battle, whenever the wearer's wounds drop to 0, they regain 20% of their maximum wounds.

Accessory Type: amulet

AMULET OF THE PAUPER PRINCES

accessoryamulet

In the first round of combat, the wearer's MP is doubled.

Accessory Type: amulet

ANATOMIST'S AMULET

accessoryamulet

If the wearer inflicts the bleeding, burning, or toxin effect on a target, this target gets an additional +2 stacks of this effect.

Accessory Type: amulet

ANATOMY TOME

accessoryring

The wielder gains +(STR bonus + INT bonus) additional damage for single attacks against human enemies. It also grants a +5 bonus to Medicae.

Accessory Type: ring

ANCIENT FORCE SWORD

weaponmelee-one-handed

This sword deals an additional +psy rating damage. When wielder suffers fire, power or warp damage this sword absorbs psy rating % damage. Wielder gains psy rating armour penetration for their next attack, stacks.

Damage: 14-20

Damage Type: Physical Damage

Type: melee-one-handed

Armor Pen: 30%

ANCIENT PLASMA RIFLE

weaponPlasma

Adds + (2 x INT) base damage.

Damage: 30-45

Damage Type: Thermal (Energy Damage)

Type: Plasma

Armor Pen: 30%

Rate of Fire: 1

Range: 10-20

Max Ammo: 16

Recoil: 30

Prerequisites: Plasma Weapon Proficiency

ANCIENT XENOMECHANISM

accessoryamulet

Whenever the wearer ends their turn, they deal (3 x INT bonus) energy damage (with armour penetration equal to wearer's INT) to all adjacent creatures. If the number of damaged creatures exceeds 3, the wearer suffers the staggered effect.

Accessory Type: amulet

ANNIHILATING ASTARTES BOLTER

weaponBolt

Each Crit increases Crit DMG +10% until end of combat.

Damage: 30-45

Damage Type: Impact (Physical Damage)

Type: Bolt

Armor Pen: 25%

Rate of Fire: 3

Range: 12-24

Max Ammo: 15

Recoil: 25

Prerequisites: Bolter Weapon Proficiency, Strength: 55, Adeptus Astartes Equipment

ANTI-VEHICLE REVOLVER

weaponSolid

On a successful hit, the shot explodes, dealing 20 impact damage to everyone in the area of effect around the target. 1AP burst fire.

Damage: 20-33

Damage Type: Piercing (Physical Damage)

Type: Solid

Armor Pen: 45%

Rate of Fire: 3

Range: 6-12

Max Ammo: 6

Recoil: 15

ANVER CHAINSWORD

weaponmelee-one-handed

When hit by this weapon, the target suffers a -5 % penalty to armour. Stacks.

Damage: 12-16

Damage Type: Physical Damage

Type: melee-one-handed

Armor Pen: 15%

APEX PREDATOR'S GLOVES

accessorygloves

Whenever the wearer kills a target marked as prey, they gain a stackable bonus until the end of combat based on the enemy difficulty tier: I-II: +25% of the Bounty Hunter's maximum wounds as temporary wounds. III-IV: +(10 x prey's difficulty tier)% critical damage and +(2 x prey's difficulty tier)% critical hit chance. V-VII: both of the above.

Accessory Type: gloves

Prerequisites: Pirate Rep 8

AQUILA PENDANT

accessoryamulet

Grants +10 Willpower. If the wearer has Conviction - Dogmatic, they also gain +5 Fellowship.

Accessory Type: amulet

ARBITRATOR SOLOMON VHYR'S ARMOUR

armorheavy chest armor

When the wearer hits a criminal enemy, that enemy gains +1 stack of the perplexed effect for 2 rounds. Base armour property: +(Coercion / 10) deflection.

Armor: 85%

Armor Deflection: 5

Dodge Penalty: 0.5

Dodge Chance: 0%

Armor Damage Reduction: 75%

Prerequisites: Heavy Armour Proficiency

ARC RIFLE

weaponExotic

When the wielder hits a target with the Arc Rifle, they also attack all enemies within 2 cells of the target.

Damage: 10-15

Damage Type: Piercing (Physical Damage)

Type: Exotic

Armor Pen: 10%

Rate of Fire: 1

Range: 9-18

Max Ammo: 4

Recoil: 10

ARCH-MILITANT HOOD

accessorycloak

Each of the wearer's critical hits made with a ranged weapon increases their melee weapon critical damage by +STR bonus until the end of combat.

Accessory Type: cloak

Must Not Have: Adeptus Astartes Equipment

ARCH-MILITANT'S BOOTS

accessoryboots

Whenever the wearer performs a melee attack after a ranged attack, the target of the melee attack should pass a Toughness resistance test with a -15 penalty or get knocked prone.

Accessory Type: boots

ARCH-STRATEGIST'S MANTLE

accessorycloak

All bonuses from the wearer's Combat Tactics areas are increased by +5% for 1 round if the wearer uses a stratagem different from the one used before, or if none were used before it. This effect does not stack.

Accessory Type: cloak

Must Not Have: Adeptus Astartes Equipment

ARCHEOTECH FUSION GUN

weaponMelta

Deals an additional +60% damage to burning enemies.

Damage: 25-38

Damage Type: Thermal (Energy Damage)

Type: Melta

Armor Pen: 80%

Rate of Fire: 1

Range: 8-16

Max Ammo: 3

Prerequisites: Aeldari Weapon Proficiency

ARCHOTECH LASGUN

weaponLas

Laser weapons are effective against targets in cover and targets with high dodge.

Damage: 12-17

Damage Type: Thermal (Energy Damage)

Type: Las

Armor Pen: 5%

Rate of Fire: 4

Range: 9-18

Max Ammo: 40

Recoil: 20

ARMOUR OF DESPAIR

armormedium chest armor

All enemies in combat suffer -10 Weapon Skill and Ballistic Skill. Base armour property: +15 armour against human enemies.

Armor: 50%

Dodge Penalty: 0.75

Dodge Chance: 15%

Armor Damage Reduction: 40%

Prerequisites: Drukhari Equipment

ARMOUR OF REFRACTION

armorheavy chest armor

This carapace grants the wearer +1 deflection and +10% armour if the wearer has moved during their turn. Base armour property: +2 deflection against human enemies.

Armor: 55%

Armor Deflection: 3

Dodge Penalty: 0.5

Dodge Chance: 0%

Armor Damage Reduction: 45%

Prerequisites: Heavy Armour Proficiency

Must Not Have: Adeptus Astartes Equipment, Aeldari Equipment, Drukhari Equipment

ARMOUR OF THE UNDAUNTED

armormedium chest armor

All the wearer's attacking abilities cost +1 AP more but again +20% critical hit chance Base armour property: +(Lore Imperium)/10) % Armor

Armor: 45%

Dodge Penalty: 0.75

Dodge Chance: 15%

Armor Damage Reduction: 35%

Must Not Have: Adeptus Astartes Equipment, Aeldari Equipment, Drukhari Equipment

ARMOUR-PIERCING AMMO

accessoryring

The wielder's single shots and Deadeye Shots reduce the target's deflection by damage dealt.

Accessory Type: ring

ARMOURED BODYGLOVE

armorlight chest armor

Has no effect

Armor: 15%

Must Not Have: Adeptus Astartes Equipment, Aeldari Equipment, Drukhari Equipment

ARSONIST'S BRACERS

accessorygloves

These bracers grant the wearer a +5 bonus to Tech-Use and increase the damage from flame weapons by +3.

Accessory Type: gloves

Prerequisites: Dargonus

ASSAULT CLOAK

accessorycloak

The wearer gains +5% parry reduction and dodge reduction to their melee area attacks for each creature targeted by that area attack.

Accessory Type: cloak

Must Not Have: Adeptus Astartes Equipment

ASSAULT LASGUN

weaponLas

Every hit reduces deflection by -1. Stacks up to 3 times.

Damage: 10-15

Damage Type: Thermal (Energy Damage)

Type: Las

Armor Pen: 10%

Rate of Fire: 5

Range: 10-10

Max Ammo: 40

Recoil: 10

ASTARTES BOLT PISTOL

weaponBolt

Has no effect

Damage: 17-22

Damage Type: Impact (Physical Damage)

Type: Bolt

Armor Pen: 20%

Rate of Fire: 3

Range: 7-7

Max Ammo: 12

Recoil: 25

Prerequisites: Adeptus Astartes Equipment

ASTARTES BOLTER

weaponBolt

Has no effect

Damage: 25-35

Damage Type: Impact (Physical Damage)

Type: Bolt

Armor Pen: 25%

Rate of Fire: 3

Range: 12-24

Max Ammo: 15

Recoil: 25

Prerequisites: Adeptus Astartes Equipment

ASTARTES CHAINAXE

weaponmelee-one-handed

Axes have a special attack that inflicts bleeding.

Damage: 15-21

Damage Type: Physical Damage

Type: melee-one-handed

Armor Pen: 15%

Prerequisites: Adeptus Astartes Equipment

ASTARTES CHAINSWORD

weaponmelee-one-handed

This chainsword grants +10% critical hit chance. All chain weapons have +50% critical damage. +10% parry -10 to enemy Weapon Skill when hit

Damage: 19-30

Damage Type: Physical Damage

Type: melee-one-handed

Armor Pen: 25%

Prerequisites: Strength: 55, Adeptus Astartes Equipment

ASTARTES COMBAT KNIFE

weaponmelee-one-handed

If an attack with this knife kills the target, the wielder restores +1 AP and can make an additional attack with this knife. Most warriors prefer swords for they provide more flexibility on the battlefield against close combat enemies. +10% parry -10 to enemy Weapon Skill when hit.

Damage: 19-30

Damage Type: Physical Damage

Type: melee-one-handed

Armor Pen: 20%

Prerequisites: Adeptus Astartes Equipment

ASTARTES FLAMER

weaponFlame

12 Burning

Damage: 40-55

Damage Type: Fire (Energy Damage)

Type: Flame

Armor Pen: 10%

Rate of Fire: 1

Range: 3-7

Max Ammo: 8

Prerequisites: Flame Weapon Proficiency, Adeptus Astartes Equipment

ASTARTES PLASMA PISTOL

weaponPlasma

Has no effect

Damage: 30-40

Damage Type: Thermal (Energy Damage)

Type: Plasma

Armor Pen: 40%

Rate of Fire: 1

Range: 8-16

Max Ammo: 16

Prerequisites: Plasma Weapon Proficiency, Adeptus Astartes Equipment

ASTARTES POWER BOOTS

accessoryboots

The Kick ability costs 0 AP and deals an additional XX damage.

Accessory Type: boots

ASTARTES POWER GLOVES

accessorygloves

The Space Marine's recoil is decreased by -20. The Space Marine's melee attacks also apply staggered on the targets if they fail a Toughness resistance test with a -20 penalty.

Accessory Type: gloves

ASTARTES STORM BOLTER

weaponBolt

Has no effect

Damage: 20-25

Damage Type: Impact (Physical Damage)

Type: Bolt

Armor Pen: 20%

Rate of Fire: 6

Range: 12-24

Max Ammo: 40

Recoil: 35

Prerequisites: Adeptus Astartes Equipment

ASTRAL CURRENTS

accessoryboots

The wearer gains +20 MP in the first round of combat. Their movement cost is not reduced by threatening areas. Also, the wearer's movement does not trigger attacks of opportunity during this round.

Accessory Type: boots

AUGMENTED GLOVES

accessorygloves

Grants the wearer +10 Weapon Skill and +5 Strength.

Accessory Type: gloves

Prerequisites: Aviorus System

AUSPEX

accessoryring

Grants a +10 bonus to Awareness.

Accessory Type: ring

AUTO STIMULANT

accessoryring

The wearer gains immunity to effects depending on the number of unyielding beacon stacks: -6 or more stacks: immunity to bleeding. -9 or more stacks: immunity to toxin. -12 or more stacks: immunity to burning. The wearer gains all previous immunities.

Accessory Type: ring

AUTO-STRIKING POWER SWORD

weaponmelee-one-handed

When the wielder successfully parries with this power sword, they immediately counterattack with whichever attack costs the least AP. It also grants: +30% bonus to parry On a successful hit with this power sword, the target suffers a -10 penalty to Weapon Skill

Damage: 26-39

Damage Type: Power (Physical Damage)

Type: melee-one-handed

Armor Pen: 30%

AUTOGUN

weaponSolid

Solid projectile weapons have an increased (+50%) overpenetrationetration.

Damage: 3-5

Damage Type: Piercing (Physical Damage)

Type: Solid

Armor Pen: 10%

Rate of Fire: 6

Range: 8-16

Max Ammo: 24

Recoil: 15

AUTOPISTOL

weaponSolid

Solid projectile weapons have an increased (+50%) overpenetrationetration.

Damage: 3-4

Damage Type: Piercing (Physical Damage)

Type: Solid

Armor Pen: 5%

Rate of Fire: 6

Range: 5-10

Max Ammo: 12

Recoil: 15

AVENGER GAUNTLETS

accessorygloves

All attacks of opportunity deal an additional +AGI bonus damage.

Accessory Type: gloves

Prerequisites: Rykad Minoris

AVENGER TACTICAL GAUNTLETS

accessorygloves

Whenever the wearer is able to perform an attack of opportunity, they gain +1 stack of vengeance. The wearer's attacks of opportunity deal an additional +(AGI bonus x vengeance stacks) damage.

Accessory Type: gloves

AXE

weaponmelee-one-handed

Axes have a special attack that inflicts bleeding.

Damage: 9-10

Damage Type: Physical Damage

Type: melee-one-handed

Armor Pen: 15%

BACKPACK WITH ARMOUR-PIERCING AMMO

accessorycloak

The wearer's ranged attacks inflict XX levels of bleeding on their targets.

Accessory Type: cloak

BAG WITH STIMULANTS

accessorycloak

Whenever the wearer uses Carnival of Misery, they immediately heal to full.

Accessory Type: cloak

BANE OF SORROW

weaponLas

This rifle deals an additional +33% damage to Drukhari enemies.

Damage: 22-32

Damage Type: Thermal (Energy Damage)

Type: Las

Armor Pen: 10%

Rate of Fire: 1

Range: 18-36

Max Ammo: 10

BASIC

weaponFlame

Has no effect

Damage: 15-18

Damage Type: Thermal (Energy Damage)

Type: Flame

Armor Pen: 10%

Rate of Fire: 1

Range: 4-4

Max Ammo: 6

Prerequisites: Flame Weapon Proficiency, Aeldari Weapon Proficiency

BATTLE PLAN

accessoryring

When the wearer uses Press the Advantage, they and their allies increase their resolve by +2 for 2 rounds.

Accessory Type: ring

BATTLE-PSYKER BOOTS

accessoryboots

The wearer gains PER bonus% dodge until the start of their next turn for each enemy affected by their psy-power or psyker staff attack. Stacks.

Accessory Type: boots

BATTLE-SCARRED CAPE

accessorycloak

When the wearer ends their turn, they remove burning, bleeding, and toxin negative effects from themselves and all adjacent allies. The wearer gains +(TGH bonus / 2) temporary wounds for each negative effect removed that way.

Accessory Type: cloak

Must Not Have: Adeptus Astartes Equipment

BATTLE-SCARRED MANTLE

accessorycloak

When the wearer ends their turn, they remove burning, bleeding, and toxin from all adjacent allies. Then the wearer inflicts bleeding with a power of (10 + 2 x number of removed negative effects) on all adjacent enemies.

Accessory Type: cloak

Must Not Have: Adeptus Astartes Equipment

BAYONET CHAIN KNIFE

accessoryring

When the wearer attacks a target with any ranged weapon in a 1-cell range, that attack inflicts bleeding (10). The target also suffers +25% critical damage to all attacks made against it.

Accessory Type: ring

BAYONET KNIFE

accessoryring

When the wielder attacks with any ranged weapon at a 1-cell range, that attack also inflicts bleeding (4).

Accessory Type: ring

BEAD OF CONCENTRATION

accessoryring

The wearer gains an additional +1 AP for each consecutive turn that the wearer has not spent MP. Stacks up to 5 times.

Accessory Type: ring

BEAD OF MIGHT

accessoryring

If the wearer has 8 or more AP at the start of their turn, they gain +30% damage for the rest of the combat.

Accessory Type: ring

BEAD OR MIGHT

accessoryring

If the wearer has 8 or more AP at the start of their turn, they gain +30% damage for the rest of the combat.

Accessory Type: ring

BEGGAR'S WEAPON

weaponLas

Laser weapons are effective against targets in cover and targets with high dodge.

Damage: 15-30

Damage Type: Thermal (Energy Damage)

Type: Las

Armor Pen: 10%

Rate of Fire: 2

Range: 5-5

Max Ammo: 20

Recoil: 10

BIOMANCER'S STAFF

weaponmelee-two-handed

-

Damage: 4-8

Damage Type: Physical Damage

Type: melee-two-handed

Armor Pen: 0%

Prerequisites: Unsanctioned Psyker, Biomancy

BLACK SIGNET OF THE INQUISITION

accessoryring

The wearer gains +40 Persuasion and the Inquisitor's Tenet ability that can be used once per combat. Inquisitor's Tenet grants: +50 momentum All common negative effects are removed from all allies All allies gain +(wearer's Persuasion / 7) temporary wounds, +(wearer's Persuasion / 7)% armour and +(wearer's Persuasion / 20) deflection until the end of combat

Accessory Type: ring

BLACKHAZE VENOM BLADE

weaponmelee-one-handed

Attacks against targets suffering from toxin apply the toxin effect with the same power to all enemies within a 2-cell radius of the target. Dodge reduction: 50%.

Damage: 20-25

Damage Type: Physical Damage

Type: melee-one-handed

Armor Pen: 15%

Prerequisites: Drukhari Weapon Proficiency

BLADED BOOTS

accessoryboots

Whenever the wearer hits an opening with the Charge, Slash, or Danse Macabre abilities, they inflict bleeding (10) on the target.

Accessory Type: boots

BLADEDANCER'S BRACERS

accessorygloves

Each hit made with Blade Dance increases the wearer's critical hit chance by +(2 x WS bonus) until the end of the wearer's turn.

Accessory Type: gloves

Prerequisites: Kasballica Rep 13

BLADEDANCER'S GREAVES

accessoryboots

Moving through cells affected by Raining Blood or blood phial costs the wearer -50% MP less.

Accessory Type: boots

BLADEDANCER'S LIGHT GREAVES

accessoryboots

Moving through cells affected by Raining Blood or blood phial costs the wearer 0 MP.

Accessory Type: boots

BLADEDANCER'S MANTLE

accessorycloak

Death From Above deals an additional +XX mental damage.

Accessory Type: cloak

BLADES CLONE FIELD

accessoryring

Whenever the wearer fails to parry an attack, they can reroll the parry test once. If they wield dual melee weapons, they can reroll the parry test twice.

Accessory Type: ring

BLADEWINGS

accessoryring

The wearer can spend all their MP to move to any cell within movement range. This movement does not trigger attacks of opportunity. At the end of movement, the wearer automatically performs a melee area attack with their primary weapon against all adjacent enemies.

Accessory Type: ring

BLAST PISTOL

weaponDrukhari/Las

Darklight Blast only.

Damage: 15-25

Damage Type: Thermal (Energy Damage)

Type: Drukhari/Las

Armor Pen: 60%

Rate of Fire: 1

Range: 6-12

Max Ammo: 10

Prerequisites: Aeldari Weapon Proficiency, Drukhari Weapon Proficiency

BLAST WAVE

weaponSolid

Shots from this shotgun push targets 3 cells away even if the shot misses.

Damage: 10-15

Damage Type: Piercing (Physical Damage)

Type: Solid

Armor Pen: 10%

Rate of Fire: 1

Range: 2-5

Max Ammo: 8

Must Not Have: Adeptus Astartes Equipment, Drukhari Equipment, Aeldari Equipment

BLASTER

weaponDrukhari/Las

Line AoE shot. Cost 2AP.

Damage: 20-32

Damage Type: Thermal (Energy Damage)

Type: Drukhari/Las

Armor Pen: 50%

Rate of Fire: 1

Range: 7-15

Max Ammo: 10

Prerequisites: Drukhari Weapon Proficiency

BLEEDER SPLINTER PISTOL

weaponDrukhari

This pistol is equipped with an unusual serum that thins the blood, inflicting bleeding (6).

Damage Type: Impact (Physical Damage)

Type: Drukhari

Rate of Fire: 3

Range: 7-7

Max Ammo: 12

Recoil: 10

Prerequisites: Drukhari Weapon Proficiency

BLESSED BOLTER CASING

accessoryamulet

Single attacks with bolter weapons automatically hit the target.

Accessory Type: amulet

BLESSED CAPE

accessorycloak

Increases melee attack damage against daemon enemies by +2. If the wearer has the Dogmatic conviction, the damage is increased by +4 instead.

Accessory Type: cloak

Must Not Have: Adeptus Astartes Equipment

BLESSED LAMP OF PETRAKARA

weaponPlasma

This venerable weapon belonged to the devout preacher Petrakara, who brought light to the Night Satrapies of the dark world of Obscuralion.

Damage: 30-45

Damage Type: Thermal (Energy Damage)

Type: Plasma

Armor Pen: 50%

Rate of Fire: 1

Range: 8-8

Max Ammo: 16

Prerequisites: Plasma Weapon Proficiency

BLESSING OF THE WARP SPIDER

accessoryamulet

Whenever the wearer kills an enemy or scores a critical hit, they gain +2 movement points on their next turn.

Accessory Type: amulet

BLITZ BOOTS

accessoryboots

The wearer gains a +4 bonus to damage against enemies who have no adjacent allies. The range of the wearer's Dash and Charge abilities is increased by +1 cell.

Accessory Type: boots

BLOOD BARRIER EMITTER

accessoryring

At the start of their turn, the wearer recovers wounds equal to the number of bleeding creatures. If at least 1 wound was recovered that way, 1 fresh injury is removed from the wearer as well.

Accessory Type: ring

BLOOD FURY CLOAK

accessorycloak

Whenever the wearer kills an enemy with a melee attack, their attack limit is removed until the end of their turn, but every one of their attacks also deals 10% of the wearer's maximum wounds direct damage to the wearer.

Accessory Type: cloak

Must Not Have: Adeptus Astartes Equipment

BLOODBURNER

weaponExotic

Dodge reduction: 30. Every hit from this pistol increases the level of damage-over-time suffered by the target by +5. Does not stack.

Damage: 13-20

Damage Type: Exotic (Damage)

Type: Exotic

Armor Pen: 30%

Rate of Fire: 1

Range: 5-10

Max Ammo: 5

Recoil: 10

BLOODDRINKER

accessoryring

Whenever the wearer makes a melee attack, they regain +1 wound.

Accessory Type: ring

BLOODDRINKER STAFF

weaponmelee-two-handed

+10 Willpower, +2 Psy Rating. The wearer of this staff suffers bleeding damage every round equal to Psy Rating.

Damage: 10-13

Damage Type: Physical Damage

Type: melee-two-handed

Armor Pen: 25%

Prerequisites: Unsanctioned Psyker, Biomancy

BLOODHOUND STAFF

weaponmelee-two-handed

Devastating 6: the first use of an attacking Navigator power does not set it on cooldown. The second use of a Navigator power will deal an additional +6 damage to all targets and 6 direct damage to the Navigator. +5 Willpower +5 Perception

Damage: 4-8

Damage Type: Physical Damage

Type: melee-two-handed

Armor Pen: 0%

Prerequisites: Navigator Origin

BLOODLIGHT HEXRIFLE

weaponDrukhari

Attacks of this rifle inflict bloodblight: beginning of the target's turn all creatures in a 2 cell radius suffer bloodblight. If those creatures suffer impact, piercing or rending damage they also suffer additional +4 direct damage and bleeding (4).

Damage: 22-30

Damage Type: Piercing (Physical Damage)

Type: Drukhari

Armor Pen: 15%

Rate of Fire: 1

Range: 15-30

Max Ammo: 5

Recoil: 10

Prerequisites: Drukhari Weapon Proficiency

BLOODSEEKER KLAIVE (ONE-HANDED)

weaponmelee-one-handed

This klaive's area attack has an increased area of effect.

Damage: 20-28

Damage Type: Power (Physical Damage)

Type: melee-one-handed

Armor Pen: 35%

Prerequisites: Drukhari Weapon Proficiency

BLOODSEEKER KLAIVE (TWO-HANDED)

weaponmelee-two-handed

When this sword hits a bleeding enemy, it removes bleeding and inflicts toxin of the same power. The wielder gains +(5 x target's bleeding power)% dodge until their next turn.

Damage: 24-39

Damage Type: Physical Damage

Type: melee-two-handed

Armor Pen: 25%

Prerequisites: Drukhari Weapon Proficiency

BLOODTHIRSTER

weaponmelee-one-handed

Each hit decreases the target's Weapon Skill, Ballistic Skill, Strength, Toughness, and Perception by -5. Stacks.

Damage: 16-24

Damage Type: Power (Physical Damage)

Type: melee-one-handed

Armor Pen: 30%

Prerequisites: Drukhari Weapon Proficiency

BOLT PISTOL

weaponBolt

Has no effect

Damage: 8-12

Damage Type: Impact (Physical Damage)

Type: Bolt

Armor Pen: 10%

Rate of Fire: 3

Range: 6-12

Max Ammo: 6

Recoil: 20

Prerequisites: Bolter Weapon Proficiency

BOLTER

weaponBolt

Has no effect

Damage: 9-14

Damage Type: Impact (Physical Damage)

Type: Bolt

Armor Pen: 15%

Rate of Fire: 3

Range: 12-24

Max Ammo: 14

Recoil: 25

Prerequisites: Bolter Weapon Proficiency

BONE-SHATTERER

weaponSolid

Shotgun. All types of physical damage dealt to targets hit by this shotgun pistol are increased by +33% for 2 rounds.

Damage: 27-40

Damage Type: Piercing (Physical Damage)

Type: Solid

Armor Pen: 15%

Rate of Fire: 1

Range: 2-5

Max Ammo: 8

Must Not Have: Adeptus Astartes Equipment, Drukhari Equipment, Aeldari Equipment

BOOK OF MINOR PRAYERS

accessoryring

The wearer cannot use psychic or Navigator powers. The wearer suffers -Lore (Imperium)% less warp damage. The wearer gains a Lore (Imperium)% chance to ignore any effect inflicted by psychic or Navigator powers.

Accessory Type: ring

BOOK OF WAR PRAYERS

accessoryring

The wearer deals +10% more damage to xenos and daemons. If the wearer has Conviction - Dogmatic, this bonus is doubled.

Accessory Type: ring

BOOTS OF DECAY

accessoryboots

Each time the wearer uses a major psychic power, all enemies in their line of sight lose 30% of their deflection until the start of the wearer's next turn.

Accessory Type: boots

BOOTS OF KASRKIN

accessoryboots

When in cover, the wearer has 100% cover efficiency against area attacks but never dodges them. Also, they suffer -50% less damage from area attacks. Whenever the wearer uses a grenade and it hits at least 3 enemies at once for the first time in combat, this action does not spend AP.

Accessory Type: boots

BOOTS OF VICTORY

accessoryboots

Whenever the wearer performs a heroic act, they recover all their wounds and gain +2 AP this turn.

Accessory Type: boots

BOUNTY HUNTER'S GLOVES

accessorygloves

Whenever the wearer kills a target marked as prey, they gain a +(prey's difficulty tier)% bonus to damage until the end of combat. This effect stacks.

Accessory Type: gloves

BREACHER BOOTS

accessoryboots

Whenever the wearer's area attack damages at least two enemies within a 2-cell radius from the wearer the wearer gains the Kick ability costing 0 AP to use until the end of their turn.

Accessory Type: boots

BREACHER'S BRACERS

accessorygloves

Whenever the wearer pushes the target, the wearer's next attack against that target in the same round deals +10% damage. Stacks.

Accessory Type: gloves

Prerequisites: Kasballica Rep 24

BREATH OF PURGATION

weaponFlame

Line AoE only. For each target hit by this flamer's attack, the power of burning inflicted by this flamer's attacks is increased by +3 until the end of combat.

Damage: 23-34

Damage Type: Fire (Energy Damage)

Type: Flame

Armor Pen: 15%

Rate of Fire: 1

Range: 3-7

Max Ammo: 6

Prerequisites: Flame Weapon Proficiency, Aeldari Weapon Proficiency

BREEZECATCHER BOOTS

accessoryboots

Whenever the wearer moves through a cell occupied by an enemy, the wearer gains +15% dodge against that enemy's attacks until the wearer's next turn.

Accessory Type: boots

BRINGER OF TERROR

weaponBolt

Has no effect

Damage: 6-9

Damage Type: Impact (Physical Damage)

Type: Bolt

Armor Pen: 20%

Rate of Fire: 8

Range: 12-12

Max Ammo: 96

Recoil: 40

Prerequisites: Strength: 60, Heretical - Follower

BRINKWALKER PENDANT

accessoryring

The wearer can move without provoking attacks of opportunity as long as they have less than 50% wounds left.

Accessory Type: ring

BRUISER BOOTS

accessoryboots

Whenever the wearer performs an area attack, they instantly provoke attacks of opportunity from all adjacent enemies. The wearer gains +TGH bonus temporary wounds for each attack of opportunity provoked by an area attack.

Accessory Type: boots

BULLET HELL GLOVES

accessorygloves

Increases the rate of fire of the wearer's weapon by +1. Each time an enemy is killed, perplexed is inflicted on all other enemies in a 2-cell radius.

Accessory Type: gloves

BURDEN OF SERVITUDE

weaponBolt

Additional hit chance 10%. Burst attacks with this bolt pistol cost +1 AP more. After firing a burst attack, single-shot attacks with this bolt pistol gain +50% to damage until the end of combat. This effect stacks.

Damage: 22-32

Damage Type: Impact (Physical Damage)

Type: Bolt

Armor Pen: 25%

Rate of Fire: 4

Range: 7-15

Max Ammo: 12

Recoil: 25

Prerequisites: Adeptus Astartes Equipment

BURNING BLOOD TALISMAN

accessoryring

This talisman grants the wearer +(wearer's WP bonus + 5)% dodge but reduces Fellowship by -30. If the wearer has Heretical - Votary, they do not suffer the Fellowship penalty from the talisman and gain an additional +(wearer's WP bonus + 5)% damage against humans.

Accessory Type: ring

Prerequisites: Heretical - Follower

BURNT AQUILA PENDANT

accessoryamulet

+1 damage against xenos and daemons. +Dogmatic rank fire damage against xenos and daemons.

Accessory Type: amulet

Prerequisites: Conviction - Dogmatic

CADUCITUS LITANY

accessoryring

Any hit with the wearer's single attacks inflicts +1 stack of fatigued, disturbed, and perplexed for 2 rounds if the target fails an Agility test. Stacks.

Accessory Type: ring

CALIBRATED HEAVY STUBBER

weaponSolid

Burst fire cost 2AP vs standard 3.

Damage: 3-6

Damage Type: Piercing (Physical Damage)

Type: Solid

Armor Pen: 5%

Rate of Fire: 12

Range: 9-18

Max Ammo: 156

Recoil: 50

Prerequisites: Strength 60

Must Not Have: Drukhari Equipment, Aeldari Equipment

CALIGAE OF SAINT KEEFE

accessoryboots

Whenever the wearer performs a heroic act or a desperate measure, they recover all their wounds and gain +2 AP this turn.

Accessory Type: boots

CAMARADERIE BADGE

accessoryamulet

When the wearer hits an enemy in melee range, the wearer's nearest ally gains (wearer's WP + FEL bonus) temporary wounds.

Accessory Type: amulet

CAMELEOLINE CLOAK

accessorycloak

Mimic fibres blend the colouration of the wearer into their surroundings. The cloak grants the wearer +10% dodge.

Accessory Type: cloak

Must Not Have: Adeptus Astartes Equipment

CAMO CLOAK

accessorycloak

While the wearer is adjacent to full cover, their dodge chance is calculated without considering enemies' Perception value.

Accessory Type: cloak

Must Not Have: Adeptus Astartes Equipment

CAMOUFLAGE ROBE

accessorycloak

The wearer's ranged attacks decrease their targets' dodge by -5%. Does not stack.

Accessory Type: cloak

Must Not Have: Adeptus Astartes Equipment

CANDIAN CASTELLAN CARAPACE

armormedium chest armor

Requires Dogmatic - Zealot The wearer cannot fail any Willpower or Toughness tests while in combat. Base armour property: +15% armour if the wearer's Toughness is more than 70.

Armor: 70%

Dodge Penalty: 0.75

Dodge Chance: 15%

Armor Damage Reduction: 60%

Prerequisites: Dogmatic - Zealot

Must Not Have: Adeptus Astartes Equipment, Aeldari Equipment, Drukhari Equipment

CAPE OF RECKONING

accessorycloak

Every time an enemy hits the wearer, the wearer gains a +5% bonus to ranged attack damage against that enemy. Against daemons or xenos this bonus is multiplied by the wearer's Dogmatic rank.

Accessory Type: cloak

Prerequisites: Dogmatic - Votary

Must Not Have: Adeptus Astartes Equipment

CAPE OF RIGHTEOUS FURY

accessorycloak

For every kill, the wearer increases their critical hit chance by +5% until the end of combat.

Accessory Type: cloak

Carapace Armor

armorheavy chest armor

Heavy body armor made from advanced materials, providing excellent protection against most weapons.

Armor: 40%

Armor Deflection: 2

Dodge Penalty: 0.5

Locations: chest, back

Acts: 2

CARAPACE CHESTPLATE

armorlight chest armor

Has no effect

Armor: 25%

Must Not Have: Adeptus Astartes Equipment, Aeldari Equipment, Drukhari Equipment

CARAPACE FRAGMENT

accessoryamulet

This item negates all energy damage dealt to the wearer, but it cannot occur more than 3 times per combat.

Accessory Type: amulet

CARAPACE OF SORROWS

armormedium chest armor

Once per round, any incoming damage from weapon attacks grants the wearer +10% armour for the next round. Base armour property: +10% armour if the wearer's Strength is more than 65.

Armor: 50%

Dodge Penalty: 0.75

Dodge Chance: 23%

Armor Damage Reduction: 45%

Must Not Have: Adeptus Astartes Equipment, Aeldari Equipment, Drukhari Equipment

CARNAGE

weaponmelee-one-handed

Each successful hit with this axe increases the critical damage of this axe by 25% until the end of combat.

Damage: 17-27

Damage Type: Physical Damage

Type: melee-one-handed

Armor Pen: 40%

CASING CHESTPLATE

armorheavy chest armor

Has no effect

Armor: 40%

Armor Deflection: 1

Dodge Penalty: 0.5

Dodge Chance: 0%

Armor Damage Reduction: 30%

Prerequisites: Heavy Armour Proficiency

Must Not Have: Adeptus Astartes Equipment, Aeldari Equipment, Drukhari Equipment

CASSIA'S GIFT

accessoryamulet

As long as Cassia remains in the party, this amulet grants both the Rogue Trader and Cassia +(Cassia's WP bonus) to all their characteristics.

Accessory Type: amulet

CERAMITE STORM TROOPER CARAPACE

armorheavy chest armor

Base armour property: +1 deflection against human enemies.

Armor: 45%

Armor Deflection: 1

Dodge Penalty: 0.5

Dodge Chance: 0%

Armor Damage Reduction: 35%

Prerequisites: Heavy Armour Proficiency

Must Not Have: Adeptus Astartes Equipment, Aeldari Equipment, Drukhari Equipment

CERAMITE XENO CHESTPLATE

armormedium chest armor

Base armour property: +(Lore Xenos) / 10)% armour.

Armor: 55%

Dodge Penalty: 0.75

Dodge Chance: 15%

Armor Damage Reduction: 45%

Must Not Have: Adeptus Astartes Equipment, Aeldari Equipment, Drukhari Equipment

CHAIN GREAT AXE

weaponmelee-two-handed

Axes have a special attack that inflicts bleeding.

Damage: 20-34

Damage Type: Physical Damage

Type: melee-two-handed

Armor Pen: 35%

CHAIN OF CRYSTALS

accessoryamulet

Grants a +10 bonus to Lore (Warp). Whenever the wearer hits a daemon or a psyker for the first time in combat, the target suffers -(Lore (Warp) / 10) Willpower and Perception and -1 psy rating until the end of combat. Does not stack.

Accessory Type: amulet

CHAINMAIL

armormedium chest armor

Has no effect

Armor: 30%

Dodge Penalty: 0.75

Dodge Chance: 15%

Armor Damage Reduction: 20%

Must Not Have: Adeptus Astartes Equipment, Aeldari Equipment, Drukhari Equipment

CHAINS OF DOMINATION

accessoryamulet

Whenever the wearer kills an enemy, they receive a stacking +5 bonus to Willpower until the end of combat.

Accessory Type: amulet

Chainsword

weaponmelee-one-handed

A brutal melee weapon with a chain-driven blade that tears through flesh and armor with terrifying efficiency.

Damage: 2-4

Damage Type: physical

Type: melee-one-handed

Armor Pen: 20%

Strikes: 2

Locations: main-hand

Acts: 1

CHAINSWORD

weaponmelee-one-handed

Most warriors prefer sword for they provide more flexibility on the battlefield against close combat enemies. +10% parry -10 to enemy Weapon Skill when hit.

Damage: 8-12

Damage Type: Physical Damage

Type: melee-one-handed

Armor Pen: 10%

CHAOS BODYGLOVE

armorlight chest armor

Grants +15% more damage to any psyker or Navigator power. Base armour property: +10 dodge against non-daemons.

Armor: 40%

Prerequisites: Heretical - Follower

Must Not Have: Adeptus Astartes Equipment, Aeldari Equipment, Drukhari Equipment

CHARGED STAFF

weaponmelee-two-handed

The wielder of this staff (power level 9) gains the Lightning Arc ability. The ability is also available in its heroic act and desperate measure versions. Power level affects the damage of this power. +10 Willpower

Damage: 4-8

Damage Type: Physical Damage

Type: melee-two-handed

Armor Pen: 0%

Prerequisites: Unsanctioned Psyker

CHARM OF BONDED SOULS

accessoryamulet

Whenever the wearer's ally receives damage, the wearer gains +1 stack of the bonded souls effect until the end of their next turn. Bonded Souls: the wearer gains a +2% bonus to damage for each stack of bonded souls.

Accessory Type: amulet

Prerequisites: Iconoclast - Votary, Heretical - Votary

CHARTIST'S PENDANT

accessoryamulet

The wearer gains +5 Fellowship and +10 Commerce. If the wearer has Dogmatic - Adherent or above, their Lore (Imperium) will depend on Fellowship instead of Intelligence. The wearer also gains +10 Lore (Imperium).

Accessory Type: amulet

CHIRURGEON'S BOOTS

accessoryboots

At the beginning of combat, the wearer gets the Medikit and Onslaught abilities, which reproduce the effect of the medikit and onslaught consumables, costing 0 AP. Each of these abilities can only be used once per combat.

Accessory Type: boots

CHIRURGEON'S MANUAL

accessoryring

This manual grants the owner +2 (x TGH bonus) to Medicae. It also grants +TGH bonus MP after using a medikit.

Accessory Type: ring

CHIRURGEON'S VOW

accessoryamulet

The wearer's Toughness is increased by +XX.

Accessory Type: amulet

CINDER

weaponMelta

Single target attack only. Ignores 7 deflection.

Damage: 30-45

Damage Type: Thermal (Energy Damage)

Type: Melta

Armor Pen: 80%

Rate of Fire: 1

Range: 5-5

Max Ammo: 4

Prerequisites: Melta Weapon Proficiency

Must Not Have: Adeptus Astartes Equipment, Drukhari Equipment, Aeldari Equipment

CLAWS OF THE BLACK HUNT

accessorygloves

Whenever the wearer performs a melee attack on an enemy, that attack inflicts +1 stack of the black hunt effect. If an enemy has at least 1 stack of black hunt, each attack from an ally on that enemy inflicts 1 more stack of black hunt. Each stack of black hunt grants +1% critical hit chance and +1% critical damage to all attacks against that creature.

Accessory Type: gloves

Prerequisites: Marazhai Quest

CLOAK OF BLOODTHIRST

accessorycloak

If the wearer's target suffers bleeding, the wearer's melee attacks deal an additional +XX% damage.

Accessory Type: cloak

CLOAK OF HATRED

accessorycloak

Each enemy killed by the wearer's area attacks increases damage of the wearer by +3% until the end of combat.

Accessory Type: cloak

Must Not Have: Adeptus Astartes Equipment

CLOAK OF RETRIBUTION

accessorycloak

The wearer gains +15 bonus to damage against enemies that dealt damage to the wearer this round.

Accessory Type: cloak

Must Not Have: Adeptus Astartes Equipment

CLOAK OF SHADOWS

accessorycloak

Whenever the wearer deals damage with an attack of opportunity, they gain the shrouded effect. This effect does not stack. Shrouded: as long as the wearer has the shrouded effect, when becoming the target of an attack, they automatically dodge. After that the shrouded effect is removed.

Accessory Type: cloak

Must Not Have: Adeptus Astartes Equipment

CLOAKING FIELD EMITTER

accessorycloak

When the wearer moves one of their Combat Tactics areas, the bonuses granted by this area are doubled.

Accessory Type: cloak

Must Not Have: Adeptus Astartes Equipment

COGNI-SIMULACRUM EF-ULTIMA-OCTODECIMUM

accessoryring

Grants +25 Logic. The wearer gains the Solve Simulacrum ability that costs 3 AP and triggers a Logic test for the wielder with a -167 penalty. On success, Solve Simulacrum is removed, the Cogni-Simulacrum is destroyed, the +25 Logic bonus is lost, and the wearer permanently gains the Paradox Solved feature. Paradox Solved: this character can use their heroic act regardless of their momentum, without spending momentum.

Accessory Type: ring

COMBAT MANIPULATOR

accessoryring

Whenever the wearer uses a non-attacking consumable item (e.g. stimulant, medikit, etc.), it counts as an attack of a different type than the previous attack for the purposes of Versatility.

Accessory Type: ring

COMBAT SHOTGUN

weaponSolid

Shotguns knock enemies back when shot at effective range.

Damage: 18-22

Damage Type: Piercing (Physical Damage)

Type: Solid

Armor Pen: 10%

Rate of Fire: 1

Range: 3-6

Max Ammo: 8

COMBI-TOOL

accessoryring

Grants a +10 bonus to Tech-Use.

Accessory Type: ring

COMMANDER CLOAK

accessorycloak

Increases the range of Officer archetype abilities by +1 cell.

Accessory Type: cloak

Must Not Have: Adeptus Astartes Equipment

COMMANDER'S CHRONO

accessoryring

The wearer always has the highest initiative in combat.

Accessory Type: ring

COMMANDER'S GLOVES

accessorygloves

At the end of the turn, the wearer gains stacks of tactical advantage equal to the number of enemies they hit during their turn.

Accessory Type: gloves

Prerequisites: Arena Chest

COMMANDER'S NOTES

accessoryring

Whenever the wearer uses Combat Locus, the benefits of the targeted zone are multiplied by 4 instead of being doubled.

Accessory Type: ring

COMMISSAR BOOTS

accessoryboots

Whenever the wearer chooses an ally as the target of their ability, the wearer immediately gains +XX MP. The targeted ally gains +XX MP at the start of this ally's next turn.

Accessory Type: boots

COMMISSAR FLAK BREASTPLATE

armorlight chest armor

Base armour property: +INT bonus to Weapon Skill and Ballistic Skill. +10 dodge if the wearer's Intelligence is more than 65

Armor: 35%

Must Not Have: Adeptus Astartes Equipment, Aeldari Equipment, Drukhari Equipment

COMMISSAR'S CLOAK

accessorycloak

The wearer gains the Get Back In the Fight! ability that costs 0 AP.

Accessory Type: cloak

Must Not Have: Adeptus Astartes Equipment

COMPENSATOR GLOVES

accessorygloves

The wearer ignores weapon recoil while performing ranged burst attacks. The rate of fire of the wearer's weapon is increased by +(Ballistic Skill / 2)%. Rate of fire is rounded down to the nearest integer.

Accessory Type: gloves

Prerequisites: Void Rep 36

CONDENSED CARAPACE

armorlight chest armor

The wearer's critical hit chance in melee combat is increased by +(2 x AGI bonus)%. Base armour property: +10% dodge against human enemies.

Armor: 35%

Must Not Have: Adeptus Astartes Equipment, Aeldari Equipment, Drukhari Equipment

CONMILITUM BADGE

accessoryamulet

When the wearer hits an enemy in melee range, all allies adjacent to the wearer gain (wearer's WP + FEL bonus) temporary wounds and perform an attack of opportunity against the enemy hit by the wearer.

Accessory Type: amulet

CONVERSION FIELD

accessoryamulet

Whenever the wearer suffers a critical hit for the first time in a round, all damage from this hit is prevented. After that, a blinded negative effect is inflicted on all characters in a 2-cell radius around the wearer until the end of the wearer's next turn.

Accessory Type: amulet

CORPUSCARII OATH

weaponSolid

Enemies that are hit by this weapon suffer an irradiated effect that lasts for 3 turns, decreasing all healing received by -50%. Also prevents using Reanimation Protocol for 3 rounds.

Damage: 30-40

Damage Type: Piercing (Physical Damage)

Type: Solid

Armor Pen: 25%

Rate of Fire: 4

Range: 10-20

Max Ammo: 60

Recoil: 10

Must Not Have: Adeptus Astartes Equipment, Drukhari Equipment, Aeldari Equipment

CORRUPTED INFERNO PISTOL

weaponMelta

Standard Inferno pistol benefits including 1AP attacks vs Meltas standard 2.

Damage: 10-16

Damage Type: Thermal (Energy Damage)

Type: Melta

Armor Pen: 50%

Rate of Fire: 1

Range: 4-8

Max Ammo: 3

Prerequisites: Heretical: Adherent (15+)

CRIMSON OBLIVION

accessorygloves

If worn by a Death Cult assassin, whenever the wearer kills an enemy, that enemy explodes in a fountain of blood. The cells nearby are covered in blood as if affected by blood phial.

Accessory Type: gloves

Prerequisites: Freight Line

CRUCIATUM LITANY

accessoryring

Every wearer's single attack gains +10% damage for each negative effect on the target.

Accessory Type: ring

CRUCIBLE OF TORMENT

weaponDrukhari/Las

Darklight Blast. Has additional ability with range of 2 cells, that ability has +50% increased dmg. Dodge red 30.

Damage: 37-47

Damage Type: Thermal (Energy Damage)

Type: Drukhari/Las

Armor Pen: 80%

Rate of Fire: 1

Range: 7-15

Max Ammo: 10

Prerequisites: Aeldari Weapon Proficiency, Drukhari Weapon Proficiency

CRUSADE PLATE GLOVES

accessorygloves

Whenever the wearer deals damage with a heavy weapon to an enemy, that enemy suffers +1 stack of perplexed. If 3 or more stacks of perplexed are already on the target, the wearer's attacks also inflict staggered for 2 rounds.

Accessory Type: gloves

Prerequisites: Mundus Nullius

CULTIST ARMOUR PLATES

armormedium chest armor

Requires Heretical - Zealot. Whenever the wearer is attacked, the attacker must pass a Willpower resistance test with a -20 penalty, or the attack will deal only half of the damage on a hit and become staggered for 1 round. Base armour property: +15% armour if the wearer's Willpower is more than 70.

Armor: 70%

Dodge Penalty: 0.75

Dodge Chance: 15%

Armor Damage Reduction: 60%

Prerequisites (Any): Heretical - Zealot, Heretical - Follower

Must Not Have: Adeptus Astartes Equipment, Aeldari Equipment, Drukhari Equipment

CURSED BOOTS

accessoryboots

Whenever the wearer ends their turn, they deal 1 warp damage to each adjacent creature and to the wearer themselves. The wearer also deals an additional +Conviction - Heretical rank warp damage to enemies.

Accessory Type: boots

DAEMON TOOL

accessoryamulet

Whenever the wearer deals warp damage, the damaged character also suffers burning (3). Burning effects inflicted by the wearer have their power increased by +veil degradation.

Accessory Type: amulet

DANCING ON BLOOD

accessoryboots

Once per turn, after the wearer uses Blood Oath or Oath of Vengeance, they gain +1 use of Dash, costing 0 AP, until the end of their turn. After using this Dash ability. the wearer regains MP equal to their resolve.

Accessory Type: boots

DAREDEVIL PISTOL

weaponSolid

Burst attacks made with this weapon cost 0 AP. 4AP base reload cost. Solid projectile weapons have an increased (+50%) overpenetrationetration.

Damage: 9-13

Damage Type: Piercing (Physical Damage)

Type: Solid

Armor Pen: 10%

Rate of Fire: 8

Range: 5-10

Max Ammo: 48

Recoil: 15

Must Not Have: Adeptus Astartes Equipment, Drukhari Equipment, Aeldari Equipment

DARK LANCE

weaponDrukhari/Las

Line area attack, 2AP to fire. Laser weapons are effective against targets in cover and targets with high dodge.

Damage: 26-39

Damage Type: Thermal (Energy Damage)

Type: Drukhari/Las

Armor Pen: 60%

Rate of Fire: 1

Range: 10-20

Max Ammo: 1

Prerequisites: Drukhari Weapon Proficiency, Strength: 50

DARK REAVER

accessorycloak

Whenever the wearer dodges an attack, they immediately perform a single attack with the equipped melee weapon on a random adjacent enemy. This attack has +35% armour penetration and parry reduction. Can only be equipped by Drukhari.

Accessory Type: cloak

Prerequisites: Drukhari Equipment

DASHING AQUILA

accessoryamulet

The wearer gains the Dash ability that costs 0 AP and can be performed twice per round. Whenever the wearer uses Dash, all adjacent enemies suffer -30 Perception until the start of the wearer's next turn. Doesn't stack.

Accessory Type: amulet

DEAD SHOT STUB REVOLVER

weaponSolid

Hit Chance + 50.

Damage: 8-16

Damage Type: Piercing (Physical Damage)

Type: Solid

Armor Pen: 15%

Rate of Fire: 1

Range: 6-12

Max Ammo: 6

Recoil: 15

Prerequisites: Strength: 35

DEADEYE LONGLAS

weaponLas

__effect__

Damage: 15-18

Damage Type: Thermal (Energy Damage)

Type: Las

Armor Pen: 15%

Rate of Fire: 1

Range: 18-18

Max Ammo: 10

DEADLY DANCER BOOTS

accessoryboots

Whenever the wearer's MP reach 0, the wearer deals XX impact damage to all adjacent enemies.

Accessory Type: boots

DEADLY PRECISION

weaponBolt

Single Shot always crit.

Damage: 14-16

Damage Type: Impact (Physical Damage)

Type: Bolt

Armor Pen: 10%

Rate of Fire: 3

Range: 7-14

Max Ammo: 6

Recoil: 20

Prerequisites: Bolter Weapon Proficiency

DEADLY REPEATER

weaponLas

Hit chance + 25%. Gain 30% for one more attack after kill.

Damage: 22-32

Damage Type: Thermal (Energy Damage)

Type: Las

Armor Pen: 15%

Rate of Fire: 1

Range: 18-36

Max Ammo: 10

Prerequisites: Adeptus Astartes Equipment, Drukhari Equipment, Aeldari Equipment

DEADSHOT SPLINTER RIFLE

weaponExotic/Drukhari

This rifle has deadeye shot, it deals additional dmg = BS bonus + target's toxin level.

Damage: 25-35

Damage Type: Toxic (Energy Damage)

Type: Exotic/Drukhari

Armor Pen: 20%

Rate of Fire: 6

Range: 10-20

Max Ammo: 16

Recoil: 7

Prerequisites: Drukhari Weapon Proficiency

DEATH DEALER GLOVES

accessorygloves

The wearer's damage is increased by 2% for each critical hit and for each enemy they killed until the end of combat.

Accessory Type: gloves

Prerequisites: Kasballica Rep 26

DEATH WORLD WARBOOTS

accessoryboots

These boots grant their wearer a +15% dodge reduction bonus for attacks with melee weapons.

Accessory Type: boots

DEFENSIVE BOOTS

accessoryboots

If the wearer did not spend MP during their turn, they double their cover efficiency in half-cover until the end of the wearer's next turn.

Accessory Type: boots

DEFLECTION GLOVES

accessorygloves

These gloves allow the wearer to parry melee attacks with their ranged weapon using Ballistic Skill instead of Weapon Skill.

Accessory Type: gloves

Prerequisites: Mechanicus Trader

DEMOLITION INSTRUCTIONS

accessoryring

The wearer gains +25 Demolition, and their area attacks with weapons deal an additional +(Demolition / 10) damage.

Accessory Type: ring

DENIAL OF NIGHTMARES

accessoryamulet

If worn by a psyker, the wearer gains immunity to the horrors of the warp effect.

Accessory Type: amulet

DESOLATION BLAST PISTOL

weaponLas

Darklight Blast only. Every hit from this pistol inflicts +1 stack of melting. Dodge reduction 30.

Damage: 23-35

Damage Type: Thermal (Energy Damage)

Type: Las

Armor Pen: 75%

Rate of Fire: 1

Range: 6-12

Max Ammo: 10

Prerequisites: Aeldari Weapon Proficiency, Drukhari Weapon Proficiency

DIAGNOSTOR

accessoryring

Grants +15 Medicae.

Accessory Type: ring

DIMENSIONAL TRAVELLER CLOAK

accessorycloak

The wearer gains a psychic power, which allows them to sacrifice 3-9 wounds to immediately teleport to any cell in a 4-cell radius.

Accessory Type: cloak

Prerequisites: Heretical - Votary

Must Not Have: Adeptus Astartes Equipment

DISCIPLE'S BOOTS

accessoryboots

The wearer gains + (wearer's PER bonus x2)% dodge against enemies under the effect of Expose Weakness.

Accessory Type: boots

DISINFECTION DEVICE

accessoryring

This device grants the wielder a +15 bonus to Carouse.

Accessory Type: ring

DISINTEGRATOR CANNON

weaponDrukhari

Has no effect

Damage: 20-23

Damage Type: Thermal (Energy Damage)

Type: Drukhari

Armor Pen: 50%

Rate of Fire: 1

Range: 8-8

Max Ammo: 9

Recoil: 10

Prerequisites: Drukhari Weapon Proficiency

DISSECTOR'S AMULET

accessoryamulet

All burning, bleeding, and toxin effects inflicted by the wearer have their power increased by +2. Whenever the wearer hits an enemy, that enemy will now suffer damage from all the burning, bleeding, and toxin effects inflicted on them every time that enemy is hit by an attack.

Accessory Type: amulet

DISTRACTION CAPE

accessorycloak

This cape lowers all enemies' PER by -wearer's FEL bonus within a 5-cell radius.

Accessory Type: cloak

Must Not Have: Adeptus Astartes Equipment

DIVINER'S STAFF

weaponmelee-two-handed

+5 Willpower, +5 Perception.

Damage: 4-8

Damage Type: Physical Damage

Type: melee-two-handed

Armor Pen: 0%

Prerequisites: Unsanctioned Psyker, Divination

DJIN BLADE OF YREMERYSS

weaponmelee-one-handed

If the wielder deals damage to the target with this sword, the wielder gets a +3 bonus to their Weapon Skill, Ballistic Skill, Toughness, and Strength, while the target suffers a -3 penalty to the same characteristics until the end of the combat.

Damage: 28-38

Damage Type: Physical Damage

Type: melee-one-handed

Armor Pen: 25%

Prerequisites: Drukhari Weapon Proficiency

DOOMBRINGER HOOD

accessorycloak

Whenever the wearer makes an area attack, this attack deals additional direct damage equal to the target's deflection.

Accessory Type: cloak

Must Not Have: Adeptus Astartes Equipment

DOUBLE-BARRELED SHOTGUN

weaponSolid

This shotgun never misses.

Damage: 70-100

Damage Type: Piercing (Physical Damage)

Type: Solid

Armor Pen: 1%

Rate of Fire: 2

Range: 2-5

Max Ammo: 2

Must Not Have: Adeptus Astartes Equipment, Drukhari Equipment, Aeldari Equipment

DREAM'S INFINITY

weaponLas/Aeldari

Dodge reduction 30, additional hit chance 20%. Laser weapons are effective against targets in cover and targets with high dodge.

Damage: 19-22

Damage Type: Thermal (Energy Damage)

Type: Las/Aeldari

Armor Pen: 20%

Rate of Fire: 1

Range: 18-36

Max Ammo: 10

Prerequisites: Aeldari Weapon Proficiency

DRUKHARI KLAIVE

weaponmelee-two-handed

Most warriors prefer sword for they provide more flexibility on the battlefield against close combat enemies. +10% parry. -10 to enemy Weapon Skill when hit.

Damage: 16-24

Damage Type: Physical Damage

Type: melee-two-handed

Armor Pen: 35%

Prerequisites: Drukhari Weapon Proficiency

DUELLING SWORD

weaponmelee-one-handed

After scoring a critical hit with the duelling sword, if the wielder has a weapon in the other hand, they immediately attack the closest enemy with it, using whichever attack costs the least AP. (Triggers once per round).

Damage: 17-30

Damage Type: Physical Damage

Type: melee-one-handed

Armor Pen: 15%

DUELLIST UNIFORM

armorlight chest armor

If the wearer equips two pistols, they gain +10 Ballistic Skill and +10% hit chance. Base armour property: +15% dodge chance if the wearer's Ballistic Skill is more than 70.

Armor: 40%

Must Not Have: Adeptus Astartes Equipment, Aeldari Equipment, Drukhari Equipment

DUST OF RENDING

accessoryamulet

A bag of strange dust that shimmers with impossible shades of colours that should not exist.

Accessory Type: amulet

DYNAMO BOOTS

accessoryboots

Increase the wearers' movement points by +3.

Accessory Type: boots

ECHO OF VICTORY

accessoryring

A compact trans-sonic emitter that speeds up projectiles fired by a weapon. It is adorned with gold and the bones of the righteous, as is befitting of a relic of Saint Cognatius. Whenever the wearer attacks any target in a 5-cell radius around them with a ranged weapon, this attack deals XX% more damage.

Accessory Type: ring

EFFICIENT ARMOURED BODYGLOVE

armorlight chest armor

Grants +15% more damage to any psyker or Navigator power. Base armour property: +10 dodge against non-daemons.

Armor: 35%

Prerequisites: Heretical - Follower

Must Not Have: Adeptus Astartes Equipment, Aeldari Equipment, Drukhari Equipment

ELDER FLOW

accessoryring

The wearer's first attack during the first round of combat costs 0 AP. Whenever the wearer attacks an enemy and triggers an exploit with this attack, the triggered effect is calculated as if this enemy had a +1 additional exploit.

Accessory Type: ring

Prerequisites: The Children of Asuryan

ELITE BLAST PISTOL

weaponLas/Drukhari

Darklight Blast only. Laser weapons are effective against targets in cover and targets with high dodge.

Damage: 26-40

Damage Type: Thermal (Energy Damage)

Type: Las/Drukhari

Armor Pen: 70%

Rate of Fire: 1

Range: 6-12

Max Ammo: 10

Prerequisites: Aeldari Weapon Proficiency, Drukhari Weapon Proficiency

ELITE MARKSMAN GLOVES

accessorygloves

The wearer gains +15 Ballistic Skill.

Accessory Type: gloves

Prerequisites: Cassia's Quest

EMBROIDERED CLOAK

accessorycloak

Grants the wearer a +5 bonus to Persuasion and +10% cover efficiency.

Accessory Type: cloak

Must Not Have: Adeptus Astartes Equipment

EMERALD CHERUB RING

accessoryring

This ring grants the wearer a +5 bonus to Fellowship. It also increases resolve by +1.

Accessory Type: ring

EMERGENCY INJECTOR

accessorycloak

When the wearer must fall unconscious, a stasis field immediately recovers TGH bonus wounds instead. The wearer loses all MP, but gains +30% to dodge for 1 round. Can only be used once per combat.

Accessory Type: cloak

Must Not Have: Adeptus Astartes Equipment

EMERGENCY VOX-CASTERS

accessorycloak

Whenever the wearer suffers a trauma, if possible, all allies immediately attack their nearest enemy with the attack normally costing the least AP.

Accessory Type: cloak

EMPYREAN TRANSCEIVER

accessoryring

Whenever the wearer is targeted by an ally's ability, the wearer gains the ally's FEL bonus temporary wounds.

Accessory Type: ring

ENEMY FINDER

accessoryring

If the target of the wearer's ranged attack fails a Toughness resistance test with a -10 penalty, that attack inflicts exhaustion on that target.

Accessory Type: ring

ENFORCER CARAPACE

armormedium chest armor

Base armour property: +10% armour against human enemies.

Armor: 40%

Dodge Penalty: 0.75

Dodge Chance: 15%

Armor Damage Reduction: 30%

Must Not Have: Adeptus Astartes Equipment, Aeldari Equipment, Drukhari Equipment

ENFORCER CORRUPTED BOOTS

accessoryboots

Requires Heretical--Votary The wearer is always slowed but immune to the immobilised effect. Targets hit by the wearer's melee attacks fall prone for 1 turn if they fail a Toughness resistance test with a -(5 x Heretical rank) penalty. If passed, the target becomes slowed for 1 turn instead.

Accessory Type: boots

Prerequisites: Heretical - Votary

ENFORCER LIGHT BOOTS

accessoryboots

Whenever the wearer parries an attack, they immediately strike back at the attacker. If this attack deals damage, the wearer performs Kick to push the enemy away.

Accessory Type: boots

ENFORCER LIGHT CARAPACE

armorlight chest armor

Has no effect

Armor: 25%

ENFORCER LIGHT CARAPACE GLOVES

accessorygloves

Whenever the wearer pushes an enemy with a melee attack, that enemy suffers -20 armour and dodge until the wearer's next turn. That enemy also must pass a Toughness resistance test with a -30 penalty or become immobilised until the wearer's next turn.

Accessory Type: gloves

ERGO BOOTS

accessoryboots

Increase the wearer's Agility by +5 and Athetics by +10.

Accessory Type: boots

ERODING AUTOGUN

weaponSolid

Target hit with this gun suffer +20% more toxin til end of combat. Solid projectile weapons have an increased (+50%) overpenetrationetration.

Damage: 10-12

Damage Type: Piercing (Physical Damage)

Type: Solid

Armor Pen: 10%

Rate of Fire: 8

Range: 8-16

Max Ammo: 32

Recoil: 15

ERUPTION

weaponMelta

Heavy Melta. 3 AP cost to fire. All targets hit by this weapon's area attack deal 25 energy damage to everyone in a 2-cell radius.

Damage: 45-60

Damage Type: Thermal (Energy Damage)

Type: Melta

Armor Pen: 90%

Rate of Fire: 1

Range: 4-8

Max Ammo: 1

Prerequisites: Melta Weapon Proficiency, Strength 55

EXECUTIONER'S GAUNTLETS

accessorygloves

Increases the critical damage of Where It Hurts (including the damage from the attack itself and from extra instances of damage-over-time effects) by +(Medicae / 5).

Accessory Type: gloves

Prerequisites: Drusian Rep 13

EXITUS LONGLAS

weaponLas

Dodge reduction 30. Additional hit chance 50%. Grants +25% hit chance. If the wielder has at least Iconoclast: Zealot conviction, damage is increased by +30% of current momentum.

Damage: 40-60

Damage Type: Thermal (Energy Damage)

Type: Las

Armor Pen: 30%

Rate of Fire: 1

Range: 18-36

Max Ammo: 10

Must Not Have: Adeptus Astartes Equipment, Drukhari Equipment, Aeldari Equipment

EXOSKELETAL GLOVES

accessorygloves

The wearer gains +10 Strength and +5 Toughness.

Accessory Type: gloves

Prerequisites: Tervantias Trade

EXPEDITIONARY FOOTWEAR

accessoryboots

Whenever the wearer uses a Navigator power, the again +15% dodge until the end of the round. Stacks.

Accessory Type: boots

EXPERIMENTAL ASSAULT RIFLE

weaponSolid

This rifle has 3 different burst attacks with different rate of fire and damage. Each round only one of these burst attacks is available, determined randomly.

Damage: 11-19

Damage Type: Piercing (Physical Damage)

Type: Solid

Armor Pen: 15%

Rate of Fire: 7

Range: 8-8

Max Ammo: 30

Recoil: 15

Must Not Have: Adeptus Astartes Equipment, Drukhari Equipment, Aeldari Equipment

EYE OF HECATON

weaponLas/Aeldari

Dodge reduction 30, additional hit chance 20%. Grants +5 MP after each attack and allows the wielder to move after attacking. If an attack with this weapon hits 3 or more targets, this attack has no cooldown. This rifle has +100% overpenetrationetration.

Damage: 30-45

Damage Type: Thermal (Energy Damage)

Type: Las/Aeldari

Armor Pen: 35%

Rate of Fire: 1

Range: 18-36

Max Ammo: 10

Prerequisites: Aeldari Weapon Proficiency, Drukhari Weapon Proficiency

FANG OF PERDITION

accessoryamulet

The wearer gains +15 Coercion and +15 Lore (Xenos).

Accessory Type: amulet

FENCING BOOTS

accessoryboots

The wearer gains +XX% parry when using swords. Whenever the wearer parries with a sword, they immediately counter attack, causing the attacking enemy to become staggered. If the attacker is staggered, the wearer's parry is increased by +XX%.

Accessory Type: boots

FIERY RETRIBUTION

weaponFlame

Burning: 10 base damage. This heavy flamer has an additional area attack called scorching retribution that sets ground on fire for 1 round / burning 10.

Damage: 16-24

Damage Type: Fire (Energy Damage)

Type: Flame

Armor Pen: 10%

Rate of Fire: 1

Range: 5-10

Max Ammo: 3

Prerequisites: Flame Weapon Proficiency, Strength: 50

FIERY VENGEANCE

accessorycloak

If the wearer or their ally is critically hit by an enemy, the wearer immediately performs an attack with their current weapon against this enemy if the enemy is within range. On a successful hit, this attack inflicts burning (10).

Accessory Type: cloak

Prerequisites: Dogmatic - Votary

Must Not Have: Adeptus Astartes Equipment

FINE WORK GLOVES

accessorygloves

The wearer gains +25 Demolition and +25 Tech-Use.

Accessory Type: gloves

Prerequisites: Eufrates II

FIREBLESSED CARAPACE

armormedium chest armor

This carapace grants its wearer +2 to deflection and +20% armour against fire damage as well as immunity to burning. Base armour property: +10% armour against melee attacks.

Armor: 45%

Dodge Penalty: 0.75

Dodge Chance: 15%

Armor Damage Reduction: 35%

Must Not Have: Adeptus Astartes Equipment, Aeldari Equipment, Drukhari Equipment

FIREPROOF CAPE

accessorycloak

The wearer is immune to burning. Also, whenever the wearer ends their turn, burning is removed from all adjacent allies.

Accessory Type: cloak

Must Not Have: Adeptus Astartes Equipment

FIRST AID MANUAL

accessoryring

Using any medikit costs -1 AP less (but no less than 0).

Accessory Type: ring

FLAK ARMOUR

armormedium chest armor

Has no effect

Armor: 35%

Dodge Penalty: 0.75

Dodge Chance: 15%

Armor Damage Reduction: 25%

Must Not Have: Adeptus Astartes Equipment, Aeldari Equipment, Drukhari Equipment

FLAK CHESTPLATE

armormedium chest armor

Has no effect

Armor: 20%

Dodge Penalty: 0.75

Dodge Chance: 15%

Armor Damage Reduction: 10%

Must Not Have: Adeptus Astartes Equipment, Aeldari Equipment, Drukhari Equipment

FLAK VEST

armormedium chest armor

Has no effect

Armor: 25%

Dodge Penalty: 0.75

Dodge Chance: 15%

Armor Damage Reduction: 15%

Must Not Have: Adeptus Astartes Equipment, Aeldari Equipment, Drukhari Equipment

FLAMER

weaponFlame

10 Burning.

Damage: 9-14

Damage Type: Fire (Energy Damage)

Type: Flame

Armor Pen: 5%

Rate of Fire: 1

Range: 3-7

Max Ammo: 6

Prerequisites: Flame Weapon Proficiency

FLAMER DIGI-WEAPON

accessoryring

A marvellous compact weapon in the form of a ring that allows the wearer to fire a single Flamer Shot: Stream once per combat. Flamer Shot: Stream: (from 8 to 12) damage 5% armour penetration 6 range applies burning (4)

Accessory Type: ring

FLASHLIGHT EMITTER

accessoryamulet

Whenever the wearer is the target of an attack of opportunity, the attacker becomes blinded for 1 turn. The wearer will perform their lowest cost AP attack against this enemy (including the ranged weapon).

Accessory Type: amulet

FOCUS INCENSE

accessoryamulet

Each use of Revel in Slaughter increases the wearer's Perception by +10 until the end of combat. Stacks.

Accessory Type: amulet

FOCUS MELTAGUN

weaponMelta

Has no effect

Damage: 25-32

Damage Type: Thermal (Energy Damage)

Type: Melta

Armor Pen: 70%

Rate of Fire: 1

Range: 5-10

Max Ammo: 4

Prerequisites: Melta Weapon Proficiency

FOEHAMMER

weaponSolid

Shotgun pistol. Actually only use 1AP despite tooltip. Shotguns knock enemies back when shot at effective range.

Damage: 9-14

Damage Type: Piercing (Physical Damage)

Type: Solid

Armor Pen: 10%

Rate of Fire: 1

Range: 3-6

Max Ammo: 6

FOR THE DEFENCE OF CADIA

accessoryamulet

When the wearer gains a stack of versatility, they also gain +3 momentum.

Accessory Type: amulet

FORBIDDEN XENOS COMPENDIUM

accessoryring

Grants a +10 bonus to Lore (Xenos).

Accessory Type: ring

FORCE FIELD EMITTER

accessoryring

After using Run and Gun, the wearer gains +15% cover efficiency when in cover for 1 round.

Accessory Type: ring

FREEDOM AND VENGEANCE

accessorygloves

Whenever the wearer performs a non-burst attack with a pistol, that attack pushes the enemy by 2 cells. If the wearer kills an enemy with a pistol attack, they immediately reload it. Each pistol reload grants +5% critical hit chance for pistol attacks.

Accessory Type: gloves

FREERUNNER BOOTS

accessoryboots

The wearer becomes immune to the slowed and immobilised effects.

Accessory Type: boots

FURY INCARNATE

accessoryamulet

Whenever the wearer is under the effect of Reckless Rush: all wearer's attacks gain +50% critical hit chance, the wearer gains +50% critical damage, all attacks against the wearer gain +50% critical hit chance, and the wearer suffers +50% critical damage.

Accessory Type: amulet

FUSION GUN

weaponEldar

Single shot = 1AP vs Meltas Standard 2.

Damage: 16-26

Damage Type: Thermal (Energy Damage)

Type: Eldar

Armor Pen: 60%

Rate of Fire: 1

Range: 8-16

Max Ammo: 3

Prerequisites: Aeldari Weapon Proficiency

GAZE OF THE VOID

weaponExotic/Drukhari

This weapon's attacks project additional rays, each dealing 30 energy damage to 3 random enemies in a 10-cell radius around the primary target.

Damage: 45-55

Damage Type: Thermal (Energy Damage)

Type: Exotic/Drukhari

Armor Pen: 80%

Rate of Fire: 1

Range: 10-20

Max Ammo: 1

Prerequisites: Drukhari Weapon Proficiency, Strength 50

GEM OF DARK VITALITY

accessoryamulet

+4 maximum wounds. When veil degradation is above 15: +10 Toughness. Each round the wearer regenerates wounds equal to wearer's Heretical rank.

Accessory Type: amulet

Prerequisites: Heretical - Follower

GHOST LASGUN

weaponLas

Laser weapons are effective against targets in cover and targets with high dodge.

Damage: 6-8

Damage Type: Thermal (Energy Damage)

Type: Las

Armor Pen: 0%

Rate of Fire: 4

Range: 10-10

Max Ammo: 40

Recoil: 10

GHOST LASPISTOL

weaponLas

Laser weapons are effective against targets in cover and targets with high dodge.

Damage: 6-8

Damage Type: Thermal (Energy Damage)

Type: Las

Armor Pen: 0%

Rate of Fire: 4

Range: 10-10

Max Ammo: 40

Recoil: 10

GHOSTPLATE ARMOUR

armorlight chest armor

Base armour property: +5% dodge if the wearer has no cover.

Armor: 35%

Prerequisites: Drukhari Equipment

GIFT FROM BEYOND THE GRAVE

weaponSolid

An unremarkable and weak pistol. The engraving covering its surface is far more valuable than any meagre stopping power it might possess.

Damage: 7-14

Damage Type: Piercing (Physical Damage)

Type: Solid

Armor Pen: 5%

Rate of Fire: 2

Range: 6-12

Max Ammo: 6

Recoil: 15

GLADIATOR MESH ARMOUR

armorheavy chest armor

Base armour property: +3 deflection against melee attacks.

Armor: 65%

Armor Deflection: 5

Dodge Penalty: 0.5

Dodge Chance: 0%

Armor Damage Reduction: 55%

Prerequisites: Heavy Armour Proficiency

Must Not Have: Adeptus Astartes Equipment, Aeldari Equipment, Drukhari Equipment

GLOOM'S DISGRACE

accessoryring

Whenever the wearer spends all their MP, all adjacent enemies suffer a -(wearer's AGI bonus)% dodge penalty until the start of the wearer's next turn.

Accessory Type: ring

GLOOMRIFLE

weaponSolid

Additional hit chance 40%. Damage from overpenetrationetration is always equal to 100%. Deals an additional +(3 X target's deflection) damage.

Damage: 42-65

Damage Type: Piercing (Physical Damage)

Type: Solid

Armor Pen: 40%

Rate of Fire: 1

Range: 15-30

Max Ammo: 5

Must Not Have: Adeptus Astartes Equipment, Drukhari Equipment, Aeldari Equipment

GLOVES OF ENDURANCE

accessorygloves

Whenever the wearer of these gloves gets an injury or falls unconscious in combat, their allies gain a +1 bonus to damage.

Accessory Type: gloves

GLOVES OF RAPID DESOLATION

accessorygloves

Increases the rate of fire of the wearer's weapon by +1. Each time an enemy is killed, perplexed is inflicted on all other enemies in a 2-cell radius.

Accessory Type: gloves

Prerequisites: The Spyre

GORENOV'S MASTERPIECE

weaponExotic

Toxin: 16 base damage. Dodge reduction: 30. Every hit from this weapon forces a target to move 2 cells away from the shooter. If the target is suffering from burning, bleeding, or toxin, the level of these effects increases by +10. Does not stack.

Damage: 35-50

Damage Type: Exotic (Damage)

Type: Exotic

Armor Pen: 30%

Rate of Fire: 1

Range: 5-5

Max Ammo: 5

GRACE OF THE OBLIVIOUS

accessoryamulet

The wearer gains +5 Toughness if their Intelligence is less than 35.

Accessory Type: amulet

GRAVE FOREBODING

weaponLas

This blaster deals an additional (10 + 2 X target's deflection) direct damage.

Damage: 37-56

Damage Type: Thermal (Energy Damage)

Type: Las

Armor Pen: 25%

Rate of Fire: 1

Range: 7-7

Max Ammo: 10

Prerequisites: Aeldari Weapon Proficiency

GREAVES OF THE BLACK ARCHON

accessoryboots

Every time the wearer scores a critical hit with a melee weapon, they restore (Agility bonus / 2) wounds and gain +2 MP. +15% critical damage.

Accessory Type: boots

GRENADIER'S BACKPACK

accessorycloak

The wearer and their allies are immune to damage from the wearer's grenades. The first time the wearer uses a grenade during their turn, they have a 50% chance not to expend the grenade.

Accessory Type: cloak

Must Not Have: Adeptus Astartes Equipment

GRENADIER'S CLOAK

accessorycloak

The wearer and their allies are immune to damage from the wearer's grenades.

Accessory Type: cloak

Must Not Have: Adeptus Astartes Equipment

GRENADIER'S GLOVES

accessorygloves

Using grenades costs -AP for the wearer. They also increase damage from grenades by +2.

Accessory Type: gloves

Prerequisites: Shadow Quarters

GRIMOIRE OF VOID

accessoryring

This grimoire increases the chance of triggering psychic phenomena by 15%. All warp damage dealt by its wielder is increased by +(2 x WP bonus).

Accessory Type: ring

GRIP OF THE EMPYREAN

accessoryring

Increases the wearer's melee critical hit chance and melee critical damage by +XXX%.

Accessory Type: ring

GROX BRACERS

accessorygloves

This sturdy hand protection increases Parry by 10.

Accessory Type: gloves

GUARDIAN LONG RIFLE

weaponLas/Aeldari

Dodge reduction 30, additional hit chance 20%. Laser weapons are effective against targets in cover and targets with high dodge.

Damage: 30-45

Damage Type: Thermal (Energy Damage)

Type: Las/Aeldari

Armor Pen: 35%

Rate of Fire: 1

Range: 18-36

Max Ammo: 10

Prerequisites: Aeldari Weapon Proficiency

HADD-PATTERN DATA-LOOM

accessoryring

Grants +10 to all skills. The wearer can reroll any failed skill test once for each test.

Accessory Type: ring

HAILSTORM

weaponSolid

This shotgun has an increased attack area. Its attacks deal +150% damage, but their hit chance is decreased by -50%.

Damage: 30-45

Damage Type: Piercing (Physical Damage)

Type: Solid

Armor Pen: 0%

Rate of Fire: 1

Range: 6-6

Max Ammo: 8

Must Not Have: Adeptus Astartes Equipment, Drukhari Equipment, Aeldari Equipment

HALO DEVICE

accessoryring

The wearer gains the following: +25 Strength, Toughness, Agility, and Perception Uses Agility instead of Intelligence, Toughness instead of Willpower, and Strength instead of Fellowship Immunity to injuries and traumas Regenerates (TGH bonus / 2) wounds per turn. Whenever the wearer kills an enemy, any damage they deal is increased by +1% until the end of combat, while their Intelligence, Willpower, and Fellowship are reduced by -1 (no less than 1) until the end of combat.

Accessory Type: ring

HAND FLAMER

weaponFlame

10 Burning.

Damage: 5-9

Damage Type: Fire (Energy Damage)

Type: Flame

Armor Pen: 5%

Rate of Fire: 1

Range: 2-4

Max Ammo: 6

Prerequisites: Flame Weapon Proficiency

HAND OF OFFENCE

accessoryring

The wearer's melee attack damage is increased by +(3 x psy rating).

Accessory Type: ring

HARLEQUIN TRINKET

accessoryring

Every spent AP grants +2 MP to the wearer. Also, the wearer's movement is not affected by threatened areas. Whenever the wearer dodges an attack of opportunity, they gain +10 momentum.

Accessory Type: ring

HARROWING GLOVES

accessorygloves

When the wearer uses Intimidation, the targets inflicted with intimidated also gain the staggered effect for 1 round.

Accessory Type: gloves

Prerequisites: Argenta Quest

HEADHUNTER LIGHT CARAPACE

armorlight chest armor

Base armour property: +1(Awareness / 10)% dodge.

Armor: 30%

Must Not Have: Adeptus Astartes Equipment, Aeldari Equipment, Drukhari Equipment

HEART OF THE NAMELESS

accessoryring

This item increases the wielder's Lore (Xenos) by +10. If the wearer has Iconoclast - Adherent, it increases all skills by +10 instead.

Accessory Type: ring

HEARTSEEKERS GLOVES

accessorygloves

Whenever the wearer scores a critical hit for the first time in combat, the damage dealt by this critical hit is increased by +50%. This effect resets after they or their ally perform a heroic act or a desperate measure.

Accessory Type: gloves

Prerequisites: Tervantias Trade

HEAT LANCE

weaponDrukhari/Las

Laser weapons are effective against targets in cover and targets with high dodge.

Damage: 15-21

Damage Type: Thermal (Energy Damage)

Type: Drukhari/Las

Armor Pen: 30%

Rate of Fire: 1

Range: 16-16

Max Ammo: 2

HEAVY

weaponSolid

Has no effect

Damage: 7-9

Damage Type: Piercing (Physical Damage)

Type: Solid

Armor Pen: 20%

Rate of Fire: 6

Range: 10-10

Max Ammo: 120

Recoil: 15

HEAVY BOLTER

weaponBolt

Has no effect

Damage: 6-10

Damage Type: Impact (Physical Damage)

Type: Bolt

Armor Pen: 25%

Rate of Fire: 8

Range: 12-24

Max Ammo: 96

Recoil: 40

Prerequisites: Strength 60

HEAVY BREACHER'S BOOTS

accessoryboots

After the wearer makes an area attack, they gain +4 MP and can continue their movement.

Accessory Type: boots

HEAVY ENFORCER AUTOCANNON

weaponSolid

Targets hit with this weapon must pass a Toughness resistance test with a -10 penalty or be pushed 2 cells away.

Damage: 10-11

Damage Type: Piercing (Physical Damage)

Type: Solid

Armor Pen: 20%

Rate of Fire: 7

Range: 12-24

Max Ammo: 100

Recoil: 50

Prerequisites: Strength: 55

HEAVY FLAMER

weaponFlame

Has no effect

Damage: 18-26

Damage Type: Fire (Energy Damage)

Type: Flame

Armor Pen: 10%

Rate of Fire: 1

Range: 5-10

Max Ammo: 3

Prerequisites: Flame Weapon Proficiency, Strength 50

Must Not Have: Drukhari Equipment, Aeldari Equipment

HEAVY LEATHER ARMOUR

armorheavy chest armor

Base armour property: +3 deflection against melee attacks.

Armor: 40%

Armor Deflection: 1

Dodge Penalty: 0.5

Dodge Chance: 0%

Armor Damage Reduction: 30%

Prerequisites: Heavy Armour Proficiency

Must Not Have: Adeptus Astartes Equipment, Aeldari Equipment, Drukhari Equipment

HEAVY LIFTERS

accessorygloves

The wearer gains +30 Strength. If the wearer has not moved the previous turn, their ranged attacks with heavy weapons deal +50% damage until the end of turn.

Accessory Type: gloves

Prerequisites: Pasqal's Quest

HEAVY PLASMA GUN

weaponPlasma

Has no effect

Damage: 18-23

Damage Type: Thermal (Energy Damage)

Type: Plasma

Armor Pen: 45%

Rate of Fire: 1

Range: 10-20

Max Ammo: 16

Recoil: 30

Prerequisites: Plasma Weapon Proficiency

HEAVY STUBBER

weaponSolid

Has no effect

Damage: 4-7

Damage Type: Piercing (Physical Damage)

Type: Solid

Armor Pen: 15%

Rate of Fire: 10

Range: 9-18

Max Ammo: 120

Recoil: 40

Prerequisites: Strength 55

HEAVY VOID SUIT

armorheavy chest armor

The wearer suffers -30% less damage from area and burst attacks. Base armour property: +20% armour against human enemies.

Armor: 85%

Armor Deflection: 7

Dodge Penalty: 0.5

Dodge Chance: 0%

Armor Damage Reduction: 60%

Prerequisites: Heavy Armour Proficiency

Must Not Have: Adeptus Astartes Equipment, Aeldari Equipment, Drukhari Equipment

HEAVY XENOMESH

armorheavy chest armor

Base armour property: +2 deflection against non-human enemies.

Armor: 60%

Armor Deflection: 3

Dodge Penalty: 0.5

Dodge Chance: 0%

Armor Damage Reduction: 50%

Prerequisites: Heavy Armour Proficiency

Must Not Have: Adeptus Astartes Equipment, Aeldari Equipment, Drukhari Equipment

HEIRLOOM AUTOPISTOL

weaponSolid

This autopistol can be used as if the wielder has the Dual-Weapon Combat talent. +5 Perception +5 Ballistic Skill Solid projectile weapons have an increased (+50%) overpenetrationetration.

Damage: 4-6

Damage Type: Piercing (Physical Damage)

Type: Solid

Armor Pen: 10%

Rate of Fire: 6

Range: 5-5

Max Ammo: 12

Recoil: 15

Must Not Have: Adeptus Astartes Equipment, Drukhari Equipment, Aeldari Equipment

HELBRUTE HORN TROPHY

accessoryring

The wielder gains the Relentless Rage ability. This ability reduces the wielder's current armour and deflection by half until the end of combat. However, the wielder's critical damage is increased by +(2 x reduced armour)% and their melee attack damage is increased by +(2 x reduced deflection)% until the end of combat. This ability can be used once per round, and all of its effects stack.

Accessory Type: ring

HELLIARCH'S GLOVES

accessorygloves

Attacks ignore cover effects.

Accessory Type: gloves

Prerequisites: Kasballica Rep 23

HEXAGRAMIC GRACE

accessoryring

Grants +10 Logic, +10 Coercion, and +10 Persuasion.

Accessory Type: ring

HEXAGRAMMIC GRACE

accessoryamulet

Grants +10 Logic, +10 Coercion, and +10 Persuasion.

Accessory Type: amulet

HEXRIFLE

weaponDrukhari

Poison Shot.

Damage: 22-25

Damage Type: Piercing (Physical Damage)

Type: Drukhari

Armor Pen: 15%

Rate of Fire: 1

Range: 15-30

Max Ammo: 5

Recoil: 10

Prerequisites: Drukhari Weapon Proficiency

HIGH SPINNER CLOAK

accessorycloak

Death From Above deals an additional +XX mental damage. Each target hit suffers +1 stack of fatigued for 2 rounds.

Accessory Type: cloak

HIGH SPINNER GLOVES

accessorygloves

Increases the critical damage of Where It Hurts (including the damage from the attack itself and from extra instances of damage-over-time effects) by +(Medicae / 5).

Accessory Type: gloves

HOLO-FIELD EMITTER

accessorycloak

The wearer gains 3 charges of a holo-field at the start of combat. Whenever the wearer suffers damage, 1 charge of the holo-field is removed to prevent this damage. If there are no charges left, damage isn't prevented and the wearer becomes staggered until the end of combat.

Accessory Type: cloak

Must Not Have: Adeptus Astartes Equipment

HOLY VESTMENT

armormedium chest armor

Base armour property: +(Logic /10)% armour +(2x Part-Machine rank) to Tech-Use

Armor: 20%

Dodge Penalty: 0.75

Dodge Chance: 15%

Armor Damage Reduction: 10%

Prerequisites: Reject the Flesh 1

Must Not Have: Adeptus Astartes Equipment, Aeldari Equipment, Drukhari Equipment

HONOUR INSIGNIA

accessoryamulet

If only one of the wearer's Combat Tactics area is active in combat, the wearer gains +20 Intelligence and Fellowship.

Accessory Type: amulet

HOPE PENDANT

accessoryamulet

At the start of each turn (except for extra turns), the wearer gains +resolve momentum for each ally (including themselves) with 50% or less wounds.

Accessory Type: amulet

Prerequisites: Iconoclast - Votary

HOT-SHOT LASGUN

weaponLas

Dodge reduction 30. Extremely High AR Pen. Laser weapons are effective against targets in cover and targets with high dodge.

Damage: 9-11

Damage Type: Thermal (Energy Damage)

Type: Las

Armor Pen: 40%

Rate of Fire: 4

Range: 8-16

Max Ammo: 40

Recoil: 10

HOT-SHOT LASPISTOL

weaponLas

Dodge reduction 30. Laser weapons are effective against targets in cover and targets with high dodge.

Damage: 8-11

Damage Type: Thermal (Energy Damage)

Type: Las

Armor Pen: 35%

Rate of Fire: 3

Range: 6-12

Max Ammo: 20

Recoil: 5

HUNGERING MIND

accessoryboots

The power of burning effects inflicted by the wearer is increased by +1 for each enemy affected by the wearer's area attacks until the end of combat. This bonus stacks.

Accessory Type: boots

HUNTER CARAPACE

armormedium chest armor

Base armour property: +10% armour if the wearer is in half cover.

Armor: 45%

Dodge Penalty: 0.75

Dodge Chance: 15%

Armor Damage Reduction: 35%

Must Not Have: Adeptus Astartes Equipment, Aeldari Equipment, Drukhari Equipment

HUNTING RIFLE

weaponSolid

Deadshot with this weapon deals +5 DMG per size larger the enemy.

Damage: 16-24

Damage Type: Piercing (Physical Damage)

Type: Solid

Armor Pen: 15%

Rate of Fire: 1

Range: 11-22

Max Ammo: 3

HYMN OF VEHEMENCE

weaponBolt

War Hymn of Furious Recital increases the rate of fire of this bolter by the number of enemies affected by War Hymn of Furious Recital.

Damage: 20-30

Damage Type: Impact (Physical Damage)

Type: Bolt

Armor Pen: 20%

Rate of Fire: 4

Range: 12-24

Max Ammo: 14

Recoil: 30

Prerequisites: Bolter Weapon Proficiency

HYPNOTISING PENDANT

accessoryamulet

When the wearer successfully hits with a single-shot attack, the target suffers slowed until the wearer's next turn.

Accessory Type: amulet

ICE-COVERED AQUILA

accessoryring

Whenever the wearer suffers a critical hit, the attacker immediately suffers the wearer's WP bonus warp damage.

Accessory Type: ring

IMMATERIUM ROUTING AMULET

accessoryring

Whenever the wearer uses a Navigator power, they always physically dodge the next attack by moving to a random adjacent cell.

Accessory Type: ring

IMPENETRABLE SHROUD

accessoryring

Reduces the hit chance of all ranged attacks made against the wearer and their allies by -XX%.

Accessory Type: ring

IMPERIAL PRIDE

weaponBolt

Damage against xenos, psykers, and servants of Chaos is increased by +4.

Damage: 11-17

Damage Type: Impact (Physical Damage)

Type: Bolt

Armor Pen: 15%

Rate of Fire: 4

Range: 12-24

Max Ammo: 16

Recoil: 25

Prerequisites: Bolter Weapon Proficiency

Must Not Have: Adeptus Astartes Equipment, Drukhari Equipment, Aeldari Equipment

IMPERIAL SCROLL

accessoryring

This scroll grants the owner a +15% bonus to Lore (Imperium).

Accessory Type: ring

IMPLACABLE TEMPEST

weaponLas

This lasgun deals an additional +(4 X BS bonus) damage to enemies with more than 60% armour.

Damage: 15-24

Damage Type: Thermal (Energy Damage)

Type: Las

Armor Pen: 15%

Rate of Fire: 4

Range: 10-20

Max Ammo: 40

Recoil: 10

Prerequisites: Aeldari Weapon Proficiency

IMPROVED ARMOURED BODYGLOVE

armorlight chest armor

Armor: 25%

IMPROVED AUTOPISTOL

weaponSolid

Solid projectile weapons have an increased (+50%) overpenetrationetration.

Damage: 4-5

Damage Type: Piercing (Physical Damage)

Type: Solid

Armor Pen: 5%

Rate of Fire: 6

Range: 4-4

Max Ammo: 12

Recoil: 15

Prerequisites: Aeldari Weapon Proficiency, Drukhari Weapon Proficiency, Adeptus Astartes Equipment

IMPROVED ENFORCER LIGHT CARAPACE

armorlight chest armor

Armor: 20%

Must Not Have: Adeptus Astartes Equipment, Aeldari Equipment, Drukhari Equipment

IMPROVED HEAVY BOLTER

weaponBolt

Each kill with this weapon increases its rate of fire by +1.

Damage: 12-18

Damage Type: Impact (Physical Damage)

Type: Bolt

Armor Pen: 25%

Rate of Fire: 6

Range: 12-24

Max Ammo: 60

Recoil: 35

Prerequisites: Strength 75

IMPROVED INJECTOR

accessoryring

The user gains +(Carouse / 20) temporary wounds from combat stimulants. The first use of any combat stimulant per turn costs 0 AP.

Accessory Type: ring

IMPROVED LIGHTWEIGHT BOOTS

accessoryboots

The wearer of these boots gains +XX% parry and re-rolls failed dodge tests.

Accessory Type: boots

IMPROVED SHURIKEN PISTOL

weaponExotic/Aeldari

Has no effect

Damage: 6-11

Damage Type: Rending (Physical Damage)

Type: Exotic/Aeldari

Armor Pen: 15%

Rate of Fire: 7

Range: 6-12

Max Ammo: 18

Recoil: 5

Prerequisites: Aeldari Weapon Proficiency

IMPROVED WEBBER

weaponWebber

Dodge reduction 10. Immobilising Shot. Targets hit by this weapon must pass an Agility resistance test or become immobilised for 1 round. At the end of its turn, the affected target must pass an Agility resistance test to remove the effect or suffer direct damage equal to target's AGI bonus.

Damage: 20-30

Damage Type: Exotic (Damage)

Type: Webber

Armor Pen: 0%

Rate of Fire: 1

Range: 5-10

Max Ammo: 8

Recoil: 10

IMPROVISED WEBBER

weaponWebber

Has no effect

Damage: 6-10

Damage Type: Exotic (Damage)

Type: Webber

Armor Pen: 0%

Rate of Fire: 1

Range: 5-10

Max Ammo: 8

Recoil: 10

INCANDESCENT STORM

weaponPlasma

Every attack action with this plasma gun has a separate cooldown. All of this plasma gun's attack actions can be used in a single turn.

Damage: 33-49

Damage Type: Thermal (Energy Damage)

Type: Plasma

Armor Pen: 60%

Rate of Fire: 1

Range: 10-20

Max Ammo: 16

Recoil: 30

Prerequisites: Plasma Weapon Proficiency

INCUBUS ARMOUR

armormedium chest armor

Base armour property: +15% armour against ranged attacks World property: +2 MP

Armor: 45%

Dodge Penalty: 0.75

Dodge Chance: 15%

Armor Damage Reduction: 35%

Prerequisites: Drukhari Equipment

INEVITABLE DEMISE

accessorygloves

The wearer's critical hits deal double damage.

Accessory Type: gloves

Prerequisites: Sanctum of Taaphetus

INFERNICAL

weaponFlame

The armour penetration of this flamer is increased by +4% but it does not inflict the burning effect.

Damage: 22-33

Damage Type: Thermal (Energy Damage)

Type: Flame

Armor Pen: 5%

Rate of Fire: 1

Range: 5-10

Max Ammo: 6

Prerequisites: Flame Weapon Proficiency

INFERNO PISTOL

weaponMelta

Has no effect

Damage: 10-17

Damage Type: Thermal (Energy Damage)

Type: Melta

Armor Pen: 50%

Rate of Fire: 1

Range: 4-8

Max Ammo: 3

Prerequisites: Melta Weapon Proficiency

INHERENT BLASPHEMY

weaponBolt

Requires Heretical - Zealot. This bolt pistol deals warp damage.

Damage: 24-36

Damage Type: Impact (Physical Damage)

Type: Bolt

Armor Pen: 25%

Rate of Fire: 4

Range: 5-10

Max Ammo: 12

Recoil: 15

Prerequisites: Bolter Weapon Proficiency, Heretical - Zealot

INJECTION ADAPTER

accessoryring

The user gains +(Carouse / 10) temporary wounds from combat stimulants. Using combat stimulants costs 0 AP.

Accessory Type: ring

INQUISITOR'S BADGE OF OFFICE

accessoryring

The wearer automatically passes any Coercion tests.

Accessory Type: ring

INSTABILITY DETONATOR

accessoryring

This item grants its wearer a +5 bonus to Tech-Use. Once per battle: can be used to immediately remove all bleeding, burning, or toxin effects from enemies in a 10-cell radius. These enemies receive (wearer's Tech-Use / 10 + 5 x (stacks of the burning, toxic, and bleeding effects on target)) explosive damage (with 20% armour penetration).

Accessory Type: ring

INSTIGATOR'S MANTLE

accessorycloak

Taunting Scream targets don't need to fail the Willpower resistance test to be affected by this ability.

Accessory Type: cloak

Must Not Have: Adeptus Astartes Equipment

INTENDANT BOOTS

accessoryboots

Whenever the wearer uses a consumable item, they gain +2 MP and +20% dodge until the start of their next turn.

Accessory Type: boots

INVIGORATING RESOLVE

accessoryamulet

Whenever the wearer and allies in a 2-cell radius gain momentum, they also gain an equal amount of temporary wounds.

Accessory Type: amulet

IRON CAPE

accessorycloak

Whenever the wearer deals damage with a melee attack, they gain +(TGH bonus + 3 x Iconoclast level) temporary wounds. The wearer's melee attacks deal an additional +(temporary wounds / 2) damage.

Accessory Type: cloak

IRON CAPE (RING)

accessoryring

The wearer gains +10 Agility and Fellowship. Whenever the wearer's wounds should be decreased to 0 for the first time in combat, they are restored up to 50% of their maximum wounds instead.

Accessory Type: ring

JUDEX

weaponFlame

Targets hit by this flamer's attack suffer an agonising flames negative effect in addition to burning. Must pass WP -15 check or fall unconscious for 1 round.

Damage: 40-44

Damage Type: Fire (Energy Damage)

Type: Flame

Armor Pen: 10%

Rate of Fire: 1

Range: 5-10

Max Ammo: 3

Prerequisites: Flame Weapon Proficiency, Strength 60

KABALITE ARMOUR

armorlight chest armor

Has no effect

Armor: 30%

Prerequisites: Drukhari Equipment

KABALITE SPLINTER PISTOL

weaponDrukhari

Has no effect

Damage: 10-15

Damage Type: Toxic (Energy Damage)

Type: Drukhari

Armor Pen: 10%

Rate of Fire: 4

Range: 5-5

Max Ammo: 15

Recoil: 10

Prerequisites: Drukhari Weapon Proficiency

KABALITE SPLINTER RIFLE

weaponDrukhari

Has no effect

Damage: 12-16

Damage Type: Toxic (Energy Damage)

Type: Drukhari

Armor Pen: 15%

Rate of Fire: 4

Range: 10-10

Max Ammo: 16

Recoil: 10

Prerequisites: Drukhari Weapon Proficiency

KASRKIN ARMOUR

armormedium chest armor

The wearer restores 1 AP after killing an enemy (once per round). Base armour property: +15% armour if the wearer's Weapon Skill is more than 70.

Armor: 60%

Dodge Penalty: 0.75

Dodge Chance: 15%

Armor Damage Reduction: 50%

Must Not Have: Adeptus Astartes Equipment, Aeldari Equipment, Drukhari Equipment

KASRKIN GAUNTLETS

accessorygloves

These gauntlets grant the wearer a +10% bonus to critical hit chance. This bonus doubles if the wearer has not moved during their turn.

Accessory Type: gloves

Prerequisites: Kasballica Rep 6

KNUCKLE GUARD

accessoryring

This knuckle guard grants the wearer a +5 bonus to Weapon Skill. It also grants any equipped melee weapons +5% armour penetration and +2 damage.

Accessory Type: ring

KNUCKLE-DUSTERS

accessorygloves

These knuckle-dusters grant the wearer a +10 bonus to Coercion.

Accessory Type: gloves

LADY THEODORA'S IMMACULACY

accessoryamulet

The wearer's Persuasion is increased by +XX.

Accessory Type: amulet

LADY XUE'S RITUAL BLADE

accessoryring

Whenever the wearer deals damage with a melee attack to an enemy, that enemy must pass a Toughness resistance test or die immediately. If passed, they suffer an additional +AGI bonus direct damage. All enemies of difficulty tier VI or above are immune to this effect.

Accessory Type: ring

LASBLASTER

weaponLas

Laser weapons are effective against targets in cover and targets with high dodge.

Damage: 23-34

Damage Type: Thermal (Energy Damage)

Type: Las

Armor Pen: 20%

Rate of Fire: 1

Range: 18-18

Max Ammo: 10

LASGUN

weaponLas

Las -30 Dodge. Laser weapons are effective against targets in cover and targets with high dodge.

Damage: 5-7

Damage Type: Thermal (Energy Damage)

Type: Las

Armor Pen: 5%

Rate of Fire: 4

Range: 10-20

Max Ammo: 40

Recoil: 10

LASPISTOL

weaponLas

Laser weapons are effective against targets in cover and targets with high dodge.

Damage: 6-8

Damage Type: Thermal (Energy Damage)

Type: Las

Armor Pen: 5%

Rate of Fire: 2

Range: 5-10

Max Ammo: 20

Recoil: 10

LAUGHING GOD'S PENDANT

accessoryamulet

The wearer gains the Danse Macabre ability. The Assassin dashes in a straight line for up to (1 + AGI bonus / 2) cells, suffering -Assassin's Weapon Skill bonus less damage from attacks of opportunity and gaining Assassin's Weapon Skill bonus% dodge against the enemies they dash through until the next Assassin's turn. If the Assassin has not dashed through any enemies, at the end of their turn they gain +(2 x Assassin's AGI bonus)% cover efficiency to their cover until the Assassin moves. Does not stack with itself. After the first use, the Assassin can use this ability again for free.

Accessory Type: amulet

LAURELS OF COMMAND

accessoryamulet

The wearer gains the Move, Move, Move! ability that costs 0 AP. The wearer and targets of Move, Move, Move! are immune to the slowed effect until the end of round.

Accessory Type: amulet

LEATHER ARMOUR

armormedium chest armor

Base armour property: +5% armour against human enemies.

Armor: 30%

Dodge Penalty: 0.75

Dodge Chance: 15%

Armor Damage Reduction: 20%

Must Not Have: Adeptus Astartes Equipment, Aeldari Equipment, Drukhari Equipment

LIFE SUNDERER

weaponExotic/Drukhari

50% overpenetrationetration, deals toxic damage.

Damage: 5-6

Damage Type: Toxic (Energy Damage)

Type: Exotic/Drukhari

Armor Pen: 10%

Rate of Fire: 9

Range: 12-12

Max Ammo: 96

Recoil: 40

Prerequisites: Drukhari Weapon Proficiency, Strength: 60

LIGHT CARAPACE SCALE ARMOUR

armorlight chest armor

The wearer gains +15% dodge reduction for 1 round if they move at least 3 cells per turn. Base armour property: +(Persuasion /10)% dodge.

Armor: 40%

Must Not Have: Adeptus Astartes Equipment, Aeldari Equipment, Drukhari Equipment

LIGHT FLAK ARMOUR

armorlight chest armor

Base armour property: +10% parry chance against melee attacks. +1 temporary wound for every dodged or parried attack.

Armor: 15%

Must Not Have: Adeptus Astartes Equipment, Aeldari Equipment, Drukhari Equipment

LIGHTWEIGHT BOOTS

accessoryboots

The wearer of these boots gains +STR bonus % parry while wearing a light amour.

Accessory Type: boots

LILAETHAN'S CALM

weaponLas

An ancient xenos weapon that keeps the memory of the Janusian spirit wreathed in blue flame.

Damage: 25-40

Damage Type: Thermal (Energy Damage)

Type: Las

Armor Pen: 20%

Rate of Fire: 1

Range: 18-18

Max Ammo: 10

LITANY OF EMPYREAN FURY

accessoryring

Every psychic or Navigator power used by the wearer's ally deals additional direct damage to all enemies in combat equal to XXX.

Accessory Type: ring

LITANY OF EXHAUSTION

accessoryring

Any hit with the wearer's single attacks inflicts +1 stack of fatigued, disturbed, and perplexed for 2 rounds if the target fails an Agility test. Stacks.

Accessory Type: ring

LONG SPLINTER RIFLE

weaponDrukhari

Has no effect

Damage: 18-22

Damage Type: Toxic (Energy Damage)

Type: Drukhari

Armor Pen: 20%

Rate of Fire: 2

Range: 12-12

Max Ammo: 36

Recoil: 10

Prerequisites: Drukhari Weapon Proficiency

LONG-RANGE AIM LENS

accessoryring

Increases ranged attack distance by +(wearer's BS bonus / 2) cells.

Accessory Type: ring

LONGLAS

weaponLas

Laser weapons are effective against targets in cover and targets with high dodge.

Damage: 14-20

Damage Type: Thermal (Energy Damage)

Type: Las

Armor Pen: 15%

Rate of Fire: 1

Range: 18-36

Max Ammo: 10

LOYALIST GARB

armorlight chest armor

Base armour property: +20% dodge against ranged attacks. If the wearer hasn't moved during their turn, their cover efficiency is increased by +20% for 1 round. If the wearer moves at least 3 cells per turn, they gain +20% dodge for 1 round.

Armor: 50%

Must Not Have: Adeptus Astartes Equipment, Aeldari Equipment, Drukhari Equipment

LUCK THICKENER

accessoryring

Each time the wearer uses a minor psychic power, all allies affected by this power gain +1 stack of the thick luck effect. Thick luck allows those affected to reroll a failed attack, dodge, or parry test and is then removed.

Accessory Type: ring

M40 AUTOGUN

weaponSolid

Solid projectile weapons have an increased (+50%) overpenetrationetration.

Damage: 5-8

Damage Type: Piercing (Physical Damage)

Type: Solid

Armor Pen: 5%

Rate of Fire: 7

Range: 12-12

Max Ammo: 24

Recoil: 15

MALEFIC TOME - BELIEF IN THE INSCRUTABLE

accessoryring

This item increases the wearer's Lore (Warp) by +25. If the wearer has Heretical - Adherent, they and all their allies gain +20% dodge and armour, but suffer a -9% penalty to their maximum wounds. Prerequisites: Heretical - Follower.

Accessory Type: ring

Prerequisites: Heretical - Follower

MALPIAN SHROUD

accessorycloak

This relic was given to the Rogue Trader by the Malpians as a sign of their appreciation of her valuable patronage. Whenever the wearer deals damage with a melee attack, they gain +(TGH bonus + 3 x Iconoclast level) temporary wounds. The wearer's melee attacks deal an additional +(temporary wounds / 2) damage.

Accessory Type: cloak

Must Not Have: Adeptus Astartes Equipment

MANTLE OF EXTERMINATION

accessorycloak

Whenever the wearer kills an enemy with an area attack, the wearer's allies gain +5% critical hit chance until the wearer's next turn. Stacks.

Accessory Type: cloak

MANTLE OF HEROISM

accessorycloak

Each heroic act used in battle increases the wearer's dodge by +20% until the end of combat (max 60%).

Accessory Type: cloak

Prerequisites: Iconoclast - Follower

Must Not Have: Adeptus Astartes Equipment

MARK OF THE RULER

accessoryring

A marvellous compact weapon in the form of a ring that allows the wearer to fire a single Laser Shot once per combat. Laser Shot: (from 8 to 10) damage 10% armour penetration 4 range 100% overpenetration

Accessory Type: ring

MARKSMAN RIFLE

weaponSolid

Hit Chance + 20%.

Damage: 15-21

Damage Type: Piercing (Physical Damage)

Type: Solid

Armor Pen: 15%

Rate of Fire: 1

Range: 15-30

Max Ammo: 5

Must Not Have: Adeptus Astartes Equipment, Drukhari Equipment, Aeldari Equipment

MARTYR BOOTS

accessoryboots

The wearer can move through cells adjacent to enemies spending the normal amount of movement points. Also, the wearer gains momentum equal to their resolve each time they suffer damage from attacks of opportunity.

Accessory Type: boots

MARTYR'S BONE CHARM

accessoryamulet

If worn by a Death Cult assassin, when the wearer is affected by blood phial, they gain +10 Toughness for 2 rounds. Does not stack.

Accessory Type: amulet

MARTYR'S PENANCE

accessoryring

The wearer can make an inferno pistol shot at short range once per combat. That shot deals (from 10 to 14) damage and has 40% armour penetration.

Accessory Type: ring

MASSIVE ASTARTES PLASMA PISTOL

weaponPlasma

Has no effect

Damage: 21-33

Damage Type: Thermal (Energy Damage)

Type: Plasma

Armor Pen: 50%

Rate of Fire: 1

Range: 8-8

Max Ammo: 16

Prerequisites: Plasma Weapon Proficiency, Adeptus Astartes Equipment

MASTER DUELLIST'S GLOVES

accessorygloves

Whenever the wearer scores a critical hit with a ranged attack, their next attack against any target automatically hits and cannot be parried or dodged.

Accessory Type: gloves

Prerequisites: Ship Crypt

MASTER SURGEON GLOVES

accessorygloves

The wearer gains +25 Medicae. Each time the wearer uses a medikit, it provides an additional +(INT bonus + AGI bonus) temporary wounds.

Accessory Type: gloves

Prerequisites: Warp Travel Event

MEDAL OF ALACRITY

accessoryamulet

When the wearer targets an ally with the Bring It Down! ability for the first time in combat, that ally gains +1 additional action point.

Accessory Type: amulet

MELTA RING

accessoryring

A ring weapon that fires a single melta shot. Can only be used once per combat. This attack deals (from 10 to 14) damage and has 40% armour penetration.

Accessory Type: ring

MELTA ULTIMA

weaponMelta

This melta weapon modified by the Adeptus Mechanicus has increased firepower and range.

Damage: 20-26

Damage Type: Thermal (Energy Damage)

Type: Melta

Armor Pen: 75%

Rate of Fire: 1

Range: 5-10

Max Ammo: 3

Prerequisites: Melta Weapon Proficiency

MELTAGUN

weaponMelta

Has no effect

Damage: 14-19

Damage Type: Thermal (Energy Damage)

Type: Melta

Armor Pen: 50%

Rate of Fire: 1

Range: 3-6

Max Ammo: 4

Prerequisites: Melta Weapon Proficiency

MERCY'S GIFT

accessorycloak

While in combat, the wearer gains a +15 bonus to Fellowship whenever there are no enemies in a 4-cell radius.

Accessory Type: cloak

MESH CHESTPLATE

armormedium chest armor

Has no effect

Armor: 25%

Dodge Penalty: 0.75

Dodge Chance: 15%

Armor Damage Reduction: 15%

Must Not Have: Adeptus Astartes Equipment, Aeldari Equipment, Drukhari Equipment

MESH VEST

armormedium chest armor

Base armour property: +5% armour against ranged attacks.

Armor: 30%

Dodge Penalty: 0.75

Dodge Chance: 15%

Armor Damage Reduction: 20%

Prerequisites: Heretical - Follower

Must Not Have: Adeptus Astartes Equipment, Aeldari Equipment, Drukhari Equipment

METAL CLAW GLOVES

accessorygloves

Whenever the wearer hits a target with a melee attack, the target's armour is reduced by -2% until the end of combat. Stacks.

Accessory Type: gloves

Prerequisites: Explorators Rep 25

METRONOME

accessoryring

If the wearer didn't spend MP during their turn, they gain +10 to all their characteristics next turn.

Accessory Type: ring

MILITANT'S CLOAK

accessorycloak

The wearer's first melee attack in combat can't be parried or dodged.

Accessory Type: cloak

Must Not Have: Adeptus Astartes Equipment

MILITARY COMBI-TOOL

accessoryring

Whenever the wearer uses a non-attacking consumable item (e.g. stimulant, medikit, etc.), it counts as an attack of a different type than the previous attack for the purposes of Versatility. Also, this combi-tool grants a 50% chance that a consumable item will not be spent when used.

Accessory Type: ring

MISSIONARY OATH

accessoryamulet

Once per combat, if the wearer does not use any abilities during their turn, they can end their turn to immediately grant all adjacent allies an extra turn with 1 AP.

Accessory Type: amulet

MODIFIED BOLTER

weaponBolt

Has no effect

Damage: 7-12

Damage Type: Impact (Physical Damage)

Type: Bolt

Armor Pen: 15%

Rate of Fire: 4

Range: 12-12

Max Ammo: 14

Recoil: 25

Prerequisites: Bolter Weapon Proficiency

MODIFIED LASGUN

weaponLas

A lasgun modified by some handyman.

Damage: 5-12

Damage Type: Thermal (Energy Damage)

Type: Las

Armor Pen: 10%

Rate of Fire: 4

Range: 10-10

Max Ammo: 40

Recoil: 20

MODIFIED SHARDCARBINE

weaponDrukhari

Has no effect

Damage: 15-20

Damage Type: Impact (Physical Damage)

Type: Drukhari

Armor Pen: 15%

Rate of Fire: 4

Range: 10-10

Max Ammo: 16

Recoil: 7

Prerequisites: Drukhari Weapon Proficiency

MODIFIED SPLINTER PISTOL

weaponExotic/Drukhari

Toxin +10, Deals toxic damage.

Damage: 9-12

Damage Type: Toxic (Energy Damage)

Type: Exotic/Drukhari

Armor Pen: 25%

Rate of Fire: 6

Range: 7-14

Max Ammo: 12

Recoil: 10

Prerequisites: Drukhari Weapon Proficiency

MODIFIED SPLINTER RIFLE

weaponExotic/Drukhari

Has only Toxic Burst Attack. 10 toxin dmg.

Damage: 10-13

Damage Type: Toxic (Energy Damage)

Type: Exotic/Drukhari

Armor Pen: 20%

Rate of Fire: 6

Range: 10-20

Max Ammo: 36

Recoil: 7

Prerequisites: Drukhari Weapon Proficiency

MON-KEIGH HIDE CAPE

accessorycloak

Decreases all incoming damage except direct damage by -(1 + versatility stacks)%.

Accessory Type: cloak

Must Not Have: Adeptus Astartes Equipment

MULTI-MELTA

weaponMelta

Heavy Melta. 3 AP cost to fire.

Damage: 21-28

Damage Type: Thermal (Energy Damage)

Type: Melta

Armor Pen: 60%

Rate of Fire: 1

Range: 4-8

Max Ammo: 4

Prerequisites: Melta Weapon Proficiency, Strength: 55

MYSTERIOUS SLIVER

accessoryring

Whenever the wearer uses a major psychic power, they gain +(10 + 2 x WP bonus)% to all psychic power damage until the end of their next turn.

Accessory Type: ring

MYSTIC WARD

accessoryamulet

At the start of every combat, the wearer's allies gain +1 deflection equal to the wearer's psy rating. Whenever an ally suffers any damage and loses non-temporary wounds, this effect is removed from that ally.

Accessory Type: amulet

Navigator Staff

weaponmelee-two-handed

A powerful staff wielded by Navigators, capable of devastating attacks and unique abilities.

Damage: 2-5

Damage Type: psychic

Type: melee-two-handed

Armor Pen: 0%

Power: 5

Psyker Tree: navigator

Staff Type: devastating

Locations: main-hand, off-hand

Acts: 3

NAVY BREACHER BOOTS

accessoryboots

When the wearer's area attack damages at least two enemies within a 2-cell radius from the wearer for the first time during the round, the wearer gains +2 AP, and this attack does not count toward their attack limit. The wearer then becomes immobilised until the start of their next turn.

Accessory Type: boots

NAVY SWASHBUCKLER'S COAT

accessorycloak

This coat grants the wearer +10% parry reduction and +5% armour penetration for melee attacks.

Accessory Type: cloak

Must Not Have: Adeptus Astartes Equipment

NECRONTECH HOT SHOT LASGUN

weaponLas

Laser weapons are effective against targets in cover and targets with high dodge.

Damage: 30-35

Damage Type: Thermal (Energy Damage)

Type: Las

Armor Pen: 50%

Rate of Fire: 4

Range: 8-8

Max Ammo: 40

Recoil: 10

Must Not Have: Adeptus Astartes Equipment, Drukhari Equipment, Aeldari Equipment

NEEDLE PISTOL

weaponExotic/Solid

6 Toxin dmg. Inflict fatigue.

Damage: 13-20

Damage Type: Piercing (Energy Damage)

Type: Exotic/Solid

Armor Pen: 30%

Rate of Fire: 1

Range: 5-10

Max Ammo: 5

Recoil: 10

NEEDLE RIFLE

weaponExotic

Additional hit chance +10 %, Single shot inflict Toxin.

Damage: 15-23

Damage Type: Piercing (Physical Damage)

Type: Exotic

Armor Pen: 40%

Rate of Fire: 1

Range: 18-36

Max Ammo: 5

Recoil: 10

Prerequisites: Adeptus Astartes Equipment, Drukhari Equipment, Aeldari Equipment

NEEDLE RING

accessoryring

A ring weapon that fires a single sliver needle coated with viral toxin (5). Can only be used once per combat. This attack deals (from 1 to 3) damage and has 30% armour penetration.

Accessory Type: ring

NEGOTIATOR PISTOL

weaponThermal

Attacks from this pistol inflict the melting effect. +5 Persuasion.

Damage: 5-7

Damage Type: Thermal (Energy Damage)

Type: Thermal

Armor Pen: 5%

Rate of Fire: 2

Range: 5-5

Max Ammo: 30

Recoil: 10

NEURO DISRUPTOR

weaponExotic

Has no effect

Damage: 30-46

Damage Type: Impact (Physical Damage)

Type: Exotic

Armor Pen: 100%

Rate of Fire: 1

Range: 11-11

Max Ammo: 4

Recoil: 5

Prerequisites: Aeldari Weapon Proficiency

NOBLE BORN MANTLE

accessorycloak

While in combat, the wearer gains a +15 bonus to Fellowship whenever there are no enemies in a 4-cell radius.

Accessory Type: cloak

Must Not Have: Adeptus Astartes Equipment

NOBLE SILK GLOVES

accessorygloves

The wearer gains a +5 bonus to Persuasion.

Accessory Type: gloves

Prerequisites: Eurac V

NOTES ON WEAKNESSES

accessoryring

The wearer gains a permanent +(lethality / 10) (rounded down) bonus to direct damage. This bonus is doubled if the wearer's attack triggers an opening.

Accessory Type: ring

NULLIFYING SHOTGUN

weaponSolid

Shotguns knock enemies back when shot at effective range.

Damage: 12-32

Damage Type: Piercing (Physical Damage)

Type: Solid

Armor Pen: 15%

Rate of Fire: 1

Range: 2-5

Max Ammo: 8

OFFICER'S AQUILA PENDANT

accessoryamulet

The target of the wearer's Move, Move, Move! ability automatically reloads their current weapon and gains +1 AP.

Accessory Type: amulet

OMNISPEX

accessoryring

Whenever the wearer targets 3 or more enemies with one attack, those targets suffer -(INT bonus x amount of targeted enemies)% armour until the end of combat.

Accessory Type: ring

OMNISSIAH HOLY SYMBOL

accessoryamulet

The wearer gains +20 Tech-Use and +20 Logic. They can also reroll failed Tech-Use or Logic tests once per test.

Accessory Type: amulet

ONSLAUGHT AMULET

accessoryamulet

After the wearer uses Press the Advantage, if the wearer still has: more than 5 tactical advantage stacks: the next attack ignores deflection. More than 10 tactical advantage stacks: also ignores cover. More than 15 tactical advantage stacks: also ignores dodge. If the wearer already has the Undisputed Advantage talent, then using Press the Advantage will only spend 1/4 of the tactical advantage stacks instead of 1/2.

Accessory Type: amulet

OPEN SOUL PENDANT

accessoryamulet

The first use of each Navigator power in combat costs -1 AP less.

Accessory Type: amulet

OPERATOR'S GLOVES

accessorygloves

The wearer gains a +3 bonus to Tech-Use.

Accessory Type: gloves

ORTHLAK MARK IV

weaponSolid

50% overpenetration.

Damage: 5-8

Damage Type: Piercing (Physical Damage)

Type: Solid

Armor Pen: 10%

Rate of Fire: 6

Range: 5-10

Max Ammo: 12

Recoil: 15

OVERCHARGE GLOVES

accessorygloves

Whenever the wearer uses overcharge on a plasma weapon, that attack ignores enemy's deflection and deals +(2 x (INT bonus + BS bonus))% additional damage.

Accessory Type: gloves

Prerequisites: Pasqal's Quest

OVERCHARGED PLASMA GUN

weaponPlasma

This plasma gun can only perform overcharged attack actions. Its damage is increased by +(5 X BS bonus)%. This plasma gun's plasma explosion deals two times more damage and is 15% more likely to happen.

Damage: 40-45

Damage Type: Thermal (Energy Damage)

Type: Plasma

Armor Pen: 45%

Rate of Fire: 1

Range: 10-20

Max Ammo: 16

Recoil: 30

Prerequisites: Plasma Weapon Proficiency

Must Not Have: Adeptus Astartes Equipment, Drukhari Equipment, Aeldari Equipment

PACK OF REAGENTS

accessorycloak

This set of chemical reagents increases the damage of all bleeding, burning, or toxin effects applied by the user by +2.

Accessory Type: cloak

Must Not Have: Adeptus Astartes Equipment

PAIN GRIP

accessorygloves

All the wearer's melee attacks inflict bleeding (4). All bleeding effects inflicted by the wearer have their power increased by +2.

Accessory Type: gloves

Prerequisites: Haemonculus Rumour

PAIR HOLSTER

accessoryring

Whenever the wearer scores a critical hit with a pistol, the next attack with a pistol costs 0 AP.

Accessory Type: ring

PANOPLY OF THE ASSASSIN

armorlight chest armor

Each round the wearer's dodge is increased by +10% until the end of the combat. This effect resets after any attack made on the wearer. Base armour property: +15% dodge against ranged attacks.

Armor: 40%

Must Not Have: Adeptus Astartes Equipment, Aeldari Equipment, Drukhari Equipment

PECULIAR TRINKET

accessoryring

At the start of the wearer's turn, they gain (2 x equipped armour deflection) temporary wounds. When the wearer's wounds drop to 0, they fall prone, and gain 10% of their maximum wounds as temporary wounds. The wearer becomes the priority target of adjacent enemies. While prone, if the wearer has no other allies with more than 0 wounds, they and their allies die. On the wearer's next turn, they regain 30% of their wounds if they still have temporary wounds. This effect activates only once per round.

Accessory Type: ring

PHANTOM CLOAK

accessorycloak

Grants +15% armour against warp damage.

Accessory Type: cloak

Must Not Have: Adeptus Astartes Equipment

PHOENIX GEM

accessoryamulet

The wearer gains +20 Medicae and +20 Carouse. Whenever the wearer uses a medikit or a stimulant for the first time in a round, it costs 0 AP.

Accessory Type: amulet

PIERCING SPLINTER CANNON

weaponExotic/Drukhari

Has no effect

Damage: 5-6

Damage Type: Toxic (Energy Damage)

Type: Exotic/Drukhari

Armor Pen: 35%

Rate of Fire: 7

Range: 12-24

Max Ammo: 96

Recoil: 40

Prerequisites: Drukhari Weapon Proficiency, Strength: 60

PIRATE CHAINMAIL

armormedium chest armor

Has no effect

Armor: 50%

Dodge Penalty: 0.75

Dodge Chance: 15%

Armor Damage Reduction: 40%

Must Not Have: Adeptus Astartes Equipment, Aeldari Equipment, Drukhari Equipment

PISTOL

weaponSolid

Has no effect

Damage: 5-9

Damage Type: Piercing (Physical Damage)

Type: Solid

Armor Pen: 0%

Rate of Fire: 6

Range: 5-5

Max Ammo: 12

Recoil: 15

Must Not Have: Adeptus Astartes Equipment, Drukhari Equipment, Aeldari Equipment

PITCH-BLACK DESOLATOR

weaponDrukhari/Las

Shoots in AoE. This weapon inflicts a special immolation effect that inflicts burning (8) but cannot be removed until the end of combat. The target also must pass a Toughness resistance test with a +5 bonus or become stunned for 1 round.

Damage: 25-40

Damage Type: Thermal (Energy Damage)

Type: Drukhari/Las

Armor Pen: 50%

Rate of Fire: 1

Range: 7-15

Max Ammo: 10

Prerequisites: Drukhari Weapon Proficiency, Aeldari Weapon Proficiency

PLASMA GUN

weaponPlasma

Has no effect

Damage: 11-15

Damage Type: Thermal (Energy Damage)

Type: Plasma

Armor Pen: 35%

Rate of Fire: 1

Range: 10-20

Max Ammo: 16

Recoil: 30

Prerequisites: Plasma Weapon Proficiency

PLASMA PISTOL

weaponPlasma

Has no effect

Damage: 9-13

Damage Type: Thermal (Energy Damage)

Type: Plasma

Armor Pen: 30%

Rate of Fire: 1

Range: 8-16

Max Ammo: 16

Prerequisites: Plasma Weapon Proficiency

PLASMA RING

accessoryring

A ring weapon that fires a single plasma shot. Can only be used once per combat. This attack deals (from 30 to 45) damage and has 50% armour penetration.

Accessory Type: ring

PLASMASHAPER GLOVES

accessorygloves

These gloves grant the wearer a +10 bonus to Tech-Use. They also increase the damage of plasma weapons by +3.

Accessory Type: gloves

Prerequisites: Dargonus

PNEUMO BOOTS

accessoryboots

Using the Charge ability costs -1 AP less.

Accessory Type: boots

PORTABLE COGITATOR

accessoryring

This cogitator grants the owner a +10 bonus to Logic.

Accessory Type: ring

PORTABLE DEFLECTOR

accessoryring

The wearer always auto-dodges the first hit from each attacker on the battlefield.

Accessory Type: ring

PORTATIVE MANIPULATOR

accessoryring

Using reload for any weapon costs -1 AP less. (Minimum 0)

Accessory Type: ring

POWER GRIPS

accessorygloves

Grants +10 Strength.

Accessory Type: gloves

Prerequisites: Janus

Power Sword

weaponmelee-two-handed

An ancient and powerful weapon that channels energy through its blade, capable of cutting through almost any material.

Damage: 3-6

Damage Type: energy

Type: melee-two-handed

Armor Pen: 50%

Strikes: 3

Locations: main-hand, off-hand

Acts: 2

PRECINCT VOX-RELAY

accessoryring

If an ally under the effect of the wearer's Bring It Down! ability successfully hits an enemy with an attack or targets them with an ability, the wearer gains +1 Fellowship and Willpower until the end of combat for each different enemy hit or targeted.

Accessory Type: ring

PRECISE BOLTER

weaponBolt

Hit Chance + 10%.

Damage: 15-21

Damage Type: Impact (Physical Damage)

Type: Bolt

Armor Pen: 15%

Rate of Fire: 4

Range: 12-24

Max Ammo: 16

Recoil: 25

Prerequisites: Bolter Weapon Proficiency

PRECISE LASGUN

weaponLas

Hit Chance + 10 on top of Las bonus.

Damage: 11-12

Damage Type: Thermal (Energy Damage)

Type: Las

Armor Pen: 10%

Rate of Fire: 4

Range: 10-20

Max Ammo: 40

Recoil: 10

PRECISE LASPISTOL

weaponLas

Dead Eye Shot.

Damage: 6-8

Damage Type: Thermal (Energy Damage)

Type: Las

Armor Pen: 10%

Rate of Fire: 4

Range: 5-10

Max Ammo: 30

Recoil: 10

PREY SCANNER

accessoryring

At the start of combat, inflicts the prey status on the enemy with the highest difficulty tier without spending a charge of Hunt Down the Prey and grants a double Hunt Down the Prey bonus for its kill.

Accessory Type: ring

PROMISE OF FREEDOM

weaponSolid

Every hit inflict 1 stack of fatigued for 1 round if fail TGH test.

Damage: 5-8

Damage Type: Solid (Damage)

Type: Solid

Armor Pen: 50%

Rate of Fire: 4

Range: 6-12

Max Ammo: 12

Recoil: 5

PROMISE OF RETRIBUTION

weaponSolid

Deals + BSb addition DIRECT DMG for each stacks of FATIGUE on target.

Damage: 8-12

Damage Type: Solid (Damage)

Type: Solid

Armor Pen: 30%

Rate of Fire: 3

Range: 6-12

Max Ammo: 12

Recoil: 5

PROVOCATIVE EMITTER

accessoryring

Whenever the wearer dodges an attack, they become a priority target for the attacker until the wearer's next turn.

Accessory Type: ring

PSY FOCUS

accessoryamulet

The wearer deals an additional +(5 x psy rating) warp damage with their melee attacks. Whenever the wearer suffers a critical hit, their dodge and armour is reduced by -30% until the end of combat.

Accessory Type: amulet

PSYCHIC BODYGLOVE

armorlight chest armor

The wearer ignores the first critical hit damage in combat. Base armour property: +(3x psy rating)% dodge if the wearer's Willpower is more than 40.

Armor: 25%

Must Not Have: Adeptus Astartes Equipment, Aeldari Equipment, Drukhari Equipment

PSYCHIC WARD

accessoryamulet

While veil degradation is equal to or more than 10, the wearer deals +(WP bonus + PER bonus)% additional damage with all psychic powers.

Accessory Type: amulet

Prerequisites: Unsanctioned Psyker

PSYKER'S BREASTPLATE

armorheavy chest armor

Reduces the chance of triggering psychic phenomena by -10%. If any psychic phenomea or perils of the warp manifest, the wearer gains and additional +1 psy rating until the end of combat. Base armour property: +2 deflection if the wearer's Willpower is more than 50.

Armor: 50%

Armor Deflection: 4

Dodge Penalty: 0.5

Dodge Chance: 0%

Armor Damage Reduction: 45%

Prerequisites: Heavy Armour Proficiency

Must Not Have: Adeptus Astartes Equipment, Aeldari Equipment, Drukhari Equipment

PSYKER'S FOOTWEAR

accessoryboots

These boots grant their wearer +3% dodge until the end of combat for each psy power they use. Stacks.

Accessory Type: boots

PUNISHMENT FOR MISSTEPS

accessorycloak

Each stack of unyielding beacon increases the wearer's Toughness by +2.

Accessory Type: cloak

Must Not Have: Adeptus Astartes Equipment

PURGING FURY

weaponFlame

12 burning. The first attack with this flamer in combat deals additional direct damage to xenos, psykers, and daemons, equal to 10% of the target's maximum wounds. The burning effect applied by this flamer deals additional damage equal to 2% of the target's maximum wounds to xenos, psykers, and daemons.

Damage: 45-74

Damage Type: Fire (Energy Damage)

Type: Flame

Armor Pen: 15%

Rate of Fire: 1

Range: 5-10

Max Ammo: 6

Prerequisites: Flame Weapon Proficiency

Must Not Have: Adeptus Astartes Equipment, Drukhari Equipment, Aeldari Equipment

PYROMANIAC BOOTS

accessoryboots

The wearer cannot suffer the burning effect by walking over burning cells. The wearer inflicts +3 additional stacks of burning whenever they stand on burning cells.

Accessory Type: boots

PYROMANIC BOOTS

accessoryboots

The wearer can't suffer the burning effect by walking over the burning cells. The wearer inflicts +3 additional stacks of burning whenever they stand on burning cells.

Accessory Type: boots

QUICK-FIRING LASPISTOL

weaponLas

Burst shot's cost is decreased by -1 AP. First attack with this weapon in combat does not set attacks on cooldown.

Damage: 7-10

Damage Type: Thermal (Energy Damage)

Type: Las

Armor Pen: 10%

Rate of Fire: 5

Range: 5-5

Max Ammo: 30

Recoil: 20

QUICKEYE SPLINTER RIFLE

weaponExotic/Drukhari

Has no effect

Damage: 28-42

Damage Type: Impact (Physical Damage)

Type: Exotic/Drukhari

Armor Pen: 20%

Rate of Fire: 2

Range: 12-12

Max Ammo: 36

Recoil: 10

Prerequisites: Drukhari Weapon Proficiency

RADIANT GLOVES

accessorygloves

This item grants the wearer a +5 bonus to parry reduction. If the wearer has Conviction - Iconoclast, all allies gain +(10 + 2 x Iconoclast)% hit chance against enemies adjacent to the wearer. The wearer automatically dodges allies' melee attacks.

Accessory Type: gloves

Prerequisites: Drusian Rep 10

RAGEFIRE PLASMA GUN

weaponPlasma

Has no effect

Damage: 24-36

Damage Type: Thermal (Energy Damage)

Type: Plasma

Armor Pen: 50%

Rate of Fire: 1

Range: 10-10

Max Ammo: 16

Recoil: 30

Prerequisites: Plasma Weapon Proficiency

Must Not Have: Adeptus Astartes Equipment, Drukhari Equipment, Aeldari Equipment

RALLYING BOOTS

accessoryboots

After the wearer uses Following!, the wearer's allies gain a +33% bonus to damage on their next attack for each ally within a 2-cell radius from the wearer.

Accessory Type: boots

RANGER ARMOUR

armorlight chest armor

Base armour property: +15% dodge against non-Aeldari enemies.

Armor: 40%

RAPID-FIRE AUTOGUN

weaponSolid

Solid projectile weapons have an increased (+50%) overpenetrationetration.

Damage: 7-10

Damage Type: Piercing (Physical Damage)

Type: Solid

Armor Pen: 10%

Rate of Fire: 8

Range: 8-16

Max Ammo: 24

Recoil: 15

REAPER CAPE

accessorycloak

Grants +12% dodge reduction to the wearer's melee area attacks.

Accessory Type: cloak

Must Not Have: Adeptus Astartes Equipment

REBEL'S SNIPER RIFLE

weaponSolid

Has no effect

Damage: 18-25

Damage Type: Piercing (Physical Damage)

Type: Solid

Armor Pen: 20%

Rate of Fire: 1

Range: 15-15

Max Ammo: 5

RECOIL GLOVES

accessorygloves

These gloves reduce the recoil of all automatic weapons by -50%.

Accessory Type: gloves

Prerequisites: Janus Forest

RECOIL WARBOOTS

accessoryboots

Whenever the wearer attacks an enemy behind cover with a ranged attack, cover efficiency is decreased by -40% for that attack. -15 recoil

Accessory Type: boots

RECONSTRUCTED FLAMER PISTOL

weaponFlame

When hit by this weapon, all melee attacks against the target gain +10% critical hit chance and +15% critical damage for 2 turns.

Damage: 13-19

Damage Type: Fire (Energy Damage)

Type: Flame

Armor Pen: 5%

Rate of Fire: 1

Range: 2-4

Max Ammo: 6

Prerequisites: Flame Weapon Proficiency

Must Not Have: Adeptus Astartes Equipment, Drukhari Equipment, Aeldari Equipment

REDEMPTION GAUNTLETS

accessorygloves

The wearer's melee attacks made against enemies under the effect of Expose Weakness decrease the enemy's Strength and Agility by -10.

Accessory Type: gloves

Prerequisites: Kiava Gama

REIFORCED WYCH ARMOUR

armorlight chest armor

Base armour property: +10% dodge against non-Drukhari enemies.

Armor: 35%

Prerequisites: Drukhari Equipment

REINFORCED BOOTS

accessoryboots

These boots grant their wearer +5 Toughness. Collision damage caused by the wearer is increased by +XX.

Accessory Type: boots

Must Not Have: Adeptus Astartes Equipment, Drukhari Equipment, Aeldari Equipment

REINFORCED INCUBUS ARMOUR

armormedium chest armor

Base armour property: +15% armour against ranged attacks.

Armor: 55%

Dodge Penalty: 0.75

Dodge Chance: 15%

Armor Damage Reduction: 45%

Prerequisites: Drukhari Equipment

REINFORCED KABALITE ARMOUR

armorlight chest armor

Base armour property: +10% dodge if the wearer's Agility is more than 65.

Armor: 40%

Prerequisites: Drukhari Equipment

REINFORCED VOIDSMAN ARMOUR

armormedium chest armor

Requires Iconoclast - Zealot. The wearer of this armour is immune to critical hits as long as no party member has been prone throughout the entire combat. Base armour property: +15% armour against melee attacks.

Armor: 70%

Dodge Penalty: 0.75

Dodge Chance: 15%

Armor Damage Reduction: 60%

Prerequisites: Iconoclast - Zealot

Must Not Have: Adeptus Astartes Equipment, Aeldari Equipment, Drukhari Equipment

RELIC SILENCER

accessoryring

The wearer does not lose the Elusive effect if they attack from cover.

Accessory Type: ring

RELICS OF UNKNOWN SAINTS

accessoryamulet

When the wearer has less than 50% wounds, every second attack against them is automatically dodged. The effect lasts for up to 2 rounds.

Accessory Type: amulet

RELISHED ANGUISH

accessorygloves

At the end of the wearer's turn, they gain temporary wounds equal to the amount of collision damage inflicted by the wearer this turn.

Accessory Type: gloves

Prerequisites: Freight Line

REQUIEMATOR

accessoryamulet

Whenever the wearer kills their target with a melee attack, all enemies in a 2-cell range around the wearer suffer wearer's WP bonus mental damage.

Accessory Type: amulet

RIGHTEOUS FURY CAPE

accessorycloak

For every kill, the wearer increases their critical hit chance by +5% until the end of combat.

Accessory Type: cloak

Must Not Have: Adeptus Astartes Equipment

RIPOSTE GLOVES

accessorygloves

If the wearer is an Assassin and successfully dodges or parries an enemy's attack, it automatically creates an additional opening on that enemy on the side closest to the wearer.

Accessory Type: gloves

Prerequisites: Mangled Sector

RIPPER AUTOPISTOL

weaponSolid

Solid projectile weapons have an increased (+50%) overpenetrationetration.

Damage: 3-5

Damage Type: Piercing (Physical Damage)

Type: Solid

Armor Pen: 10%

Rate of Fire: 8

Range: 5-10

Max Ammo: 16

Recoil: 15

ROGUE TRADER'S CLOAK

accessorycloak

Grants +5 Fellowship for each enemy in a 2-cell radius.

Accessory Type: cloak

Must Not Have: Adeptus Astartes Equipment

ROSARY OF DEFENCE

accessoryring

The wearer gains a (number of unyielding beacon stacks)% chance to ignore any incoming damage.

Accessory Type: ring

RUNE ARMOUR

armorlight chest armor

Base armour property: +10% dodge if the wearer's Willpower is more than 50.

Armor: 30%

Prerequisites: Aeldari Equipment

RUNE-CARVED SHURIKEN CANNON

weaponExotic/Aeldari

Has no effect

Damage: 6-7

Damage Type: Exotic (Damage)

Type: Exotic/Aeldari

Armor Pen: 20%

Rate of Fire: 12

Range: 18-36

Max Ammo: 144

Recoil: 50

Prerequisites: Strength: 55, Aeldari Weapon Proficiency

SABOTEUR'S GLOVES

accessorygloves

Grants +15 bonus to Demolition.

Accessory Type: gloves

Prerequisites: Drukhari Equipment

SAGE NECKLACE

accessoryamulet

The wearer gains +15 Lore (Xenos) and +15 Lore (Warp).

Accessory Type: amulet

SAINT COGNATIUS'S OSTENSORIUM

accessoryring

Whenever the wearer suffers an attack from a daemon or warp damage, they inflict burning (8) to all adjacent enemies. All burning effects inflicted by the wearer deal double damage if they target daemons or psykers.

Accessory Type: ring

SAINT COGNATIUS'S RELIC

accessoryring

Wielder gains a +5% chance to reduce incoming warp damage by half for each point of deflection.

Accessory Type: ring

SAINT COGNATIUS'S SCRIPTURES

accessoryring

Grants +20 Lore (Imperium). The wearer can use Lore (Imperium) during skill tests instead of any other Lore skill, Persuasion, or Coercion. Also, they can reroll a failed test once per test.

Accessory Type: ring

SAINT'S BONE CHARM

accessoryamulet

If worn by a Death Cult assassin, the wearer gains +20 Toughness for 2 rounds when affected by blood phial. Does not stack.

Accessory Type: amulet

SAPPER GLOVES

accessorygloves

These gloves grant a +10 bonus to Demolition Tests.

Accessory Type: gloves

SATURATED CAPE

accessorycloak

When the wearer uses Endure, they immediately remove one of the effects on them in the following order: burning, poison, bleeding.

Accessory Type: cloak

Must Not Have: Adeptus Astartes Equipment

SCARLET SIGNET OF THE INQUISITION

accessoryring

The wearer gains +25 Persuasion and the Inquisitor's Decree ability that can be used once per combat. Inquisitor's Decree grants: +30 momentum Burning, bleeding, and toxin effects are removed from all allies All allies gain +(wearer's Persuasion / 7) temporary wounds and +(wearer's Persuasion / 7)% armour until the end of combat

Accessory Type: ring

SCRAP CHAINMAIL

armormedium chest armor

Has no effect

Armor: 35%

Dodge Penalty: 0.75

Dodge Chance: 15%

Armor Damage Reduction: 20%

Must Not Have: Adeptus Astartes Equipment, Aeldari Equipment, Drukhari Equipment

SCRAPPY AUTOGUN

weaponSolid

Solid projectile weapons have an increased (+50%) overpenetrationetration.

Damage: 3-5

Damage Type: Piercing (Physical Damage)

Type: Solid

Armor Pen: 5%

Rate of Fire: 4

Range: 8-8

Max Ammo: 24

Recoil: 15

SCRAPPY AUTOPISTOL

weaponSolid

Solid projectile weapons have an increased (+50%) overpenetrationetration.

Damage: 4-6

Damage Type: Piercing (Physical Damage)

Type: Solid

Armor Pen: 0%

Rate of Fire: 4

Range: 5-5

Max Ammo: 12

Recoil: 15

SCRAPPY LASGUN

weaponLas

Laser weapons are effective against targets in cover and targets with high dodge.

Damage: 4-6

Damage Type: Thermal (Energy Damage)

Type: Las

Armor Pen: 5%

Rate of Fire: 4

Range: 10-10

Max Ammo: 40

Recoil: 10

SEAL OF DEATH

accessoryring

Whenever the wearer kills an enemy with Blade Dance, other enemies adjacent to the wearer become staggered for 1 round.

Accessory Type: ring

SEAL OF THE PURIFIER

accessoryring

Every time when more than 2 targets are damaged by the wielder's area attack, the wielder gains +resolve momentum.

Accessory Type: ring

SECRETS OF THE FORERUNNER

accessoryring

If any of the wearer's characteristics is equal to or more than 100, all characteristics that are less than 100 are increased by +10.

Accessory Type: ring

SEEKER OF THE WEAK

accessoryamulet

All enemies suffering from burning, toxin, or bleeding suffer a -30% penalty to dodge.

Accessory Type: amulet

SHADOW FIELD

accessoryring

At the beginning of the combat, the wearer gains the shadow field effect. While under this effect, the wearer counts as being in a full cover against all ranged attacks. The effect is lost when the wearer is hit by a ranged attack and suffers damage from it.

Accessory Type: ring

SHADOWGUIDE CLOAK

accessorycloak

The wearer becomes the least priority target as long as they have no enemies or allies adjacent.

Accessory Type: cloak

Must Not Have: Adeptus Astartes Equipment

SHARD OF BLOODSTONE

accessoryring

At the beginning of the holder's turn, all enemies in a 3-cell radius gain +1 stack of bleeding for each common effect on this enemy.

Accessory Type: ring

SHARD SHOTGUN

weaponSolid

8 toxin, Targets hit with this shotgun must pass a Toughness resistance test or become poisoned, suffering toxin (8) damage each turn.

Damage: 24-34

Damage Type: Piercing (Physical Damage)

Type: Solid

Armor Pen: 10%

Rate of Fire: 1

Range: 3-6

Max Ammo: 2

SHARDCARBINE

weaponDrukhari

Has no effect

Damage: 7-8

Damage Type: Toxic (Energy Damage)

Type: Drukhari

Armor Pen: 15%

Rate of Fire: 4

Range: 10-20

Max Ammo: 16

Recoil: 7

Prerequisites: Drukhari Weapon Proficiency

SHARPSHOOTER BOOTS

accessoryboots

Whenever the wearer performs a single-shot ranged attack from any cover, this attack gains +(Awareness)/4) armour penetration.

Accessory Type: boots

SHARPSHOOTER RIFLE

weaponSolid

Deadeye shots fired by this rifle deal an additional +5 damage to larger enemies, i.e.: -Hulking creatures suffer +5 damage -Enormous creatures suffer +10 damage -Massive creatures suffer +15 damage

Damage: 24-36

Damage Type: Piercing (Physical Damage)

Type: Solid

Armor Pen: 20%

Rate of Fire: 1

Range: 11-22

Max Ammo: 3

SHIFTING COMBI-TOOL

accessoryring

Grants +20 to Tech-Use.

Accessory Type: ring

SHOTGUN

weaponSolid

Shotguns knock enemies back when shot at effective range.

Damage: 10-15

Damage Type: Piercing (Physical Damage)

Type: Solid

Armor Pen: 10%

Rate of Fire: 1

Range: 2-5

Max Ammo: 8

SHREDDER SHOTGUN

weaponSolid

Dodge reduction +20%. Shotguns knock enemies back when shot at effective range.

Damage: 20-25

Damage Type: Piercing (Physical Damage)

Type: Solid

Armor Pen: 5%

Rate of Fire: 1

Range: 3-6

Max Ammo: 8

SHROUD OF DAUNTLESSNESS

accessorycloak

Whenever the wearer performs a heroic act or a desperate measure, they gain +2 AP, +6 MP, and (2 x TGH bonus) temporary wounds.

Accessory Type: cloak

Must Not Have: Adeptus Astartes Equipment

SHURIKEN CANNON

weaponExotic/Aeldari

Has no effect

Damage: 4-7

Damage Type: Impact (Physical Damage)

Type: Exotic/Aeldari

Armor Pen: 10%

Rate of Fire: 11

Range: 18-36

Max Ammo: 144

Recoil: 40

Prerequisites: Aeldari Weapon Proficiency, Strength 60

SHURIKEN CATAPULT

weaponExotic/Aeldari

Has no effect

Damage: 6-9

Damage Type: Rending (Physical Damage)

Type: Exotic/Aeldari

Armor Pen: 20%

Rate of Fire: 8

Range: 9-18

Max Ammo: 100

Recoil: 5

Prerequisites: Aeldari Weapon Proficiency

SHURIKEN PISTOL

weaponExotic/Aeldari

Has no effect

Damage: 6-11

Damage Type: Rending (Physical Damage)

Type: Exotic/Aeldari

Armor Pen: 15%

Rate of Fire: 7

Range: 6-12

Max Ammo: 18

Recoil: 5

Prerequisites: Drukhari Weapon Proficiency, Aeldari Weapon Proficiency

SIGNET RING

accessoryring

Grants +10 to Persuasion.

Accessory Type: ring

SINEW-WEAVE RING

accessoryring

Grants the wearer +5% critical hit chance and +5 Weapon Skill, but reduces parry by -5%.

Accessory Type: ring

SINISTER DIARY

accessoryring

Grants a +20 bonus to Lore (Warp) and a -10 penalty to Willpower resistance tests.

Accessory Type: ring

SIRE'S PATRONAGE

accessoryamulet

The wearer can skip their turn to make an ally of their choice immune to all damage until the start of the wearer's next turn. Can only be used once per combat.

Accessory Type: amulet

SKIRMISHER BOOTS

accessoryboots

Whenever the wearer deals damage to an enemy, the wearer has a 25% chance to gain 2 MP.

Accessory Type: boots

SLAYER'S DELIGHT

accessorygloves

Whenever the wearer performs a single-target attack with a 2-handed melee weapon, that attack deals +(3 x STR bonus) damage.

Accessory Type: gloves

Prerequisites: Kasballica Rep 21

SLICING SYMBOL

accessoryamulet

Whenever the wearer uses Slash, Dash, or Kick, they gain +AGI bonus MP and +(wearer's resolve / 2 + 1) momentum.

Accessory Type: amulet

SLICK BODYGLOVE

armorlight chest armor

This bodyglove grants the wearer +20% dodge against enemies with Perception lower than that of the wearer. Base armour property: +10% dodge against ranged attacks.

Armor: 35%

Must Not Have: Adeptus Astartes Equipment, Aeldari Equipment, Drukhari Equipment

SNIPER GLOVES

accessorygloves

The wearer deals +5% damage. The wearer gains +5% critical hit chance to single shots and Deadeye Shots.

Accessory Type: gloves

Prerequisites: Rykad Minoris

SNIPER RIFLE

weaponSolid

Hit Chance + 30%. Dodge Red. +10%.

Damage: 12-16

Damage Type: Piercing (Physical Damage)

Type: Solid

Armor Pen: 15%

Rate of Fire: 1

Range: 15-30

Max Ammo: 5

SOLDIER AQUILA PENDANT

accessoryamulet

Whenever the wearer hits with a ranged weapon within melee range, the target gains +1 stack of the perplexed effect. Perplexed: this creature suffers a -10 penalty to Ballistic Skill, Weapon Skill, Intelligence, and Perception tests for each level of this effect.

Accessory Type: amulet

SORORITAS BOOTS

accessoryboots

The wearer raises momentum to 175 whenever they kill 5 enemies in a row in one turn.

Accessory Type: boots

SORORITAS POWER ARMOUR

armorheavy chest armor

Using War Hymn costs -1 AP less for the wearer. After using a heroic act, the wearer can immediately use War Hymn (regardless of its cooldown). Base armour property: +15 Strength

Armor: 80%

Armor Deflection: 7

Dodge Penalty: 0.75

Dodge Chance: 15%

Armor Damage Reduction: 70%

Prerequisites: Power Armour Proficiency

Must Not Have: Adeptus Astartes Equipment, Aeldari Equipment, Drukhari Equipment

SPIKED BOOTS

accessoryboots

At the start of the combat, the wearer inflicts bleeding (5) on themselves. Whenever the wearer performs an area melee attack, they inflict bleeding (3) on all hit creatures. This area melee attack also deals +(5 x wearer's bleeding level)(% additional damage.

Accessory Type: boots

SPIRIT DRAPE

accessoryring

The wearer's non-attack psychic powers cost -1 AP less during the wearer's first turn in combat.

Accessory Type: ring

SPLINTER CANNON

weaponExotic/Drukhari

Has no effect

Damage: 5-6

Damage Type: Toxic (Energy Damage)

Type: Exotic/Drukhari

Armor Pen: 10%

Rate of Fire: 9

Range: 12-24

Max Ammo: 96

Recoil: 40

Prerequisites: Drukhari Weapon Proficiency, Strength: 60

SPLINTER PISTOL

weaponExotic/Drukhari

Toxin + 6.

Damage: 6-9

Damage Type: Toxic (Energy Damage)

Type: Exotic/Drukhari

Armor Pen: 25%

Rate of Fire: 6

Range: 7-14

Max Ammo: 12

Recoil: 10

Prerequisites: Drukhari Weapon Proficiency

SPLINTER RIFLE

weaponDrukhari

6 Toxin. Only Burst Fire.

Damage: 8-10

Damage Type: Toxic (Energy Damage)

Type: Drukhari

Armor Pen: 25%

Rate of Fire: 6

Range: 10-20

Max Ammo: 36

Recoil: 7

Prerequisites: Drukhari Weapon Proficiency

STABILISER BRACERS

accessorygloves

The wearer gains +10 Ballistic Skill and +25% critical damage.

Accessory Type: gloves

Prerequisites: Kiava Gama

STABILISING BRACERS

accessorygloves

When the wearer uses Run and Gun, they gain a +(AGI bonus / 3) bonus damage on their ranged attacks.

Accessory Type: gloves

Prerequisites: Tech Trader

STABILISING GAUNTLETS

accessorygloves

When the wearer uses Run and Gun, they gain +(AGI bonus / 3) damage on their ranged attacks and do not suffer winded.

Accessory Type: gloves

Prerequisites: The Chasm

STALKER GLOVES

accessorygloves

If the wearer's ranged attack hits an enemy, the wearer gains a +5% bonus to critical hit chance for the next ranged attack against the same enemy. Does not stack.

Accessory Type: gloves

Prerequisites: Pirate Trader

STALKING BOOTS

accessoryboots

If the wearer has melee weapons equipped in both hands, their Slash ability makes an additional melee attack with the secondary weapon.

Accessory Type: boots

STALWART BOOTS

accessoryboots

The wearer and adjacent allies cannot fall prone and become immune to forced movement effects.

Accessory Type: boots

STAR BLIGHT

weaponExotic/Drukhari

Has Deadeye Shot. +25% Hit Chance.

Damage: 19-29

Damage Type: Piercing (Physical Damage)

Type: Exotic/Drukhari

Armor Pen: 15%

Rate of Fire: 1

Range: 15-30

Max Ammo: 4

Recoil: 10

Prerequisites: Drukhari Weapon Proficiency

STARMIST SCARF

accessoryamulet

If the wearer is not wearing any armour, at the start of combat, they gain XX% dodge. The wearer's psy rating is increased by +2.

Accessory Type: amulet

STIMULANT INJECTOR

accessoryring

This item reduces wounds by -10%, yet increases critical hit chance by +(3 x TGH bonus)%.

Accessory Type: ring

STINGER RING

accessoryring

Fires a single stinger pod shot that deals 12-21 damage and has 100% armour penetration. The target must pass a Toughness resistance test or become stunned for 1 round. Can only be used once per combat.

Accessory Type: ring

STOLEN AUTOCANNON

weaponSolid

Has no effect

Damage: 4-6

Damage Type: Solid (Damage)

Type: Solid

Armor Pen: 20%

Rate of Fire: 8

Range: 8-16

Max Ammo: 100

Recoil: 50

Prerequisites: Strength: 55

STOLEN BREATH

accessoryring

Whenever the wearer's ally dies (their wounds drop to 0) in combat, the wearer immediately gains +5 Weapon Skill and +5 Ballistic Skill until the end of combat. Additionally, if the wearer has Conviction - Heretic, they gain +10 Toughness. Stacks.

Accessory Type: ring

STORM BOLTER

weaponBolt

Has no effect

Damage: 10-14

Damage Type: Impact (Physical Damage)

Type: Bolt

Armor Pen: 20%

Rate of Fire: 6

Range: 12-24

Max Ammo: 15

Recoil: 35

Prerequisites: Bolter Weapon Proficiency

STRANGE SHARD

accessoryring

Grants +10 Lore (Warp) and +15 Lore (Xenos).

Accessory Type: ring

STRANGLER WEBBER

weaponWebber

Dodge reduction 10. Immobilising Shot. In addition to the webber attack effects, the target suffers -20WS and cannot perform AoO, these penalties last for 2 rounds.

Damage: 30-40

Damage Type: Exotic (Damage)

Type: Webber

Armor Pen: 0%

Rate of Fire: 1

Range: 5-10

Max Ammo: 8

Recoil: 10

STUB REVOLVER

weaponSolid

Has no effect

Damage: 7-11

Damage Type: Piercing (Physical Damage)

Type: Solid

Armor Pen: 15%

Rate of Fire: 2

Range: 6-12

Max Ammo: 6

Recoil: 15

STUBCARBINE

weaponSolid

Has no effect

Damage: 12-18

Damage Type: Piercing (Physical Damage)

Type: Solid

Armor Pen: 15%

Rate of Fire: 1

Range: 9-9

Max Ammo: 6

Recoil: 10

STUPOR

weaponLas

Dodge reduction 30, additional hit chance 25%. If deadeye shot, using this weapon, deals critical damage, it stuns the target for 1 turn.

Damage: 30-45

Damage Type: Thermal (Energy Damage)

Type: Las

Armor Pen: 30%

Rate of Fire: 1

Range: 18-36

Max Ammo: 10

Must Not Have: Adeptus Astartes Equipment, Drukhari Equipment, Aeldari Equipment

SUIN KAELEAN

weaponLas/Aeldari

Dodge reduction 30, additional hit chance 25%. When weapon hits, target must pass -35TGH test or become blinded for 1 round.

Damage: 28-42

Damage Type: Thermal (Energy Damage)

Type: Las/Aeldari

Armor Pen: 15%

Rate of Fire: 1

Range: 18-36

Max Ammo: 10

Prerequisites: Aeldari Weapon Proficiency

SWASHBUCKLER COAT

accessorycloak

Whenever the wearer has two melee weapons equipped, they gain +10 Weapon Skill and +15% critical damage.

Accessory Type: cloak

Must Not Have: Adeptus Astartes Equipment

SWEET PERDITION

weaponDrukhari

On hit: if the target is suffering from toxin and fails the corresponding Toughness resistance test with -25 penalty, it suffers an additional 15-20 mental damage.

Damage: 7-11

Damage Type: Toxic (Energy Damage)

Type: Drukhari

Armor Pen: 15%

Rate of Fire: 7

Range: 10-10

Max Ammo: 18

Recoil: 7

Prerequisites: Drukhari Weapon Proficiency

SWIFSTSHROUND CLOAK

accessorycloak

Whenever the wearer is targeted by an attack of opportunity, they gain +1 stack of the swiftshroud effect and +(2 x (AGI bonus + wearer's psy rating))% dodge against this attack. Also, the wearer gains +((AGI bonus + psy rating) / 2) MP every time they are targeted by an attack of opportunity. At the end of their turn, the wearer expends all their swiftshroud stacks to grant all allies +(5 x swiftshroud stacks)% dodge until the wearer's next turn.

Accessory Type: cloak

Must Not Have: Adeptus Astartes Equipment

SWIFT SHADOWS

accessoryboots

Once per turn, after the wearer uses Blood Oath or Oath of Vengeance, they gain +1 use of Dash, costing 0 AP, until the end of their turn.

Accessory Type: boots

SWORDDANCER CLOAK

accessorycloak

Each time the wearer dodges a melee attack, they gain +(5 + AGI bonus)% critical hit chance until the end of their next turn. Stacks.

Accessory Type: cloak

Must Not Have: Adeptus Astartes Equipment

SWORN PROTECTOR

weaponLas

+1 Resolve for each enemy killed til end of combat.

Damage: 10-13

Damage Type: Thermal (Energy Damage)

Type: Las

Armor Pen: 30%

Rate of Fire: 4

Range: 8-16

Max Ammo: 40

Recoil: 10

Prerequisites: Iconoclast - Adherent

SYNSKIN

armorlight chest armor

Base armour property: +5% dodge if the wearer's Agility is more than 40.

Armor: 25%

Must Not Have: Adeptus Astartes Equipment, Aeldari Equipment, Drukhari Equipment

TACTICAL BACKPACK

accessorycloak

This backpack grants its wearer a +1 rate of fire bonus for any burst weapon.

Accessory Type: cloak

Must Not Have: Adeptus Astartes Equipment

TACTICAL BOOTS

accessoryboots

Whenever an enemy attempts to make an attack of opportunity against the wearer, that enemy is pushed back by 1 cell before the attack is able to hit the wearer.

Accessory Type: boots

TACTICAL CLOAK

accessorycloak

Whenever the wearer reloads their weapon, they gain +10% cover efficiency and +10% hit chance until the start of their next turn. These effects don't stack.

Accessory Type: cloak

Must Not Have: Adeptus Astartes Equipment

TAINTED PHYLACTERY

accessoryring

The wielder gains +(Lore (Xenos) / 3)% critical hit chance against xenos.

Accessory Type: ring

TARGET DESIGNATOR

accessoryring

Whenever the wearer hits an enemy with a Deadeye Shot, it reduces the enemy's deflection by -1 and applies +1 exploit until the end of combat. Stacks up to 3 times.

Accessory Type: ring

TARNISHED BREACHER'S AQUILA

accessoryamulet

Enemies within the wearer's area of attack suffer -XX% dodge, and allies within the wearer's area of attack gain +XX% dodge for 1 round.

Accessory Type: amulet

TEAR-BLADE GLOVES

accessorygloves

The wearer's damage is increased by +1% for every 2% of wounds lost.

Accessory Type: gloves

Prerequisites: Marazhai Required

TEMPESTUS CARAPACE

armorheavy chest armor

Base armour property: +2 deflection against ranged attack.

Armor: 50%

Armor Deflection: 3

Dodge Penalty: 0.5

Dodge Chance: 0%

Armor Damage Reduction: 40%

Prerequisites: Heavy Armour Proficiency

Must Not Have: Adeptus Astartes Equipment, Aeldari Equipment, Drukhari Equipment

TEMPESTUS CARAPACE ELITE BACKPACK

accessorycloak

While the wearer's weapon has 4 or less base rate of fire, the weapon's rate of fire is increased by +(BS bonus / 3), and its recoil is doubled. While the wearer's weapon has 5 or more base rate of fire, hit chance of the wearer's burst attacks is increased by +(3 x BS bonus)% and recoil is negated.

Accessory Type: cloak

Must Not Have: Adeptus Astartes Equipment

TERRORAX SLAYER

weaponSolid

This rifle's deadeye shot costs +1 AP more and deals triple damage against large targets (size 2X2 cells and larger).

Damage: 30-45

Damage Type: Piercing (Physical Damage)

Type: Solid

Armor Pen: 35%

Rate of Fire: 1

Range: 15-15

Max Ammo: 5

Must Not Have: Adeptus Astartes Equipment, Drukhari Equipment, Aeldari Equipment

TESLA RING

accessoryring

A ring weapon that fires a single tesla shot. Can only be used once per combat. This attack deals (from 25 to 35) damage and has 30% armour penetration.

Accessory Type: ring

THE ASHEN BREATH

weaponMelta/Eldar

Dodge Reduc +20%.

Damage: 20-30

Damage Type: Thermal (Energy Damage)

Type: Melta/Eldar

Armor Pen: 40%

Rate of Fire: 1

Range: 8-16

Max Ammo: 3

THE DARK MARCHESA

weaponPlasma

A cogni-weapon inhabited by a bloodthirsty machine spirit famous for its ferocity and fondness for slaughter. This plasma rifle never overheats.

Damage: 15-20

Damage Type: Thermal (Energy Damage)

Type: Plasma

Armor Pen: 45%

Rate of Fire: 1

Range: 10-20

Max Ammo: 16

Recoil: 30

Prerequisites: Plasma Weapon Proficiency, Adeptus Astartes Equipment, Drukhari Equipment, Aeldari Equipment

THE EXPLODER

weaponFlame

Whenever the wielder kills a target with this hand flamer, the target explodes, dealing (enemy's TGH bonus / 3) fire damage to all creatures in a 2-cell radius and applies burning (9).

Damage: 19-28

Damage Type: Fire (Energy Damage)

Type: Flame

Armor Pen: 5%

Rate of Fire: 1

Range: 2-4

Max Ammo: 6

Prerequisites: Flame Weapon Proficiency

THE HAND OF AVOLIUS

accessorygloves

After a successful attack, these gauntlets grant the wearer a 50% chance to inflict the bleeding effect on enemies that fail a Toughness test. If the wearer has Dogmatic - Adherent, the test is made with a -20 penalty.

Accessory Type: gloves

Prerequisites: Foulstone

THE LAST FLASH

accessoryamulet

Whenever the wearer is the target of an attack of opportunity, the attacker becomes blinded for 1 turn.

Accessory Type: amulet

THE PRINCESS OF EFREET

accessoryamulet

If the wearer is a Cold Trader, they gain +FEL bonus to all skills.

Accessory Type: amulet

THE PYRE

weaponFlame/Astartes

Has no effect

Damage: 40-60

Damage Type: Fire (Energy Damage)

Type: Flame/Astartes

Armor Pen: 20%

Rate of Fire: 1

Range: 3-3

Max Ammo: 10

Prerequisites: Flame Weapon Proficiency, Adeptus Astartes Equipment

THE RIPPER

weaponSolid

Solid projectile weapons have an increased (+50%) overpenetrationetration.

Damage: 4-6

Damage Type: Piercing (Physical Damage)

Type: Solid

Armor Pen: 10%

Rate of Fire: 8

Range: 8-16

Max Ammo: 24

Recoil: 15

THE ROAR

weaponExotic/Solid

Additional hit chance: 10%. Targets hit by this rifle are forced to move 2 cells away from the shooter.

Damage: 15-23

Damage Type: Exotic (Damage)

Type: Exotic/Solid

Armor Pen: 40%

Rate of Fire: 1

Range: 18-36

Max Ammo: 5

Recoil: 10

THE VIAL OF FALSTOW

accessoryamulet

At the start of combat, the wearer gains MP equal to their resolve. The wearer can't be slowed. If the wearer has Dogmatic - Votary, they gain +2 resolve for each rank in Dogmatic and cannot be immobilised.

Accessory Type: amulet

THEODORA'S ROSARY

accessoryring

The wearer gains a +10 bonus to Commerce and Lore (Imperium).

Accessory Type: ring

THEY SHALL WEEP

weaponBolt

Each shot with this bolter deals an additional +(5 X BS bonus) rending damage with 40% armour penetration to all characters adjacent to the target.

Damage: 27-41

Damage Type: Impact (Physical Damage)

Type: Bolt

Armor Pen: 25%

Rate of Fire: 4

Range: 12-24

Max Ammo: 14

Recoil: 25

Prerequisites: Bolter Weapon Proficiency

Must Not Have: Adeptus Astartes Equipment, Drukhari Equipment, Aeldari Equipment

THRICE-PIONEER'S BRACERS

accessorygloves

Every time the wearer deals damage, the target's Weapon Skill and Ballistic Skill is reduced by -5 for 2 rounds. Stacks up to 6 times.

Accessory Type: gloves

Prerequisites: Eurac V

TOME OF EXCESS

accessoryring

Grants +10 to Lore (Warp), but the wielder suffers +(Lore (Warp) / 3)% more damage from psychic and Navigator powers.

Accessory Type: ring

TORMENT BRACELETS

accessorygloves

If the wearer deals damage, their enemies suffer 1-3 Rending damage (with armour penetration of 10%) for each cell the enemy has moved during the wearer's turn. Heretical - Adherent: the enemies suffer 1-6 warp damage instead.

Accessory Type: gloves

Prerequisites: Kasballica Rep 3

TOXIC FLAMER

weaponFlame

This flamer's attacks also inflict toxin at the same level as burning is inflicted.

Damage: 35-52

Damage Type: Fire (Energy Damage)

Type: Flame

Armor Pen: 0%

Rate of Fire: 1

Range: 3-7

Max Ammo: 6

Prerequisites: Flame Weapon Proficiency

Must Not Have: Adeptus Astartes Equipment, Drukhari Equipment, Aeldari Equipment

TRACKING BOOTS

accessoryboots

Whenever the wearer's Hot on the Trail extra turn is triggered, the wearer gains + 1 AP and +AGI bonus MP for this extra turn.

Accessory Type: boots

TRAITOR'S RING

accessoryring

A ring weapon that fires a single liquefier shot. Can only be used once per combat. Contaminates a 3-cell radius area, which inflicts 10 toxic damage and applies melting every turn.

Accessory Type: ring

TRAMPLED CULT BANNER

accessoryring

Enemies that are targeted by the wearer's psychic abilities must pass a Willpower resistance test with a -15 penalty or suffer bleeding (10) and blinded.

Accessory Type: ring

TRANSONIC EMITTER

accessoryring

Whenever the wearer attacks any target in a 5-cell radius around them with a ranged weapon, this attack deals (10 + armour penetration / 3)% more damage.

Accessory Type: ring

TRAPPER'S FURS

accessorycloak

Each time the wearer deals damage to an enemy with a ranged attack from a range of 5 cells or further, the wearer becomes the highest priority target for this enemy until the wearer's next turn.

Accessory Type: cloak

Must Not Have: Adeptus Astartes Equipment

TRIUMPH OF THE STALWART

weaponFlame/Astartes

12 Burning. When attacking xenos and daemons with this flamer, the power of burning inflicted by its attacks is increased by +20.

Damage: 50-75

Damage Type: Fire (Energy Damage)

Type: Flame/Astartes

Armor Pen: 15%

Rate of Fire: 1

Range: 3-7

Max Ammo: 10

Prerequisites: Flame Weapon Proficiency, Adeptus Astartes Equipment

TROPHY LASGUN

weaponLas

Laser weapons are effective against targets in cover and targets with high dodge.

Damage: 10-14

Damage Type: Thermal (Energy Damage)

Type: Las

Armor Pen: 20%

Rate of Fire: 3

Range: 10-10

Max Ammo: 30

Recoil: 10

TYRANT

weaponExotic

Dodge reduction: 30. This pistol inflicts burning (10), bleeding (10), and toxin (10) on its targets.

Damage: 30-45

Damage Type: Exotic (Damage)

Type: Exotic

Armor Pen: 30%

Rate of Fire: 1

Range: 5-10

Max Ammo: 5

Recoil: 10

UNDYING RAGE

accessorygloves

Each melee attack performed by the wearer increases their armour by AGI bonus% until the start of their next turn.

Accessory Type: gloves

Prerequisites: Drukhari Equipment

UNFADING VALOUR

weaponBolt

This Godwyn-De'az pattern bolter was given to Sister Argenta on the day she took her vows to join the Order of the Martyred Lady. Unfortunately, despite its illustrious name, the gleam of its metal has dulled after years of travel and encounters with horrors untold, and the sacred prayers engraved on the barrel have been worn smooth in places. With every shot it fires, another spark goes out in the halo of sanctity that surrounds this noble weapon.

Damage: 6-10

Type: Bolt

Armor Pen: 15%

Rate of Fire: 4

Range: 12-24

Max Ammo: 14

Prerequisites: Bolter Weapon Proficiency, Adeptus Astartes Equipment, Drukhari Equipment, Aeldari Equipment

UNHALLOWED BELLOW

weaponBolt

A successful hit with this weapon randomly applies one of the following negative effects: bleeding, toxin, burning, perplexed, staggered, blinded, fatigued, immobilised.

Damage: 10-15

Damage Type: Impact (Physical Damage)

Type: Bolt

Armor Pen: 25%

Rate of Fire: 8

Range: 12-12

Max Ammo: 96

Recoil: 40

Prerequisites: Strength 60, Heretical - Follower, Bolter Weapon Proficiency

Must Not Have: Adeptus Astartes Equipment, Drukhari Equipment, Aeldari Equipment

UNHOLY RELICS

accessoryamulet

This amulet grants the wielder a +20 bonus to Coercion and a -5 penalty to Intelligence.

Accessory Type: amulet

UNHOLY SHARD

accessoryamulet

This amulet grants its wearer +50% resistance to toxic damage. If the wearer has Heretical - Votary, they also heal (1 wound per Heretical rank) each time they suffer toxic damage.

Accessory Type: amulet

Prerequisites: Heretical - Votary

UNSHAKEABLE TENET

weaponBolt

The wielder of this bolter has a 10% chance to regain +1 AP after a successful hit. If AP was regained this way for the first time this turn, this attack has no cooldown.

Damage: 27-41

Damage Type: Impact (Physical Damage)

Type: Bolt

Armor Pen: 25%

Rate of Fire: 4

Range: 12-12

Max Ammo: 14

Recoil: 25

Prerequisites: Bolter Weapon Proficiency

Must Not Have: Adeptus Astartes Equipment, Drukhari Equipment, Aeldari Equipment

UNSTABLE FLAMER

weaponFlame

2AP "AoE" shot set both enemies on fire additional (10) total (20)and wielder on fire for 10.

Damage: 12-18

Damage Type: Fire (Energy Damage)

Type: Flame

Armor Pen: 5%

Rate of Fire: 1

Range: 3-7

Max Ammo: 6

Prerequisites: Flame Weapon Proficiency

UNTUNING COMBI-TOOL

accessoryring

This item grants its owner a +25 bonus to Tech-Use. If the owner has medium or heavy armour equipped, at the start of their first turn in combat, they gain +(Tech-Use / 10)% armour.

Accessory Type: ring

UNYIELDING VANGUARD BOOTS

accessoryboots

All allies in a 2-cell radius around the wearer gain a +40% bonus to resolve from the Unyielding Beacon ability instead of the original bonus.

Accessory Type: boots

UPGRADED SHURIKEN PISTOL

weaponAeldari

Has no effect

Damage: 11-15

Damage Type: Impact (Physical Damage)

Type: Aeldari

Armor Pen: 15%

Rate of Fire: 7

Range: 6-12

Max Ammo: 18

Recoil: 5

Prerequisites: Aeldari Weapon Proficiency, Drukhari Weapon Proficiency

VENOM CHAINMAIL

armormedium chest armor

The wearer's attacks of oportunity deal an additional +10 toxic damage. If the wearer was attacked with an attack of opportunity, the attacker also suffers toxic damage. Base armour property: +15% armour against ranged attacks.

Armor: 55%

Dodge Penalty: 0.75

Dodge Chance: 15%

Armor Damage Reduction: 45%

Must Not Have: Adeptus Astartes Equipment, Aeldari Equipment, Drukhari Equipment

VID-CAPTURE RELAY

accessoryring

Whenever the wearer's ally under the effect of the Joint Analysis ability hits a target with an exploit, the wearer gains +5 Perception.

Accessory Type: ring

VIGILANCE

accessoryring

A marvellous compact weapon in the form of a ring that allows the wearer to use Melta Scorching (area attack) once per combat. Melta Scorching (Area Attack): 10-14 damage 50% armour penetration 8 range

Accessory Type: ring

VIOLENT SPLINTER CANNON

weaponExotic/Drukhari

Toxin: 10 base damage.

Damage: 8-12

Damage Type: Toxic (Energy Damage)

Type: Exotic/Drukhari

Armor Pen: 20%

Rate of Fire: 8

Range: 8-16

Max Ammo: 96

Recoil: 50

Prerequisites: Drukhari Weapon Proficiency, Strength: 60

VIRTUOUS VINDICATION

weaponMelta

On hit, targets must perform a toughness resistance test with a +10 bonus. If they fail, they suffer burning (24) and melting. Additionally, they are stunned for 1 turn.

Damage: 35-50

Damage Type: Thermal (Energy Damage)

Type: Melta

Armor Pen: 80%

Rate of Fire: 1

Range: 4-8

Max Ammo: 3

Prerequisites: Melta Weapon Proficiency

VOID VETERAN BOOTS

accessoryboots

Whenever the wearer kills an enemy with their melee attack, they immediately gain +1 use of Charge costing 0 AP (even if they do not have this ability).

Accessory Type: boots

VOIDBORN'S PRIDE

accessoryring

Whenever the wearer kills an enemy, their Medicae increases by + until the end of combat. Stacks.

Accessory Type: ring

VOLITION INHIBITOR

accessoryring

When the wearer uses Controlled Shot, any enemies adjacent to the wearer's allies suffer a -30% penalty to dodge against the wearer's next attack.

Accessory Type: ring

VOLTAGHEIST FIELD EMITTER

accessorycloak

The wearer suffers -(2 x (5 + INT bonus))% less impact and energy damage. When the wearer suffers impact or energy damage, the attacking enemy suffers (5 + wearer's INT bonus) power damage.

Accessory Type: cloak

Must Not Have: Adeptus Astartes Equipment

VON VALANCIUS CLOAK

accessorycloak

While the wearer is at full wounds, they gain +5 to all characteristics.

Accessory Type: cloak

Must Not Have: Adeptus Astartes Equipment

VORTEX PENDANT

accessoryamulet

The wearer gains +5 Willpower each time their abilities affect an ally. This effect remains until the end of combat. Stacks.

Accessory Type: amulet

WANDERER'S PORTENT

weaponLas

This rifle can only perform deadeye shot attacks. Whenever the wielder scores a critical hit with a single- shot attack, they gain an additional attack this turn.

Damage: 35-50

Damage Type: Thermal (Energy Damage)

Type: Las

Armor Pen: 20%

Rate of Fire: 1

Range: 18-18

Max Ammo: 10

Prerequisites: The Children of Asuryan

WARLORD'S AMULET

accessoryamulet

Grants +wearer's INT bonus% dodge to the wearer and their allies.

Accessory Type: amulet

WARMONGER BOOTS

accessoryboots

Whenever the wearer kills 2 or more enemies with a single attack, the attack doesn't spend all of the wearer's MP.

Accessory Type: boots

WARP CONDUCTOR GLOVES

accessorygloves

After triggering a psychic phenomena or perils of the warp: Wearer's psy rating is increased by +1 until the end of combat. Wearer gains momentum and temporary wounds equal to their resolve. Can only be equipped by an unsanctioned psyker.

Accessory Type: gloves

Prerequisites: Idira Quest

WARP REFLEX RING

accessoryring

After triggering a psychic phenomenon or perils of the warp, the wearer immediately gains an extra turn with 0 MP and (psy rating / 2) (minimum 1) AP.

Accessory Type: ring

WARP SURGE BROOCH

accessoryring

On the first round of combat, the wearer gains a number of additional attacks equal to their psy rating.

Accessory Type: ring

WEAR-RESISTANT BOOTS

accessoryboots

Grant +5 Agility and +XX% dodge against attacks of opportunity.

Accessory Type: boots

WEBBER

weaponWebber

Immobilising Shot, AGI check. End of turn AGI check or deal direct dmg = Target AGI bonus.

Damage: 6-8

Damage Type: Exotic (Damage)

Type: Webber

Armor Pen: 0%

Rate of Fire: 1

Range: 5-10

Max Ammo: 8

Recoil: 10

WELL-MAINTAINED LASGUN

weaponLas

Laser weapons are effective against targets in cover and targets with high dodge.

Damage: 6-8

Damage Type: Thermal (Energy Damage)

Type: Las

Armor Pen: 5%

Rate of Fire: 4

Range: 10-10

Max Ammo: 40

Recoil: 15

WELL-MAINTAINED SNIPER RIFLE

weaponSolid

Has no effect

Damage: 12-17

Damage Type: Piercing (Physical Damage)

Type: Solid

Armor Pen: 15%

Rate of Fire: 1

Range: 15-15

Max Ammo: 5

WELL-MAINTAINED STUB REVOLVER

weaponSolid

Has no effect

Damage: 7-12

Damage Type: Piercing (Physical Damage)

Type: Solid

Armor Pen: 15%

Rate of Fire: 2

Range: 6-6

Max Ammo: 6

Recoil: 15

WELL-MAINTAINED WEBBER

weaponWebber

Has no effect

Damage: 17-25

Damage Type: Exotic (Damage)

Type: Webber

Armor Pen: 0%

Rate of Fire: 1

Range: 5-10

Max Ammo: 8

Recoil: 10

WHITE SIGNET OF THE INQUISITION

accessoryring

The wearer gains +15 Persuasion and the Inquisitor's Command ability that can be used once per combat. Inquisitor's Command grants: +20 momentum Burning, bleeding and toxin effects are removed from all allies in a 5-cell radius All allies in a 5-cell radius gain +(wearer's Persuasion / 7) temporary wounds

Accessory Type: ring

WINDRUNNER BOOTS

accessoryboots

Whenever an enemy moves to a cell adjacent to the wearer for the first time in round, the wearer immediately gains an extra turn with 3 MP and 0 AP. The wearer does not provoke attacks of opportunity during this turn.

Accessory Type: boots

WITHERING SHARD

accessoryamulet

The wearer's Strength, Toughness, and Agility are decreased by -15. The wearer can use heroic acts at 125 momentum instead of 175 and desperate measures at +50 momentum higher (capped at 100 momentum). The wearer is considered as having Heretical - Adherent if they do not yet have it.

Accessory Type: amulet

WOLF PELT CLOAK

accessorycloak

Grants +10% armour. As long as the wearer has performed both melee and ranged attacks this turn, every enemy in a 5-cell radius that is smaller than the wearer suffers +1 stack of perplexed. Stacks.

Accessory Type: cloak

Must Not Have: Adeptus Astartes Equipment

WOLF TOOTH NECKLACE

accessoryamulet

The wearer gains +15 Weapon Skill and Ballistic Skill while they have 85% wounds or more.

Accessory Type: amulet

WOLFSKIN

armorheavy chest armor

Base armour property: +20 Strength

Armor: 65%

Armor Deflection: 6

Dodge Penalty: 0.75

Dodge Chance: 15%

Armor Damage Reduction: 55%

Prerequisites: Adeptus Astartes Equipment, Power Armour Proficiency

WRAITHBONE NECKLACE

accessoryamulet

Grants +10 Agility and Perception.

Accessory Type: amulet

Prerequisites (Any): Asuryani Equipment, Drukhari Equipment

WRATHFUL MASK

accessoryhelmet

The wearer gains +10 Coercion. The wearer's incoming damage is reduced by -6% if the attacker does not have melee superiority.

Accessory Type: helmet

WYCH ARMOUR

armorlight chest armor

Has no effect

Armor: 25%

Prerequisites: Drukhari Equipment

XENO EMITTER

accessorycloak

Whenever the wearer inflicts burning on an enemy, this effect gains +6 additional levels. This enemy also gains the psy dampening effect until the wearer's next turn.

Accessory Type: cloak

Must Not Have: Adeptus Astartes Equipment

XENO MESH

armormedium chest armor

Base armour property: +10% armour against xenos enemies.

Armor: 45%

Dodge Penalty: 0.75

Dodge Chance: 15%

Armor Damage Reduction: 35%

Must Not Have: Adeptus Astartes Equipment, Aeldari Equipment, Drukhari Equipment

XENOHIDE GLOVES

accessorygloves

Grants the wearer +10% parry and +10% area attack damage.

Accessory Type: gloves

Prerequisites: Spyre Peak

XENOPELT CLOAK

accessorycloak

The wearer receives -5 less damage from critical hits. The wearer gains +10 Coercion.

Accessory Type: cloak

Must Not Have: Adeptus Astartes Equipment

YNNEALITH

weaponLas/Aeldari

Dodge reduction against Drukhari and Aeldari is increased by +40%.

Damage: 25-28

Damage Type: Thermal (Energy Damage)

Type: Las/Aeldari

Armor Pen: 30%

Rate of Fire: 1

Range: 18-18

Max Ammo: 10

Prerequisites: Aeldari Weapon Proficiency

YRLIET'S CHARM

accessoryamulet

The wearer gains the In My Sights ability that costs 0 AP and provides additional armour penetration equal to the wearer's Perception and additional dodge reduction equal to the wearer's Ballistic Skill. The wearer also gains Aeldari Weapon Proficiency.

Accessory Type: amulet

ZEALOT CLOAK

accessorycloak

When the wearer hits an ally with an area attack, the wearer gains +1 stack of the zealot effect until the end of combat. Zealot: the wearer deals +10% damage with their area attacks for each stack of the zealot effect.

Accessory Type: cloak