Equipment Browser
Search and filter Rogue Trader weapons, armor, and accessories.
735 items
[ARMOURY WORLD ORIGIN] MALLEUS BODYGLOVE
armorlight chest armorBase armour property: +15% dodge against xenos enemies. World property: +10% hit chance.
Armor: 40%
Must Not Have: Adeptus Astartes Equipment, Aeldari Equipment, Drukhari Equipment
[BLACK HEART KABAL ORIGIN] KABALITE ARMOUR
armorlight chest armorBase armour property: +15% dodge if the wielder's Agility is more than 70. World property: immune to burning, toxin, and bleeding.
Armor: 40%
Prerequisites: Drukhari Equipment
[CIVITAS PATTERN] AUTOGUN
weaponSolid50% overpenetration.
Damage: 5-8
Damage Type: Piercing (Physical Damage)
Type: Solid
Armor Pen: 5%
Rate of Fire: 7
Range: 12-24
Max Ammo: 24
Recoil: 15
[CRAFTWORLD WORLD ORIGIN] AELDARI GUARDIAN MESH ARMOUR
armormedium chest armorBase armour property: +15% armour if the wearer's Agility is more than 80. World property: +15 Agility
Armor: 65%
Dodge Penalty: 0.75
Dodge Chance: 15%
Armor Damage Reduction: 55%
Prerequisites: Aeldari Equipment
[DAEMON WORLD ORIGIN] CHAOS ENFORCER CARAPACE
armormedium chest armorBase armour property: +20% armour against daemons. World property: +10% armour penetration.
Armor: 65%
Dodge Penalty: 0.75
Dodge Chance: 15%
Armor Damage Reduction: 55%
Prerequisites: Heretical - Follower
Must Not Have: Adeptus Astartes Equipment, Aeldari Equipment, Drukhari Equipment
[DEATH WORLD ORIGIN] ARMOURED BODYGLOVE
armorlight chest armorBase armour property: +10% dodge against ranged attacks. World property: + 2MP.
Armor: 40%
Must Not Have: Adeptus Astartes Equipment, Aeldari Equipment, Drukhari Equipment
[DEATH WORLD ORIGIN] ENFORCER LIGHT CARAPACE
armorlight chest armorBase armour property: +10% dodge against human enemies. World property: +10 Agility.
Armor: 38%
Must Not Have: Adeptus Astartes Equipment, Aeldari Equipment, Drukhari Equipment
[DEATH WORLD ORIGIN] LIGHT FLAK ARMOUR
armorlight chest armorBase armour property: +10% parry chance against melee attacks. World property: +5 Agility.
Armor: 15%
Must Not Have: Adeptus Astartes Equipment, Aeldari Equipment, Drukhari Equipment
[DRUSUS PRIME PATTERN] SHOTGUN
weaponSolidShotguns knock enemies back when shot at effective range.
Damage: 21-24
Damage Type: Piercing (Physical Damage)
Type: Solid
Armor Pen: 20%
Rate of Fire: 1
Range: 3-6
Max Ammo: 8
[FORTRESS WORLD ORIGIN] CHAOS LIGHT ENFORCER CARAPACE
armorlight chest armorBase armour property: +20 dodge against daemons. World property: +15 Toughness
Armor: 45%
Prerequisites: Heretical - Follower
Must Not Have: Adeptus Astartes Equipment, Aeldari Equipment, Drukhari Equipment
[FORTRESS WORLD ORIGIN] HEAVY XENOMESH
armorheavy chest armorBase armour property: +2 deflection against non-human enemies.
Armor: 60%
Armor Deflection: 4
Dodge Penalty: 0.5
Dodge Chance: 7%
Armor Damage Reduction: 55%
Prerequisites: Heavy Armour Proficiency
[FORTRESS WORLD ORIGIN] MESH VEST
armormedium chest armorBase armour property: +5% armour against ranged attacks. World property: +5% Toughness.
Armor: 30%
Dodge Penalty: 0.75
Dodge Chance: 15%
Armor Damage Reduction: 20%
Prerequisites: Heretical - Follower
Must Not Have: Adeptus Astartes Equipment, Aeldari Equipment, Drukhari Equipment
[FORTRESS WORLD ORIGIN] TEMPESTUS CARAPACE
armorheavy chest armorBase armour property: +2 deflection against ranged attack.
Armor: 55%
Armor Deflection: 3
Dodge Penalty: 0.5
Dodge Chance: 7%
Armor Damage Reduction: 50%
Prerequisites: Heavy Armour Proficiency
[HIVE WORLD ORIGIN] VOIDSMEN ARMOUR
armormedium chest armorBase armour property: +15% armour against human enemies.
Armor: 65%
Dodge Penalty: 0.75
Dodge Chance: 15%
Armor Damage Reduction: 55%
Must Not Have: Adeptus Astartes Equipment, Aeldari Equipment, Drukhari Equipment
[LD-PATTERN] AUTOGUN
weaponSolidSolid projectile weapons have an increased (+50%) overpenetrationetration.
Damage: 6-10
Damage Type: Piercing (Physical Damage)
Type: Solid
Armor Pen: 10%
Rate of Fire: 8
Range: 8-8
Max Ammo: 24
Recoil: 15
[MARS-PATTERN] ASTARTES FLAMER
weaponFlame/Astartes12 Burning.
Damage: 40-55
Damage Type: Fire (Energy Damage)
Type: Flame/Astartes
Armor Pen: 10%
Rate of Fire: 1
Range: 3-7
Max Ammo: 8
Prerequisites: Flame Weapon Proficiency, Adeptus Astartes Equipment
[MARS-PATTERN] BOLT PISTOL
weaponBoltHas no effect
Damage: 18-27
Damage Type: Impact (Physical Damage)
Type: Bolt
Armor Pen: 20%
Rate of Fire: 4
Range: 6-12
Max Ammo: 4
Recoil: 20
Prerequisites: Bolter Weapon Proficiency
Must Not Have: Adeptus Astartes Equipment, Drukhari Equipment, Aeldari Equipment
[MARS-PATTERN] COMBAT SHOTGUN
weaponSolidShotguns knock enemies back when shot at effective range.
Damage: 18-24
Damage Type: Piercing (Physical Damage)
Type: Solid
Armor Pen: 10%
Rate of Fire: 1
Range: 3-6
Max Ammo: 8
Must Not Have: Adeptus Astartes Equipment, Drukhari Equipment, Aeldari Equipment
[MARS-PATTERN] FLAMER
weaponFlameHas no effect
Damage: 29-44
Damage Type: Fire (Energy Damage)
Type: Flame
Armor Pen: 5%
Rate of Fire: 1
Range: 6-6
Max Ammo: 6
Prerequisites: Flame Weapon Proficiency
Must Not Have: Adeptus Astartes Equipment, Drukhari Equipment, Aeldari Equipment
[MARS-PATTERN] HAND FLAMER
weaponFlame15 Burning.
Damage: 27-40
Damage Type: Fire (Energy Damage)
Type: Flame
Armor Pen: 5%
Rate of Fire: 1
Range: 2-4
Max Ammo: 6
Prerequisites: Flame Weapon Proficiency
Must Not Have: Adeptus Astartes Equipment, Drukhari Equipment, Aeldari Equipment
[MARS-PATTERN] HOT SHOT LASPISTOL
weaponLasLaser weapons are effective against targets in cover and targets with high dodge.
Damage: 15-25
Damage Type: Thermal (Energy Damage)
Type: Las
Armor Pen: 35%
Rate of Fire: 4
Range: 6-12
Max Ammo: 20
Recoil: 5
Must Not Have: Adeptus Astartes Equipment, Drukhari Equipment, Aeldari Equipment
[MARS-PATTERN] LASGUN
weaponLasLaser weapons are effective against targets in cover and targets with high dodge.
Damage: 10-14
Damage Type: Thermal (Energy Damage)
Type: Las
Armor Pen: 10%
Rate of Fire: 4
Range: 10-10
Max Ammo: 40
Recoil: 10
Must Not Have: Adeptus Astartes Equipment, Drukhari Equipment, Aeldari Equipment
[MARS-PATTERN] MELTAGUN
weaponMeltaHas no effect
Damage: 30-46
Damage Type: Thermal (Energy Damage)
Type: Melta
Armor Pen: 85%
Rate of Fire: 1
Range: 3-6
Max Ammo: 4
Prerequisites: Melta Weapon Proficiency
Must Not Have: Adeptus Astartes Equipment, Drukhari Equipment, Aeldari Equipment
[MARS-PATTERN] PLASMA GUN
weaponPlasmaHas no effect
Damage: 30-40
Damage Type: Thermal (Energy Damage)
Type: Plasma
Armor Pen: 40%
Rate of Fire: 1
Range: 10-10
Max Ammo: 16
Recoil: 30
Prerequisites: Plasma Weapon Proficiency, Heretical - Follower
Must Not Have: Adeptus Astartes Equipment, Drukhari Equipment, Aeldari Equipment
[MEZOA-PATTERN] ARC RIFLE
weaponExoticWhen you hit the target with an arc rifle, you also attack any enemies within 2 cells of the target.
Damage: 13-20
Damage Type: Piercing (Physical Damage)
Type: Exotic
Armor Pen: 30%
Rate of Fire: 1
Range: 9-18
Max Ammo: 4
Recoil: 10
Must Not Have: Adeptus Astartes Equipment, Drukhari Equipment, Aeldari Equipment
[MEZOA-PATTERN] ASTARTES BOLT PISTOL
weaponBoltHas no effect
Damage: 20-30
Damage Type: Impact (Physical Damage)
Type: Bolt
Armor Pen: 20%
Rate of Fire: 4
Range: 10-20
Max Ammo: 24
Recoil: 30
Prerequisites: Adeptus Astartes Equipment
[MEZOA-PATTERN] AUTOGUN
weaponSolidSolid projectile weapons have an increased (+50%) overpenetrationetration.
Damage: 3-5
Damage Type: Piercing (Physical Damage)
Type: Solid
Armor Pen: 10%
Rate of Fire: 6
Range: 8-8
Max Ammo: 24
Must Not Have: Adeptus Astartes Equipment, Drukhari Equipment, Aeldari Equipment
[MEZOA-PATTERN] AUTOPISTOL
weaponSolidSolid projectile weapons have an increased (+50%) overpenetrationetration.
Damage: 6-10
Damage Type: Piercing (Physical Damage)
Type: Solid
Armor Pen: 5%
Rate of Fire: 6
Range: 7-7
Max Ammo: 12
Recoil: 15
[MEZOA-PATTERN] BOLT PISTOL
weaponBoltHas no effect
Damage: 8-12
Damage Type: Impact (Physical Damage)
Type: Bolt
Armor Pen: 15%
Rate of Fire: 4
Range: 6-12
Max Ammo: 4
Recoil: 20
Prerequisites: Bolter Weapon Proficiency
Must Not Have: Adeptus Astartes Equipment, Drukhari Equipment, Aeldari Equipment
[MEZOA-PATTERN] HAND FLAMER
weaponFlame10 Burning.
Damage: 13-21
Damage Type: Thermal (Energy Damage)
Type: Flame
Armor Pen: 5%
Rate of Fire: 1
Range: 2-4
Max Ammo: 6
Prerequisites: Flame Weapon Proficiency
Must Not Have: Adeptus Astartes Equipment, Drukhari Equipment, Aeldari Equipment
[MEZOA-PATTERN] HEXRIFLE
weaponDrukhariWhen this shot hits, it poisons the target with a viral toxin for 3 rounds if the enemy fails a Toughness resistance test.
Damage: 18-28
Damage Type: Impact (Physical Damage)
Type: Drukhari
Armor Pen: 20%
Rate of Fire: 1
Range: 15-30
Max Ammo: 5
Recoil: 10
Prerequisites: Drukhari Weapon Proficiency
[MEZOA-PATTERN] INFERNO PISTOL
weaponMeltaHas no effect
Damage: 30-40
Damage Type: Thermal (Energy Damage)
Type: Melta
Armor Pen: 60%
Rate of Fire: 1
Range: 4-4
Max Ammo: 6
Prerequisites: Melta Weapon Proficiency
Must Not Have: Adeptus Astartes Equipment, Drukhari Equipment, Aeldari Equipment
[MEZOA-PATTERN] LASGUN
weaponLasDodge reduction 30. Laser weapons are effective against targets in cover and targets with high dodge.
Damage: 14-21
Damage Type: Thermal (Energy Damage)
Type: Las
Armor Pen: 20%
Rate of Fire: 4
Range: 10-20
Max Ammo: 40
Recoil: 10
Must Not Have: Adeptus Astartes Equipment, Drukhari Equipment, Aeldari Equipment
[MEZOA-PATTERN] LONG RIFLE
weaponLasLaser weapons are effective against targets in cover and targets with high dodge.
Damage: 22-32
Damage Type: Thermal (Energy Damage)
Type: Las
Armor Pen: 20%
Rate of Fire: 1
Range: 18-18
Max Ammo: 10
Prerequisites: Aeldari Weapon Proficiency
[MEZOA-PATTERN] PLASMA GUN
weaponPlasmaHas no effect
Damage: 20-35
Damage Type: Thermal (Energy Damage)
Type: Plasma
Armor Pen: 55%
Rate of Fire: 1
Range: 10-20
Max Ammo: 16
Recoil: 30
Prerequisites: Plasma Weapon Proficiency
Must Not Have: Adeptus Astartes Equipment, Drukhari Equipment, Aeldari Equipment
[MEZOA-PATTERN] SNIPER RIFLE
weaponSolidHit Chance +30%. Dodge Reduc +10%.
Damage: 20-30
Damage Type: Piercing (Physical Damage)
Type: Solid
Armor Pen: 20%
Rate of Fire: 1
Range: 18-36
Max Ammo: 5
[ORTHLACK-PATTERN] AUTOGUN
weaponSolid100% overpenetration.
Damage: 4-6
Damage Type: Piercing (Physical Damage)
Type: Solid
Armor Pen: 10%
Rate of Fire: 8
Range: 8-16
Max Ammo: 32
Recoil: 15
[ORTHLACK-PATTERN] STUB REVOLVER
weaponSolidHas no effect
Damage: 10-14
Damage Type: Piercing (Physical Damage)
Type: Solid
Armor Pen: 15%
Rate of Fire: 3
Range: 4-8
Max Ammo: 8
Recoil: 15
[REAVING TEMPEST KABAL ORIGIN] INCUBUS ARMOUR
armormedium chest armorBase armour property: +15% armour against ranged attacks. World property: +2 MP.
Armor: 55%
Dodge Penalty: 0.75
Dodge Chance: 15%
Armor Damage Reduction: 45%
Prerequisites: Drukhari Equipment
[RETOBI-PATTERN] AUTOPISTOL
weaponSolidSolid projectile weapons have an increased (+50%) overpenetrationetration.
Damage: 4-6
Damage Type: Piercing (Physical Damage)
Type: Solid
Armor Pen: 10%
Rate of Fire: 6
Range: 3-12
Max Ammo: 12
Recoil: 15
Must Not Have: Adeptus Astartes Equipment, Drukhari Equipment, Aeldari Equipment
[RETOBI-PATTERN] BOLTER
weaponBoltHas no effect
Damage: 10-16
Damage Type: Impact (Physical Damage)
Type: Bolt
Armor Pen: 15%
Rate of Fire: 4
Range: 12-24
Max Ammo: 16
Recoil: 25
Prerequisites: Bolter Weapon Proficiency
[RETOBI-PATTERN] FOEHAMMER
weaponSolidShotguns knock enemies back when shot at effective range.
Damage: 11-21
Damage Type: Piercing (Physical Damage)
Type: Solid
Armor Pen: 10%
Rate of Fire: 1
Range: 3-3
Max Ammo: 6
Must Not Have: Adeptus Astartes Equipment, Drukhari Equipment, Aeldari Equipment
[RETOBI-PATTERN] HOT SHOT LASGUN
weaponLasLaser weapons are effective against targets in cover and targets with high dodge.
Damage: 8-10
Damage Type: Thermal (Energy Damage)
Type: Las
Armor Pen: 25%
Rate of Fire: 4
Range: 8-8
Max Ammo: 40
Recoil: 10
Must Not Have: Adeptus Astartes Equipment, Drukhari Equipment, Aeldari Equipment
[RETOBI-PATTERN] LASGUN
weaponLasLaser weapons are effective against targets in cover and targets with high dodge.
Damage: 6-8
Damage Type: Thermal (Energy Damage)
Type: Las
Armor Pen: 0%
Rate of Fire: 4
Range: 10-10
Max Ammo: 40
Recoil: 10
Must Not Have: Adeptus Astartes Equipment, Drukhari Equipment, Aeldari Equipment
[RETOBI-PATTERN] LASPISTOL
weaponLasLaser weapons are effective against targets in cover and targets with high dodge.
Damage: 6-10
Damage Type: Thermal (Energy Damage)
Type: Las
Armor Pen: 5%
Rate of Fire: 3
Range: 5-5
Max Ammo: 20
Recoil: 10
Must Not Have: Adeptus Astartes Equipment, Drukhari Equipment, Aeldari Equipment
[RETOBI-PATTERN] PLASMA GUN
weaponPlasmaHas no effect
Damage: 23-32
Damage Type: Thermal (Energy Damage)
Type: Plasma
Armor Pen: 50%
Rate of Fire: 1
Range: 10-20
Max Ammo: 16
Recoil: 30
Prerequisites: Plasma Weapon Proficiency
Must Not Have: Adeptus Astartes Equipment, Drukhari Equipment, Aeldari Equipment
[RETOBI-PATTERN] PLASMA PISTOL
weaponPlasmaHas no effect
Damage: 15-19
Damage Type: Thermal (Energy Damage)
Type: Plasma
Armor Pen: 40%
Rate of Fire: 1
Range: 8-16
Max Ammo: 16
Prerequisites: Plasma Weapon Proficiency
Must Not Have: Adeptus Astartes Equipment, Drukhari Equipment, Aeldari Equipment
[RETOBI-PATTERN] SHOTGUN
weaponSolidShotguns knock enemies back when shot at effective range.
Damage: 24-36
Damage Type: Piercing (Physical Damage)
Type: Solid
Armor Pen: 10%
Rate of Fire: 1
Range: 4-8
Max Ammo: 8
Must Not Have: Adeptus Astartes Equipment, Drukhari Equipment, Aeldari Equipment
[RETOBI-PATTERN] SNIPER RIFLE
weaponSolidAdditional hit chance 30%, Dodge reduction 10.
Damage: 26-39
Damage Type: Piercing (Physical Damage)
Type: Solid
Armor Pen: 20%
Rate of Fire: 1
Range: 15-30
Max Ammo: 5
Must Not Have: Adeptus Astartes Equipment, Drukhari Equipment, Aeldari Equipment
[RYZA-PATTERN] FOEHAMMER
weaponSolidShotguns knock enemies back when shot at effective range.
Damage: 22-32
Damage Type: Piercing (Physical Damage)
Type: Solid
Armor Pen: 15%
Rate of Fire: 1
Range: 3-3
Max Ammo: 6
Must Not Have: Adeptus Astartes Equipment, Drukhari Equipment, Aeldari Equipment
[RYZA-PATTERN] MELTAGUN
weaponMeltaHas no effect
Damage: 25-32
Damage Type: Thermal (Energy Damage)
Type: Melta
Armor Pen: 75%
Rate of Fire: 1
Range: 3-3
Max Ammo: 4
Prerequisites: Melta Weapon Proficiency
Must Not Have: Adeptus Astartes Equipment, Drukhari Equipment, Aeldari Equipment
[SOL PATTERN] LASPISTOL
weaponLasOnly burstfire.
Damage: 14-20
Damage Type: Thermal (Energy Damage)
Type: Las
Armor Pen: 20%
Rate of Fire: 4
Range: 5-10
Max Ammo: 20
Recoil: 10
Must Not Have: Adeptus Astartes Equipment, Drukhari Equipment, Aeldari Equipment
[SOL PATTERN] LONGLAS
weaponLasLaser weapons are effective against targets in cover and targets with high dodge.
Damage: 33-49
Damage Type: Thermal (Energy Damage)
Type: Las
Armor Pen: 25%
Rate of Fire: 1
Range: 18-18
Max Ammo: 10
Must Not Have: Adeptus Astartes Equipment, Drukhari Equipment, Aeldari Equipment
[SOL PATTERN] MELTAGUN
weaponMeltaHas no effect
Damage: 25-46
Damage Type: Thermal (Energy Damage)
Type: Melta
Armor Pen: 85%
Rate of Fire: 1
Range: 3-4
Max Ammo: 4
Prerequisites: Melta Weapon Proficiency
Must Not Have: Adeptus Astartes Equipment, Drukhari Equipment, Aeldari Equipment
[SOL-PATTERN] PLASMA PISTOL
weaponPlasmaHas no effect
Damage: 25-39
Damage Type: Thermal (Energy Damage)
Type: Plasma
Armor Pen: 50%
Rate of Fire: 1
Range: 8-16
Max Ammo: 16
Prerequisites: Plasma Weapon Proficiency
Must Not Have: Adeptus Astartes Equipment, Drukhari Equipment, Aeldari Equipment
[WAR WORLD ORIGIN] ENFORCER CARAPACE
armormedium chest armorBase armour property: +10 armour against human enemies. World property: +10% dodge.
Armor: 50%
Dodge Penalty: 0.75
Dodge Chance: 15%
Armor Damage Reduction: 40%
Must Not Have: Adeptus Astartes Equipment, Aeldari Equipment, Drukhari Equipment
[WAR WORLD ORIGIN] FENCING BODYGLOVE
armorlight chest armorBase armour property: +10% dodge against melee attacks. World property: +10 parry.
Armor: 25%
Must Not Have: Adeptus Astartes Equipment, Aeldari Equipment, Drukhari Equipment
[WAR WORLD ORIGIN] FLAK CHESTPLATE
armormedium chest armorBase armour property: +5 armour if the wearer has no cover. World property: +10% parry.
Armor: 35%
Dodge Penalty: 0.75
Dodge Chance: 15%
Armor Damage Reduction: 25%
Must Not Have: Adeptus Astartes Equipment, Aeldari Equipment, Drukhari Equipment
[WAR WORLD ORIGIN] TEMPESTUS ELITE CARAPACE
armorheavy chest armorBase armour property: +(Carouse / 10) deflection. World property: +30% dodge.
Armor: 80%
Armor Deflection: 3
Dodge Penalty: 0.5
Dodge Chance: 0%
Armor Damage Reduction: 70%
Prerequisites: Heavy Armour Proficiency
Must Not Have: Adeptus Astartes Equipment, Aeldari Equipment, Drukhari Equipment
ABYSS SPINNER GLOVES
accessoryglovesAllies targeted by the wearer's abilities gain +20% of the wearer's armour penetration and +30% of the wearer's critical damage for 1 round. If that ally scores a critical hit by the start of the wearer's next turn, the wearer's next attack is always a critical hit.
Accessory Type: gloves
Prerequisites: Void Rep 30
ABYSSAL CONDUIT
accessoryglovesEvery second use of a psyker staff's unique psychic power deals +(2 x Willpower Bonus) additional damage.
Accessory Type: gloves
Prerequisites: Kasballica Rep 19
ACCELERATOR
accessoryringWhenever the wearer starts their turn with no enemies adjacent, they gain +6 MP.
Accessory Type: ring
ACCUSER OF SIN
accessoryringThe Charge ability grants additional damage equal to the wearer's WP bonus against daemons and xenos.
Accessory Type: ring
ACROBAT'S GREAVES
accessorybootsAt the start of combat, the wearer gains stacks of acrobatic trick equal to their MP. These stacks can be used until the end of combat.
Accessory Type: boots
ADAPTIVE FLAK VEST
armormedium chest armorThis flak vest grants the wearer +3 deflection and +15% armour at the beginning of every combat. During the first three rounds, the bonus deflection is reduced by -1 and armour by -5% at the end of each round. Base armour property: +10% armour if wearer's Intellect is more than 55.
Armor: 40%
Dodge Penalty: 0.75
Dodge Chance: 23%
Armor Damage Reduction: 35%
Must Not Have: Adeptus Astartes Equipment, Aeldari Equipment, Drukhari Equipment
ADAPTIVE GLOVES
accessoryglovesIncreases the wearer's Weapon Skill by 10 and Parry by 10%.
Accessory Type: gloves
Prerequisites: Footfall
ADRENALINE WARBOOTS
accessorybootsThe wearer gains +(wearer's PER bonus x 2)% dodge against enemies under the effect of Expose Weakness.
Accessory Type: boots
AELDARI CHAINSWORD
weaponmelee-one-handedStrike allows movement. Most warriors prefer swords for they provide more flexibility on the battlefield against close combat enemies. +10% parry -10 to enemy Weapon Skill when hit.
Damage: 12-24
Damage Type: Physical Damage
Type: melee-one-handed
Armor Pen: 25%
Prerequisites: Aeldari Weapon Proficiency
AELDARI FARSEER MESH ARMOUR
armormedium chest armorThe wearers chances to suffer a critical hit are reduced by -10%. Base armour property: +10% armour if wearer's Willpower is more than 70.
Armor: 60%
Dodge Penalty: 0.75
Dodge Chance: 15%
Armor Damage Reduction: 50%
Prerequisites: Aeldari Equipment
AELDARI LONG RIFLE
weaponLasHas no effect
Damage: 18-21
Damage Type: Thermal (Energy Damage)
Type: Las
Armor Pen: 20%
Rate of Fire: 1
Range: 18-18
Max Ammo: 10
Prerequisites: Aeldari Weapon Proficiency
AELDARI RANGER ARMOUR
armorlight chest armorBase armour property: +10% dodge if the wearer is in any cover.
Armor: 30%
Prerequisites: Aeldari Equipment
AELDARI RANGER SIGHT
accessoryringThe wearer's Deadeye Shot critical hits trigger Expose Weakness against the affected enemy until the end of combat.
Accessory Type: ring
AELDARI RUNE STONE
accessoryringAt the start of the wearer's turn, veil degradation is reduced by -1.
Accessory Type: ring
AETHER AMULET
accessoryamuletWhenever the wearer deals damage to at least 2 enemies with one attack, they gain the effect of the Assassin's Elusive Shadow ability. For 1 round the Assassin becomes the lowest priority target for enemy attacks and gains Elusive: The Assassin can move through enemies. The Assassin gains +AGI bonus% dodge and +PER bonus% dodge reduction. The Assassin's attacks deal +10% additional damage. All half cover provides the Assassin 50% cover efficiency. Elusive fades when the Assassin attacks.
Accessory Type: amulet
AGONISING SPLINTER PISTOL
weaponDrukhariDeals double toxic damage. Increases the power of toxin inflicted by +1 for each successful hit.
Damage: 8-10
Damage Type: Toxic (Energy Damage)
Type: Drukhari
Armor Pen: 20%
Rate of Fire: 5
Range: 7-14
Max Ammo: 12
Recoil: 10
Prerequisites: Drukhari Weapon Proficiency
ALPHA'S ARC RIFLE
weaponExoticOn a successful hit with this weapon, the wielder also attacks all targets in a 4-cell radius around the target.
Damage: 28-32
Damage Type: Impact (Physical Damage)
Type: Exotic
Armor Pen: 15%
Rate of Fire: 1
Range: 8-16
Max Ammo: 4
Recoil: 10
AMULET OF THE INDOMITABLE SPIRIT
accessoryamuletOnce per battle, whenever the wearer's wounds drop to 0, they regain 20% of their maximum wounds.
Accessory Type: amulet
AMULET OF THE PAUPER PRINCES
accessoryamuletIn the first round of combat, the wearer's MP is doubled.
Accessory Type: amulet
ANATOMIST'S AMULET
accessoryamuletIf the wearer inflicts the bleeding, burning, or toxin effect on a target, this target gets an additional +2 stacks of this effect.
Accessory Type: amulet
ANATOMY TOME
accessoryringThe wielder gains +(STR bonus + INT bonus) additional damage for single attacks against human enemies. It also grants a +5 bonus to Medicae.
Accessory Type: ring
ANCIENT FORCE SWORD
weaponmelee-one-handedThis sword deals an additional +psy rating damage. When wielder suffers fire, power or warp damage this sword absorbs psy rating % damage. Wielder gains psy rating armour penetration for their next attack, stacks.
Damage: 14-20
Damage Type: Physical Damage
Type: melee-one-handed
Armor Pen: 30%
ANCIENT PLASMA RIFLE
weaponPlasmaAdds + (2 x INT) base damage.
Damage: 30-45
Damage Type: Thermal (Energy Damage)
Type: Plasma
Armor Pen: 30%
Rate of Fire: 1
Range: 10-20
Max Ammo: 16
Recoil: 30
Prerequisites: Plasma Weapon Proficiency
ANCIENT XENOMECHANISM
accessoryamuletWhenever the wearer ends their turn, they deal (3 x INT bonus) energy damage (with armour penetration equal to wearer's INT) to all adjacent creatures. If the number of damaged creatures exceeds 3, the wearer suffers the staggered effect.
Accessory Type: amulet
ANNIHILATING ASTARTES BOLTER
weaponBoltEach Crit increases Crit DMG +10% until end of combat.
Damage: 30-45
Damage Type: Impact (Physical Damage)
Type: Bolt
Armor Pen: 25%
Rate of Fire: 3
Range: 12-24
Max Ammo: 15
Recoil: 25
Prerequisites: Bolter Weapon Proficiency, Strength: 55, Adeptus Astartes Equipment
ANTI-VEHICLE REVOLVER
weaponSolidOn a successful hit, the shot explodes, dealing 20 impact damage to everyone in the area of effect around the target. 1AP burst fire.
Damage: 20-33
Damage Type: Piercing (Physical Damage)
Type: Solid
Armor Pen: 45%
Rate of Fire: 3
Range: 6-12
Max Ammo: 6
Recoil: 15
ANVER CHAINSWORD
weaponmelee-one-handedWhen hit by this weapon, the target suffers a -5 % penalty to armour. Stacks.
Damage: 12-16
Damage Type: Physical Damage
Type: melee-one-handed
Armor Pen: 15%
APEX PREDATOR'S GLOVES
accessoryglovesWhenever the wearer kills a target marked as prey, they gain a stackable bonus until the end of combat based on the enemy difficulty tier: I-II: +25% of the Bounty Hunter's maximum wounds as temporary wounds. III-IV: +(10 x prey's difficulty tier)% critical damage and +(2 x prey's difficulty tier)% critical hit chance. V-VII: both of the above.
Accessory Type: gloves
Prerequisites: Pirate Rep 8
AQUILA PENDANT
accessoryamuletGrants +10 Willpower. If the wearer has Conviction - Dogmatic, they also gain +5 Fellowship.
Accessory Type: amulet
ARBITRATOR SOLOMON VHYR'S ARMOUR
armorheavy chest armorWhen the wearer hits a criminal enemy, that enemy gains +1 stack of the perplexed effect for 2 rounds. Base armour property: +(Coercion / 10) deflection.
Armor: 85%
Armor Deflection: 5
Dodge Penalty: 0.5
Dodge Chance: 0%
Armor Damage Reduction: 75%
Prerequisites: Heavy Armour Proficiency
ARC RIFLE
weaponExoticWhen the wielder hits a target with the Arc Rifle, they also attack all enemies within 2 cells of the target.
Damage: 10-15
Damage Type: Piercing (Physical Damage)
Type: Exotic
Armor Pen: 10%
Rate of Fire: 1
Range: 9-18
Max Ammo: 4
Recoil: 10
ARCH-MILITANT HOOD
accessorycloakEach of the wearer's critical hits made with a ranged weapon increases their melee weapon critical damage by +STR bonus until the end of combat.
Accessory Type: cloak
Must Not Have: Adeptus Astartes Equipment
ARCH-MILITANT'S BOOTS
accessorybootsWhenever the wearer performs a melee attack after a ranged attack, the target of the melee attack should pass a Toughness resistance test with a -15 penalty or get knocked prone.
Accessory Type: boots
ARCH-STRATEGIST'S MANTLE
accessorycloakAll bonuses from the wearer's Combat Tactics areas are increased by +5% for 1 round if the wearer uses a stratagem different from the one used before, or if none were used before it. This effect does not stack.
Accessory Type: cloak
Must Not Have: Adeptus Astartes Equipment
ARCHEOTECH FUSION GUN
weaponMeltaDeals an additional +60% damage to burning enemies.
Damage: 25-38
Damage Type: Thermal (Energy Damage)
Type: Melta
Armor Pen: 80%
Rate of Fire: 1
Range: 8-16
Max Ammo: 3
Prerequisites: Aeldari Weapon Proficiency
ARCHOTECH LASGUN
weaponLasLaser weapons are effective against targets in cover and targets with high dodge.
Damage: 12-17
Damage Type: Thermal (Energy Damage)
Type: Las
Armor Pen: 5%
Rate of Fire: 4
Range: 9-18
Max Ammo: 40
Recoil: 20
ARMOUR OF DESPAIR
armormedium chest armorAll enemies in combat suffer -10 Weapon Skill and Ballistic Skill. Base armour property: +15 armour against human enemies.
Armor: 50%
Dodge Penalty: 0.75
Dodge Chance: 15%
Armor Damage Reduction: 40%
Prerequisites: Drukhari Equipment
ARMOUR OF REFRACTION
armorheavy chest armorThis carapace grants the wearer +1 deflection and +10% armour if the wearer has moved during their turn. Base armour property: +2 deflection against human enemies.
Armor: 55%
Armor Deflection: 3
Dodge Penalty: 0.5
Dodge Chance: 0%
Armor Damage Reduction: 45%
Prerequisites: Heavy Armour Proficiency
Must Not Have: Adeptus Astartes Equipment, Aeldari Equipment, Drukhari Equipment
ARMOUR OF THE UNDAUNTED
armormedium chest armorAll the wearer's attacking abilities cost +1 AP more but again +20% critical hit chance Base armour property: +(Lore Imperium)/10) % Armor
Armor: 45%
Dodge Penalty: 0.75
Dodge Chance: 15%
Armor Damage Reduction: 35%
Must Not Have: Adeptus Astartes Equipment, Aeldari Equipment, Drukhari Equipment
ARMOUR-PIERCING AMMO
accessoryringThe wielder's single shots and Deadeye Shots reduce the target's deflection by damage dealt.
Accessory Type: ring
ARMOURED BODYGLOVE
armorlight chest armorHas no effect
Armor: 15%
Must Not Have: Adeptus Astartes Equipment, Aeldari Equipment, Drukhari Equipment
ARSONIST'S BRACERS
accessoryglovesThese bracers grant the wearer a +5 bonus to Tech-Use and increase the damage from flame weapons by +3.
Accessory Type: gloves
Prerequisites: Dargonus
ASSAULT CLOAK
accessorycloakThe wearer gains +5% parry reduction and dodge reduction to their melee area attacks for each creature targeted by that area attack.
Accessory Type: cloak
Must Not Have: Adeptus Astartes Equipment
ASSAULT LASGUN
weaponLasEvery hit reduces deflection by -1. Stacks up to 3 times.
Damage: 10-15
Damage Type: Thermal (Energy Damage)
Type: Las
Armor Pen: 10%
Rate of Fire: 5
Range: 10-10
Max Ammo: 40
Recoil: 10
ASTARTES BOLT PISTOL
weaponBoltHas no effect
Damage: 17-22
Damage Type: Impact (Physical Damage)
Type: Bolt
Armor Pen: 20%
Rate of Fire: 3
Range: 7-7
Max Ammo: 12
Recoil: 25
Prerequisites: Adeptus Astartes Equipment
ASTARTES BOLTER
weaponBoltHas no effect
Damage: 25-35
Damage Type: Impact (Physical Damage)
Type: Bolt
Armor Pen: 25%
Rate of Fire: 3
Range: 12-24
Max Ammo: 15
Recoil: 25
Prerequisites: Adeptus Astartes Equipment
ASTARTES CHAINAXE
weaponmelee-one-handedAxes have a special attack that inflicts bleeding.
Damage: 15-21
Damage Type: Physical Damage
Type: melee-one-handed
Armor Pen: 15%
Prerequisites: Adeptus Astartes Equipment
ASTARTES CHAINSWORD
weaponmelee-one-handedThis chainsword grants +10% critical hit chance. All chain weapons have +50% critical damage. +10% parry -10 to enemy Weapon Skill when hit
Damage: 19-30
Damage Type: Physical Damage
Type: melee-one-handed
Armor Pen: 25%
Prerequisites: Strength: 55, Adeptus Astartes Equipment
ASTARTES COMBAT KNIFE
weaponmelee-one-handedIf an attack with this knife kills the target, the wielder restores +1 AP and can make an additional attack with this knife. Most warriors prefer swords for they provide more flexibility on the battlefield against close combat enemies. +10% parry -10 to enemy Weapon Skill when hit.
Damage: 19-30
Damage Type: Physical Damage
Type: melee-one-handed
Armor Pen: 20%
Prerequisites: Adeptus Astartes Equipment
ASTARTES FLAMER
weaponFlame12 Burning
Damage: 40-55
Damage Type: Fire (Energy Damage)
Type: Flame
Armor Pen: 10%
Rate of Fire: 1
Range: 3-7
Max Ammo: 8
Prerequisites: Flame Weapon Proficiency, Adeptus Astartes Equipment
ASTARTES PLASMA PISTOL
weaponPlasmaHas no effect
Damage: 30-40
Damage Type: Thermal (Energy Damage)
Type: Plasma
Armor Pen: 40%
Rate of Fire: 1
Range: 8-16
Max Ammo: 16
Prerequisites: Plasma Weapon Proficiency, Adeptus Astartes Equipment
ASTARTES POWER BOOTS
accessorybootsThe Kick ability costs 0 AP and deals an additional XX damage.
Accessory Type: boots
ASTARTES POWER GLOVES
accessoryglovesThe Space Marine's recoil is decreased by -20. The Space Marine's melee attacks also apply staggered on the targets if they fail a Toughness resistance test with a -20 penalty.
Accessory Type: gloves
ASTARTES STORM BOLTER
weaponBoltHas no effect
Damage: 20-25
Damage Type: Impact (Physical Damage)
Type: Bolt
Armor Pen: 20%
Rate of Fire: 6
Range: 12-24
Max Ammo: 40
Recoil: 35
Prerequisites: Adeptus Astartes Equipment
ASTRAL CURRENTS
accessorybootsThe wearer gains +20 MP in the first round of combat. Their movement cost is not reduced by threatening areas. Also, the wearer's movement does not trigger attacks of opportunity during this round.
Accessory Type: boots
AUGMENTED GLOVES
accessoryglovesGrants the wearer +10 Weapon Skill and +5 Strength.
Accessory Type: gloves
Prerequisites: Aviorus System
AUSPEX
accessoryringGrants a +10 bonus to Awareness.
Accessory Type: ring
AUTO STIMULANT
accessoryringThe wearer gains immunity to effects depending on the number of unyielding beacon stacks: -6 or more stacks: immunity to bleeding. -9 or more stacks: immunity to toxin. -12 or more stacks: immunity to burning. The wearer gains all previous immunities.
Accessory Type: ring
AUTO-STRIKING POWER SWORD
weaponmelee-one-handedWhen the wielder successfully parries with this power sword, they immediately counterattack with whichever attack costs the least AP. It also grants: +30% bonus to parry On a successful hit with this power sword, the target suffers a -10 penalty to Weapon Skill
Damage: 26-39
Damage Type: Power (Physical Damage)
Type: melee-one-handed
Armor Pen: 30%
AUTOGUN
weaponSolidSolid projectile weapons have an increased (+50%) overpenetrationetration.
Damage: 3-5
Damage Type: Piercing (Physical Damage)
Type: Solid
Armor Pen: 10%
Rate of Fire: 6
Range: 8-16
Max Ammo: 24
Recoil: 15
AUTOPISTOL
weaponSolidSolid projectile weapons have an increased (+50%) overpenetrationetration.
Damage: 3-4
Damage Type: Piercing (Physical Damage)
Type: Solid
Armor Pen: 5%
Rate of Fire: 6
Range: 5-10
Max Ammo: 12
Recoil: 15
AVENGER GAUNTLETS
accessoryglovesAll attacks of opportunity deal an additional +AGI bonus damage.
Accessory Type: gloves
Prerequisites: Rykad Minoris
AVENGER TACTICAL GAUNTLETS
accessoryglovesWhenever the wearer is able to perform an attack of opportunity, they gain +1 stack of vengeance. The wearer's attacks of opportunity deal an additional +(AGI bonus x vengeance stacks) damage.
Accessory Type: gloves
AXE
weaponmelee-one-handedAxes have a special attack that inflicts bleeding.
Damage: 9-10
Damage Type: Physical Damage
Type: melee-one-handed
Armor Pen: 15%
BACKPACK WITH ARMOUR-PIERCING AMMO
accessorycloakThe wearer's ranged attacks inflict XX levels of bleeding on their targets.
Accessory Type: cloak
BAG WITH STIMULANTS
accessorycloakWhenever the wearer uses Carnival of Misery, they immediately heal to full.
Accessory Type: cloak
BANE OF SORROW
weaponLasThis rifle deals an additional +33% damage to Drukhari enemies.
Damage: 22-32
Damage Type: Thermal (Energy Damage)
Type: Las
Armor Pen: 10%
Rate of Fire: 1
Range: 18-36
Max Ammo: 10
BASIC
weaponFlameHas no effect
Damage: 15-18
Damage Type: Thermal (Energy Damage)
Type: Flame
Armor Pen: 10%
Rate of Fire: 1
Range: 4-4
Max Ammo: 6
Prerequisites: Flame Weapon Proficiency, Aeldari Weapon Proficiency
BATTLE PLAN
accessoryringWhen the wearer uses Press the Advantage, they and their allies increase their resolve by +2 for 2 rounds.
Accessory Type: ring
BATTLE-PSYKER BOOTS
accessorybootsThe wearer gains PER bonus% dodge until the start of their next turn for each enemy affected by their psy-power or psyker staff attack. Stacks.
Accessory Type: boots
BATTLE-SCARRED CAPE
accessorycloakWhen the wearer ends their turn, they remove burning, bleeding, and toxin negative effects from themselves and all adjacent allies. The wearer gains +(TGH bonus / 2) temporary wounds for each negative effect removed that way.
Accessory Type: cloak
Must Not Have: Adeptus Astartes Equipment
BATTLE-SCARRED MANTLE
accessorycloakWhen the wearer ends their turn, they remove burning, bleeding, and toxin from all adjacent allies. Then the wearer inflicts bleeding with a power of (10 + 2 x number of removed negative effects) on all adjacent enemies.
Accessory Type: cloak
Must Not Have: Adeptus Astartes Equipment
BAYONET CHAIN KNIFE
accessoryringWhen the wearer attacks a target with any ranged weapon in a 1-cell range, that attack inflicts bleeding (10). The target also suffers +25% critical damage to all attacks made against it.
Accessory Type: ring
BAYONET KNIFE
accessoryringWhen the wielder attacks with any ranged weapon at a 1-cell range, that attack also inflicts bleeding (4).
Accessory Type: ring
BEAD OF CONCENTRATION
accessoryringThe wearer gains an additional +1 AP for each consecutive turn that the wearer has not spent MP. Stacks up to 5 times.
Accessory Type: ring
BEAD OF MIGHT
accessoryringIf the wearer has 8 or more AP at the start of their turn, they gain +30% damage for the rest of the combat.
Accessory Type: ring
BEAD OR MIGHT
accessoryringIf the wearer has 8 or more AP at the start of their turn, they gain +30% damage for the rest of the combat.
Accessory Type: ring
BEGGAR'S WEAPON
weaponLasLaser weapons are effective against targets in cover and targets with high dodge.
Damage: 15-30
Damage Type: Thermal (Energy Damage)
Type: Las
Armor Pen: 10%
Rate of Fire: 2
Range: 5-5
Max Ammo: 20
Recoil: 10
BIOMANCER'S STAFF
weaponmelee-two-handed-
Damage: 4-8
Damage Type: Physical Damage
Type: melee-two-handed
Armor Pen: 0%
Prerequisites: Unsanctioned Psyker, Biomancy
BLACK SIGNET OF THE INQUISITION
accessoryringThe wearer gains +40 Persuasion and the Inquisitor's Tenet ability that can be used once per combat. Inquisitor's Tenet grants: +50 momentum All common negative effects are removed from all allies All allies gain +(wearer's Persuasion / 7) temporary wounds, +(wearer's Persuasion / 7)% armour and +(wearer's Persuasion / 20) deflection until the end of combat
Accessory Type: ring
BLACKHAZE VENOM BLADE
weaponmelee-one-handedAttacks against targets suffering from toxin apply the toxin effect with the same power to all enemies within a 2-cell radius of the target. Dodge reduction: 50%.
Damage: 20-25
Damage Type: Physical Damage
Type: melee-one-handed
Armor Pen: 15%
Prerequisites: Drukhari Weapon Proficiency
BLADED BOOTS
accessorybootsWhenever the wearer hits an opening with the Charge, Slash, or Danse Macabre abilities, they inflict bleeding (10) on the target.
Accessory Type: boots
BLADEDANCER'S BRACERS
accessoryglovesEach hit made with Blade Dance increases the wearer's critical hit chance by +(2 x WS bonus) until the end of the wearer's turn.
Accessory Type: gloves
Prerequisites: Kasballica Rep 13
BLADEDANCER'S GREAVES
accessorybootsMoving through cells affected by Raining Blood or blood phial costs the wearer -50% MP less.
Accessory Type: boots
BLADEDANCER'S LIGHT GREAVES
accessorybootsMoving through cells affected by Raining Blood or blood phial costs the wearer 0 MP.
Accessory Type: boots
BLADEDANCER'S MANTLE
accessorycloakDeath From Above deals an additional +XX mental damage.
Accessory Type: cloak
BLADES CLONE FIELD
accessoryringWhenever the wearer fails to parry an attack, they can reroll the parry test once. If they wield dual melee weapons, they can reroll the parry test twice.
Accessory Type: ring
BLADEWINGS
accessoryringThe wearer can spend all their MP to move to any cell within movement range. This movement does not trigger attacks of opportunity. At the end of movement, the wearer automatically performs a melee area attack with their primary weapon against all adjacent enemies.
Accessory Type: ring
BLAST PISTOL
weaponDrukhari/LasDarklight Blast only.
Damage: 15-25
Damage Type: Thermal (Energy Damage)
Type: Drukhari/Las
Armor Pen: 60%
Rate of Fire: 1
Range: 6-12
Max Ammo: 10
Prerequisites: Aeldari Weapon Proficiency, Drukhari Weapon Proficiency
BLAST WAVE
weaponSolidShots from this shotgun push targets 3 cells away even if the shot misses.
Damage: 10-15
Damage Type: Piercing (Physical Damage)
Type: Solid
Armor Pen: 10%
Rate of Fire: 1
Range: 2-5
Max Ammo: 8
Must Not Have: Adeptus Astartes Equipment, Drukhari Equipment, Aeldari Equipment
BLASTER
weaponDrukhari/LasLine AoE shot. Cost 2AP.
Damage: 20-32
Damage Type: Thermal (Energy Damage)
Type: Drukhari/Las
Armor Pen: 50%
Rate of Fire: 1
Range: 7-15
Max Ammo: 10
Prerequisites: Drukhari Weapon Proficiency
BLEEDER SPLINTER PISTOL
weaponDrukhariThis pistol is equipped with an unusual serum that thins the blood, inflicting bleeding (6).
Damage Type: Impact (Physical Damage)
Type: Drukhari
Rate of Fire: 3
Range: 7-7
Max Ammo: 12
Recoil: 10
Prerequisites: Drukhari Weapon Proficiency
BLESSED BOLTER CASING
accessoryamuletSingle attacks with bolter weapons automatically hit the target.
Accessory Type: amulet
BLESSED CAPE
accessorycloakIncreases melee attack damage against daemon enemies by +2. If the wearer has the Dogmatic conviction, the damage is increased by +4 instead.
Accessory Type: cloak
Must Not Have: Adeptus Astartes Equipment
BLESSED LAMP OF PETRAKARA
weaponPlasmaThis venerable weapon belonged to the devout preacher Petrakara, who brought light to the Night Satrapies of the dark world of Obscuralion.
Damage: 30-45
Damage Type: Thermal (Energy Damage)
Type: Plasma
Armor Pen: 50%
Rate of Fire: 1
Range: 8-8
Max Ammo: 16
Prerequisites: Plasma Weapon Proficiency
BLESSING OF THE WARP SPIDER
accessoryamuletWhenever the wearer kills an enemy or scores a critical hit, they gain +2 movement points on their next turn.
Accessory Type: amulet
BLITZ BOOTS
accessorybootsThe wearer gains a +4 bonus to damage against enemies who have no adjacent allies. The range of the wearer's Dash and Charge abilities is increased by +1 cell.
Accessory Type: boots
BLOOD BARRIER EMITTER
accessoryringAt the start of their turn, the wearer recovers wounds equal to the number of bleeding creatures. If at least 1 wound was recovered that way, 1 fresh injury is removed from the wearer as well.
Accessory Type: ring
BLOOD FURY CLOAK
accessorycloakWhenever the wearer kills an enemy with a melee attack, their attack limit is removed until the end of their turn, but every one of their attacks also deals 10% of the wearer's maximum wounds direct damage to the wearer.
Accessory Type: cloak
Must Not Have: Adeptus Astartes Equipment
BLOODBURNER
weaponExoticDodge reduction: 30. Every hit from this pistol increases the level of damage-over-time suffered by the target by +5. Does not stack.
Damage: 13-20
Damage Type: Exotic (Damage)
Type: Exotic
Armor Pen: 30%
Rate of Fire: 1
Range: 5-10
Max Ammo: 5
Recoil: 10
BLOODDRINKER
accessoryringWhenever the wearer makes a melee attack, they regain +1 wound.
Accessory Type: ring
BLOODDRINKER STAFF
weaponmelee-two-handed+10 Willpower, +2 Psy Rating. The wearer of this staff suffers bleeding damage every round equal to Psy Rating.
Damage: 10-13
Damage Type: Physical Damage
Type: melee-two-handed
Armor Pen: 25%
Prerequisites: Unsanctioned Psyker, Biomancy
BLOODHOUND STAFF
weaponmelee-two-handedDevastating 6: the first use of an attacking Navigator power does not set it on cooldown. The second use of a Navigator power will deal an additional +6 damage to all targets and 6 direct damage to the Navigator. +5 Willpower +5 Perception
Damage: 4-8
Damage Type: Physical Damage
Type: melee-two-handed
Armor Pen: 0%
Prerequisites: Navigator Origin
BLOODLIGHT HEXRIFLE
weaponDrukhariAttacks of this rifle inflict bloodblight: beginning of the target's turn all creatures in a 2 cell radius suffer bloodblight. If those creatures suffer impact, piercing or rending damage they also suffer additional +4 direct damage and bleeding (4).
Damage: 22-30
Damage Type: Piercing (Physical Damage)
Type: Drukhari
Armor Pen: 15%
Rate of Fire: 1
Range: 15-30
Max Ammo: 5
Recoil: 10
Prerequisites: Drukhari Weapon Proficiency
BLOODSEEKER KLAIVE (ONE-HANDED)
weaponmelee-one-handedThis klaive's area attack has an increased area of effect.
Damage: 20-28
Damage Type: Power (Physical Damage)
Type: melee-one-handed
Armor Pen: 35%
Prerequisites: Drukhari Weapon Proficiency
BLOODSEEKER KLAIVE (TWO-HANDED)
weaponmelee-two-handedWhen this sword hits a bleeding enemy, it removes bleeding and inflicts toxin of the same power. The wielder gains +(5 x target's bleeding power)% dodge until their next turn.
Damage: 24-39
Damage Type: Physical Damage
Type: melee-two-handed
Armor Pen: 25%
Prerequisites: Drukhari Weapon Proficiency
BLOODTHIRSTER
weaponmelee-one-handedEach hit decreases the target's Weapon Skill, Ballistic Skill, Strength, Toughness, and Perception by -5. Stacks.
Damage: 16-24
Damage Type: Power (Physical Damage)
Type: melee-one-handed
Armor Pen: 30%
Prerequisites: Drukhari Weapon Proficiency
BOLT PISTOL
weaponBoltHas no effect
Damage: 8-12
Damage Type: Impact (Physical Damage)
Type: Bolt
Armor Pen: 10%
Rate of Fire: 3
Range: 6-12
Max Ammo: 6
Recoil: 20
Prerequisites: Bolter Weapon Proficiency
BOLTER
weaponBoltHas no effect
Damage: 9-14
Damage Type: Impact (Physical Damage)
Type: Bolt
Armor Pen: 15%
Rate of Fire: 3
Range: 12-24
Max Ammo: 14
Recoil: 25
Prerequisites: Bolter Weapon Proficiency
BONE-SHATTERER
weaponSolidShotgun. All types of physical damage dealt to targets hit by this shotgun pistol are increased by +33% for 2 rounds.
Damage: 27-40
Damage Type: Piercing (Physical Damage)
Type: Solid
Armor Pen: 15%
Rate of Fire: 1
Range: 2-5
Max Ammo: 8
Must Not Have: Adeptus Astartes Equipment, Drukhari Equipment, Aeldari Equipment
BOOK OF MINOR PRAYERS
accessoryringThe wearer cannot use psychic or Navigator powers. The wearer suffers -Lore (Imperium)% less warp damage. The wearer gains a Lore (Imperium)% chance to ignore any effect inflicted by psychic or Navigator powers.
Accessory Type: ring
BOOK OF WAR PRAYERS
accessoryringThe wearer deals +10% more damage to xenos and daemons. If the wearer has Conviction - Dogmatic, this bonus is doubled.
Accessory Type: ring
BOOTS OF DECAY
accessorybootsEach time the wearer uses a major psychic power, all enemies in their line of sight lose 30% of their deflection until the start of the wearer's next turn.
Accessory Type: boots
BOOTS OF KASRKIN
accessorybootsWhen in cover, the wearer has 100% cover efficiency against area attacks but never dodges them. Also, they suffer -50% less damage from area attacks. Whenever the wearer uses a grenade and it hits at least 3 enemies at once for the first time in combat, this action does not spend AP.
Accessory Type: boots
BOOTS OF VICTORY
accessorybootsWhenever the wearer performs a heroic act, they recover all their wounds and gain +2 AP this turn.
Accessory Type: boots
BOUNTY HUNTER'S GLOVES
accessoryglovesWhenever the wearer kills a target marked as prey, they gain a +(prey's difficulty tier)% bonus to damage until the end of combat. This effect stacks.
Accessory Type: gloves
BREACHER BOOTS
accessorybootsWhenever the wearer's area attack damages at least two enemies within a 2-cell radius from the wearer the wearer gains the Kick ability costing 0 AP to use until the end of their turn.
Accessory Type: boots
BREACHER'S BRACERS
accessoryglovesWhenever the wearer pushes the target, the wearer's next attack against that target in the same round deals +10% damage. Stacks.
Accessory Type: gloves
Prerequisites: Kasballica Rep 24
BREATH OF PURGATION
weaponFlameLine AoE only. For each target hit by this flamer's attack, the power of burning inflicted by this flamer's attacks is increased by +3 until the end of combat.
Damage: 23-34
Damage Type: Fire (Energy Damage)
Type: Flame
Armor Pen: 15%
Rate of Fire: 1
Range: 3-7
Max Ammo: 6
Prerequisites: Flame Weapon Proficiency, Aeldari Weapon Proficiency
BREEZECATCHER BOOTS
accessorybootsWhenever the wearer moves through a cell occupied by an enemy, the wearer gains +15% dodge against that enemy's attacks until the wearer's next turn.
Accessory Type: boots
BRINGER OF TERROR
weaponBoltHas no effect
Damage: 6-9
Damage Type: Impact (Physical Damage)
Type: Bolt
Armor Pen: 20%
Rate of Fire: 8
Range: 12-12
Max Ammo: 96
Recoil: 40
Prerequisites: Strength: 60, Heretical - Follower
BRINKWALKER PENDANT
accessoryringThe wearer can move without provoking attacks of opportunity as long as they have less than 50% wounds left.
Accessory Type: ring
BRUISER BOOTS
accessorybootsWhenever the wearer performs an area attack, they instantly provoke attacks of opportunity from all adjacent enemies. The wearer gains +TGH bonus temporary wounds for each attack of opportunity provoked by an area attack.
Accessory Type: boots
BULLET HELL GLOVES
accessoryglovesIncreases the rate of fire of the wearer's weapon by +1. Each time an enemy is killed, perplexed is inflicted on all other enemies in a 2-cell radius.
Accessory Type: gloves
BURDEN OF SERVITUDE
weaponBoltAdditional hit chance 10%. Burst attacks with this bolt pistol cost +1 AP more. After firing a burst attack, single-shot attacks with this bolt pistol gain +50% to damage until the end of combat. This effect stacks.
Damage: 22-32
Damage Type: Impact (Physical Damage)
Type: Bolt
Armor Pen: 25%
Rate of Fire: 4
Range: 7-15
Max Ammo: 12
Recoil: 25
Prerequisites: Adeptus Astartes Equipment
BURNING BLOOD TALISMAN
accessoryringThis talisman grants the wearer +(wearer's WP bonus + 5)% dodge but reduces Fellowship by -30. If the wearer has Heretical - Votary, they do not suffer the Fellowship penalty from the talisman and gain an additional +(wearer's WP bonus + 5)% damage against humans.
Accessory Type: ring
Prerequisites: Heretical - Follower
BURNT AQUILA PENDANT
accessoryamulet+1 damage against xenos and daemons. +Dogmatic rank fire damage against xenos and daemons.
Accessory Type: amulet
Prerequisites: Conviction - Dogmatic
CADUCITUS LITANY
accessoryringAny hit with the wearer's single attacks inflicts +1 stack of fatigued, disturbed, and perplexed for 2 rounds if the target fails an Agility test. Stacks.
Accessory Type: ring
CALIBRATED HEAVY STUBBER
weaponSolidBurst fire cost 2AP vs standard 3.
Damage: 3-6
Damage Type: Piercing (Physical Damage)
Type: Solid
Armor Pen: 5%
Rate of Fire: 12
Range: 9-18
Max Ammo: 156
Recoil: 50
Prerequisites: Strength 60
Must Not Have: Drukhari Equipment, Aeldari Equipment
CALIGAE OF SAINT KEEFE
accessorybootsWhenever the wearer performs a heroic act or a desperate measure, they recover all their wounds and gain +2 AP this turn.
Accessory Type: boots
CAMARADERIE BADGE
accessoryamuletWhen the wearer hits an enemy in melee range, the wearer's nearest ally gains (wearer's WP + FEL bonus) temporary wounds.
Accessory Type: amulet
CAMELEOLINE CLOAK
accessorycloakMimic fibres blend the colouration of the wearer into their surroundings. The cloak grants the wearer +10% dodge.
Accessory Type: cloak
Must Not Have: Adeptus Astartes Equipment
CAMO CLOAK
accessorycloakWhile the wearer is adjacent to full cover, their dodge chance is calculated without considering enemies' Perception value.
Accessory Type: cloak
Must Not Have: Adeptus Astartes Equipment
CAMOUFLAGE ROBE
accessorycloakThe wearer's ranged attacks decrease their targets' dodge by -5%. Does not stack.
Accessory Type: cloak
Must Not Have: Adeptus Astartes Equipment
CANDIAN CASTELLAN CARAPACE
armormedium chest armorRequires Dogmatic - Zealot The wearer cannot fail any Willpower or Toughness tests while in combat. Base armour property: +15% armour if the wearer's Toughness is more than 70.
Armor: 70%
Dodge Penalty: 0.75
Dodge Chance: 15%
Armor Damage Reduction: 60%
Prerequisites: Dogmatic - Zealot
Must Not Have: Adeptus Astartes Equipment, Aeldari Equipment, Drukhari Equipment
CAPE OF RECKONING
accessorycloakEvery time an enemy hits the wearer, the wearer gains a +5% bonus to ranged attack damage against that enemy. Against daemons or xenos this bonus is multiplied by the wearer's Dogmatic rank.
Accessory Type: cloak
Prerequisites: Dogmatic - Votary
Must Not Have: Adeptus Astartes Equipment
CAPE OF RIGHTEOUS FURY
accessorycloakFor every kill, the wearer increases their critical hit chance by +5% until the end of combat.
Accessory Type: cloak
Carapace Armor
armorheavy chest armorHeavy body armor made from advanced materials, providing excellent protection against most weapons.
Armor: 40%
Armor Deflection: 2
Dodge Penalty: 0.5
Locations: chest, back
Acts: 2
CARAPACE CHESTPLATE
armorlight chest armorHas no effect
Armor: 25%
Must Not Have: Adeptus Astartes Equipment, Aeldari Equipment, Drukhari Equipment
CARAPACE FRAGMENT
accessoryamuletThis item negates all energy damage dealt to the wearer, but it cannot occur more than 3 times per combat.
Accessory Type: amulet
CARAPACE OF SORROWS
armormedium chest armorOnce per round, any incoming damage from weapon attacks grants the wearer +10% armour for the next round. Base armour property: +10% armour if the wearer's Strength is more than 65.
Armor: 50%
Dodge Penalty: 0.75
Dodge Chance: 23%
Armor Damage Reduction: 45%
Must Not Have: Adeptus Astartes Equipment, Aeldari Equipment, Drukhari Equipment
CARNAGE
weaponmelee-one-handedEach successful hit with this axe increases the critical damage of this axe by 25% until the end of combat.
Damage: 17-27
Damage Type: Physical Damage
Type: melee-one-handed
Armor Pen: 40%
CASING CHESTPLATE
armorheavy chest armorHas no effect
Armor: 40%
Armor Deflection: 1
Dodge Penalty: 0.5
Dodge Chance: 0%
Armor Damage Reduction: 30%
Prerequisites: Heavy Armour Proficiency
Must Not Have: Adeptus Astartes Equipment, Aeldari Equipment, Drukhari Equipment
CASSIA'S GIFT
accessoryamuletAs long as Cassia remains in the party, this amulet grants both the Rogue Trader and Cassia +(Cassia's WP bonus) to all their characteristics.
Accessory Type: amulet
CERAMITE STORM TROOPER CARAPACE
armorheavy chest armorBase armour property: +1 deflection against human enemies.
Armor: 45%
Armor Deflection: 1
Dodge Penalty: 0.5
Dodge Chance: 0%
Armor Damage Reduction: 35%
Prerequisites: Heavy Armour Proficiency
Must Not Have: Adeptus Astartes Equipment, Aeldari Equipment, Drukhari Equipment
CERAMITE XENO CHESTPLATE
armormedium chest armorBase armour property: +(Lore Xenos) / 10)% armour.
Armor: 55%
Dodge Penalty: 0.75
Dodge Chance: 15%
Armor Damage Reduction: 45%
Must Not Have: Adeptus Astartes Equipment, Aeldari Equipment, Drukhari Equipment
CHAIN GREAT AXE
weaponmelee-two-handedAxes have a special attack that inflicts bleeding.
Damage: 20-34
Damage Type: Physical Damage
Type: melee-two-handed
Armor Pen: 35%
CHAIN OF CRYSTALS
accessoryamuletGrants a +10 bonus to Lore (Warp). Whenever the wearer hits a daemon or a psyker for the first time in combat, the target suffers -(Lore (Warp) / 10) Willpower and Perception and -1 psy rating until the end of combat. Does not stack.
Accessory Type: amulet
CHAINMAIL
armormedium chest armorHas no effect
Armor: 30%
Dodge Penalty: 0.75
Dodge Chance: 15%
Armor Damage Reduction: 20%
Must Not Have: Adeptus Astartes Equipment, Aeldari Equipment, Drukhari Equipment
CHAINS OF DOMINATION
accessoryamuletWhenever the wearer kills an enemy, they receive a stacking +5 bonus to Willpower until the end of combat.
Accessory Type: amulet
Chainsword
weaponmelee-one-handedA brutal melee weapon with a chain-driven blade that tears through flesh and armor with terrifying efficiency.
Damage: 2-4
Damage Type: physical
Type: melee-one-handed
Armor Pen: 20%
Strikes: 2
Locations: main-hand
Acts: 1
CHAINSWORD
weaponmelee-one-handedMost warriors prefer sword for they provide more flexibility on the battlefield against close combat enemies. +10% parry -10 to enemy Weapon Skill when hit.
Damage: 8-12
Damage Type: Physical Damage
Type: melee-one-handed
Armor Pen: 10%
CHAOS BODYGLOVE
armorlight chest armorGrants +15% more damage to any psyker or Navigator power. Base armour property: +10 dodge against non-daemons.
Armor: 40%
Prerequisites: Heretical - Follower
Must Not Have: Adeptus Astartes Equipment, Aeldari Equipment, Drukhari Equipment
CHARGED STAFF
weaponmelee-two-handedThe wielder of this staff (power level 9) gains the Lightning Arc ability. The ability is also available in its heroic act and desperate measure versions. Power level affects the damage of this power. +10 Willpower
Damage: 4-8
Damage Type: Physical Damage
Type: melee-two-handed
Armor Pen: 0%
Prerequisites: Unsanctioned Psyker
CHARM OF BONDED SOULS
accessoryamuletWhenever the wearer's ally receives damage, the wearer gains +1 stack of the bonded souls effect until the end of their next turn. Bonded Souls: the wearer gains a +2% bonus to damage for each stack of bonded souls.
Accessory Type: amulet
Prerequisites: Iconoclast - Votary, Heretical - Votary
CHARTIST'S PENDANT
accessoryamuletThe wearer gains +5 Fellowship and +10 Commerce. If the wearer has Dogmatic - Adherent or above, their Lore (Imperium) will depend on Fellowship instead of Intelligence. The wearer also gains +10 Lore (Imperium).
Accessory Type: amulet
CHIRURGEON'S BOOTS
accessorybootsAt the beginning of combat, the wearer gets the Medikit and Onslaught abilities, which reproduce the effect of the medikit and onslaught consumables, costing 0 AP. Each of these abilities can only be used once per combat.
Accessory Type: boots
CHIRURGEON'S MANUAL
accessoryringThis manual grants the owner +2 (x TGH bonus) to Medicae. It also grants +TGH bonus MP after using a medikit.
Accessory Type: ring
CHIRURGEON'S VOW
accessoryamuletThe wearer's Toughness is increased by +XX.
Accessory Type: amulet
CINDER
weaponMeltaSingle target attack only. Ignores 7 deflection.
Damage: 30-45
Damage Type: Thermal (Energy Damage)
Type: Melta
Armor Pen: 80%
Rate of Fire: 1
Range: 5-5
Max Ammo: 4
Prerequisites: Melta Weapon Proficiency
Must Not Have: Adeptus Astartes Equipment, Drukhari Equipment, Aeldari Equipment
CLAWS OF THE BLACK HUNT
accessoryglovesWhenever the wearer performs a melee attack on an enemy, that attack inflicts +1 stack of the black hunt effect. If an enemy has at least 1 stack of black hunt, each attack from an ally on that enemy inflicts 1 more stack of black hunt. Each stack of black hunt grants +1% critical hit chance and +1% critical damage to all attacks against that creature.
Accessory Type: gloves
Prerequisites: Marazhai Quest
CLOAK OF BLOODTHIRST
accessorycloakIf the wearer's target suffers bleeding, the wearer's melee attacks deal an additional +XX% damage.
Accessory Type: cloak
CLOAK OF HATRED
accessorycloakEach enemy killed by the wearer's area attacks increases damage of the wearer by +3% until the end of combat.
Accessory Type: cloak
Must Not Have: Adeptus Astartes Equipment
CLOAK OF RETRIBUTION
accessorycloakThe wearer gains +15 bonus to damage against enemies that dealt damage to the wearer this round.
Accessory Type: cloak
Must Not Have: Adeptus Astartes Equipment
CLOAK OF SHADOWS
accessorycloakWhenever the wearer deals damage with an attack of opportunity, they gain the shrouded effect. This effect does not stack. Shrouded: as long as the wearer has the shrouded effect, when becoming the target of an attack, they automatically dodge. After that the shrouded effect is removed.
Accessory Type: cloak
Must Not Have: Adeptus Astartes Equipment
CLOAKING FIELD EMITTER
accessorycloakWhen the wearer moves one of their Combat Tactics areas, the bonuses granted by this area are doubled.
Accessory Type: cloak
Must Not Have: Adeptus Astartes Equipment
COGNI-SIMULACRUM EF-ULTIMA-OCTODECIMUM
accessoryringGrants +25 Logic. The wearer gains the Solve Simulacrum ability that costs 3 AP and triggers a Logic test for the wielder with a -167 penalty. On success, Solve Simulacrum is removed, the Cogni-Simulacrum is destroyed, the +25 Logic bonus is lost, and the wearer permanently gains the Paradox Solved feature. Paradox Solved: this character can use their heroic act regardless of their momentum, without spending momentum.
Accessory Type: ring
COMBAT MANIPULATOR
accessoryringWhenever the wearer uses a non-attacking consumable item (e.g. stimulant, medikit, etc.), it counts as an attack of a different type than the previous attack for the purposes of Versatility.
Accessory Type: ring
COMBAT SHOTGUN
weaponSolidShotguns knock enemies back when shot at effective range.
Damage: 18-22
Damage Type: Piercing (Physical Damage)
Type: Solid
Armor Pen: 10%
Rate of Fire: 1
Range: 3-6
Max Ammo: 8
COMBI-TOOL
accessoryringGrants a +10 bonus to Tech-Use.
Accessory Type: ring
COMMANDER CLOAK
accessorycloakIncreases the range of Officer archetype abilities by +1 cell.
Accessory Type: cloak
Must Not Have: Adeptus Astartes Equipment
COMMANDER'S CHRONO
accessoryringThe wearer always has the highest initiative in combat.
Accessory Type: ring
COMMANDER'S GLOVES
accessoryglovesAt the end of the turn, the wearer gains stacks of tactical advantage equal to the number of enemies they hit during their turn.
Accessory Type: gloves
Prerequisites: Arena Chest
COMMANDER'S NOTES
accessoryringWhenever the wearer uses Combat Locus, the benefits of the targeted zone are multiplied by 4 instead of being doubled.
Accessory Type: ring
COMMISSAR BOOTS
accessorybootsWhenever the wearer chooses an ally as the target of their ability, the wearer immediately gains +XX MP. The targeted ally gains +XX MP at the start of this ally's next turn.
Accessory Type: boots
COMMISSAR FLAK BREASTPLATE
armorlight chest armorBase armour property: +INT bonus to Weapon Skill and Ballistic Skill. +10 dodge if the wearer's Intelligence is more than 65
Armor: 35%
Must Not Have: Adeptus Astartes Equipment, Aeldari Equipment, Drukhari Equipment
COMMISSAR'S CLOAK
accessorycloakThe wearer gains the Get Back In the Fight! ability that costs 0 AP.
Accessory Type: cloak
Must Not Have: Adeptus Astartes Equipment
COMPENSATOR GLOVES
accessoryglovesThe wearer ignores weapon recoil while performing ranged burst attacks. The rate of fire of the wearer's weapon is increased by +(Ballistic Skill / 2)%. Rate of fire is rounded down to the nearest integer.
Accessory Type: gloves
Prerequisites: Void Rep 36
CONDENSED CARAPACE
armorlight chest armorThe wearer's critical hit chance in melee combat is increased by +(2 x AGI bonus)%. Base armour property: +10% dodge against human enemies.
Armor: 35%
Must Not Have: Adeptus Astartes Equipment, Aeldari Equipment, Drukhari Equipment
CONMILITUM BADGE
accessoryamuletWhen the wearer hits an enemy in melee range, all allies adjacent to the wearer gain (wearer's WP + FEL bonus) temporary wounds and perform an attack of opportunity against the enemy hit by the wearer.
Accessory Type: amulet
CONVERSION FIELD
accessoryamuletWhenever the wearer suffers a critical hit for the first time in a round, all damage from this hit is prevented. After that, a blinded negative effect is inflicted on all characters in a 2-cell radius around the wearer until the end of the wearer's next turn.
Accessory Type: amulet
CORPUSCARII OATH
weaponSolidEnemies that are hit by this weapon suffer an irradiated effect that lasts for 3 turns, decreasing all healing received by -50%. Also prevents using Reanimation Protocol for 3 rounds.
Damage: 30-40
Damage Type: Piercing (Physical Damage)
Type: Solid
Armor Pen: 25%
Rate of Fire: 4
Range: 10-20
Max Ammo: 60
Recoil: 10
Must Not Have: Adeptus Astartes Equipment, Drukhari Equipment, Aeldari Equipment
CORRUPTED INFERNO PISTOL
weaponMeltaStandard Inferno pistol benefits including 1AP attacks vs Meltas standard 2.
Damage: 10-16
Damage Type: Thermal (Energy Damage)
Type: Melta
Armor Pen: 50%
Rate of Fire: 1
Range: 4-8
Max Ammo: 3
Prerequisites: Heretical: Adherent (15+)
CRIMSON OBLIVION
accessoryglovesIf worn by a Death Cult assassin, whenever the wearer kills an enemy, that enemy explodes in a fountain of blood. The cells nearby are covered in blood as if affected by blood phial.
Accessory Type: gloves
Prerequisites: Freight Line
CRUCIATUM LITANY
accessoryringEvery wearer's single attack gains +10% damage for each negative effect on the target.
Accessory Type: ring
CRUCIBLE OF TORMENT
weaponDrukhari/LasDarklight Blast. Has additional ability with range of 2 cells, that ability has +50% increased dmg. Dodge red 30.
Damage: 37-47
Damage Type: Thermal (Energy Damage)
Type: Drukhari/Las
Armor Pen: 80%
Rate of Fire: 1
Range: 7-15
Max Ammo: 10
Prerequisites: Aeldari Weapon Proficiency, Drukhari Weapon Proficiency
CRUSADE PLATE GLOVES
accessoryglovesWhenever the wearer deals damage with a heavy weapon to an enemy, that enemy suffers +1 stack of perplexed. If 3 or more stacks of perplexed are already on the target, the wearer's attacks also inflict staggered for 2 rounds.
Accessory Type: gloves
Prerequisites: Mundus Nullius
CULTIST ARMOUR PLATES
armormedium chest armorRequires Heretical - Zealot. Whenever the wearer is attacked, the attacker must pass a Willpower resistance test with a -20 penalty, or the attack will deal only half of the damage on a hit and become staggered for 1 round. Base armour property: +15% armour if the wearer's Willpower is more than 70.
Armor: 70%
Dodge Penalty: 0.75
Dodge Chance: 15%
Armor Damage Reduction: 60%
Prerequisites (Any): Heretical - Zealot, Heretical - Follower
Must Not Have: Adeptus Astartes Equipment, Aeldari Equipment, Drukhari Equipment
CURSED BOOTS
accessorybootsWhenever the wearer ends their turn, they deal 1 warp damage to each adjacent creature and to the wearer themselves. The wearer also deals an additional +Conviction - Heretical rank warp damage to enemies.
Accessory Type: boots
DAEMON TOOL
accessoryamuletWhenever the wearer deals warp damage, the damaged character also suffers burning (3). Burning effects inflicted by the wearer have their power increased by +veil degradation.
Accessory Type: amulet
DANCING ON BLOOD
accessorybootsOnce per turn, after the wearer uses Blood Oath or Oath of Vengeance, they gain +1 use of Dash, costing 0 AP, until the end of their turn. After using this Dash ability. the wearer regains MP equal to their resolve.
Accessory Type: boots
DAREDEVIL PISTOL
weaponSolidBurst attacks made with this weapon cost 0 AP. 4AP base reload cost. Solid projectile weapons have an increased (+50%) overpenetrationetration.
Damage: 9-13
Damage Type: Piercing (Physical Damage)
Type: Solid
Armor Pen: 10%
Rate of Fire: 8
Range: 5-10
Max Ammo: 48
Recoil: 15
Must Not Have: Adeptus Astartes Equipment, Drukhari Equipment, Aeldari Equipment
DARK LANCE
weaponDrukhari/LasLine area attack, 2AP to fire. Laser weapons are effective against targets in cover and targets with high dodge.
Damage: 26-39
Damage Type: Thermal (Energy Damage)
Type: Drukhari/Las
Armor Pen: 60%
Rate of Fire: 1
Range: 10-20
Max Ammo: 1
Prerequisites: Drukhari Weapon Proficiency, Strength: 50
DARK REAVER
accessorycloakWhenever the wearer dodges an attack, they immediately perform a single attack with the equipped melee weapon on a random adjacent enemy. This attack has +35% armour penetration and parry reduction. Can only be equipped by Drukhari.
Accessory Type: cloak
Prerequisites: Drukhari Equipment
DASHING AQUILA
accessoryamuletThe wearer gains the Dash ability that costs 0 AP and can be performed twice per round. Whenever the wearer uses Dash, all adjacent enemies suffer -30 Perception until the start of the wearer's next turn. Doesn't stack.
Accessory Type: amulet
DEAD SHOT STUB REVOLVER
weaponSolidHit Chance + 50.
Damage: 8-16
Damage Type: Piercing (Physical Damage)
Type: Solid
Armor Pen: 15%
Rate of Fire: 1
Range: 6-12
Max Ammo: 6
Recoil: 15
Prerequisites: Strength: 35
DEADEYE LONGLAS
weaponLas__effect__
Damage: 15-18
Damage Type: Thermal (Energy Damage)
Type: Las
Armor Pen: 15%
Rate of Fire: 1
Range: 18-18
Max Ammo: 10
DEADLY DANCER BOOTS
accessorybootsWhenever the wearer's MP reach 0, the wearer deals XX impact damage to all adjacent enemies.
Accessory Type: boots
DEADLY PRECISION
weaponBoltSingle Shot always crit.
Damage: 14-16
Damage Type: Impact (Physical Damage)
Type: Bolt
Armor Pen: 10%
Rate of Fire: 3
Range: 7-14
Max Ammo: 6
Recoil: 20
Prerequisites: Bolter Weapon Proficiency
DEADLY REPEATER
weaponLasHit chance + 25%. Gain 30% for one more attack after kill.
Damage: 22-32
Damage Type: Thermal (Energy Damage)
Type: Las
Armor Pen: 15%
Rate of Fire: 1
Range: 18-36
Max Ammo: 10
Prerequisites: Adeptus Astartes Equipment, Drukhari Equipment, Aeldari Equipment
DEADSHOT SPLINTER RIFLE
weaponExotic/DrukhariThis rifle has deadeye shot, it deals additional dmg = BS bonus + target's toxin level.
Damage: 25-35
Damage Type: Toxic (Energy Damage)
Type: Exotic/Drukhari
Armor Pen: 20%
Rate of Fire: 6
Range: 10-20
Max Ammo: 16
Recoil: 7
Prerequisites: Drukhari Weapon Proficiency
DEATH DEALER GLOVES
accessoryglovesThe wearer's damage is increased by 2% for each critical hit and for each enemy they killed until the end of combat.
Accessory Type: gloves
Prerequisites: Kasballica Rep 26
DEATH WORLD WARBOOTS
accessorybootsThese boots grant their wearer a +15% dodge reduction bonus for attacks with melee weapons.
Accessory Type: boots
DEFENSIVE BOOTS
accessorybootsIf the wearer did not spend MP during their turn, they double their cover efficiency in half-cover until the end of the wearer's next turn.
Accessory Type: boots
DEFLECTION GLOVES
accessoryglovesThese gloves allow the wearer to parry melee attacks with their ranged weapon using Ballistic Skill instead of Weapon Skill.
Accessory Type: gloves
Prerequisites: Mechanicus Trader
DEMOLITION INSTRUCTIONS
accessoryringThe wearer gains +25 Demolition, and their area attacks with weapons deal an additional +(Demolition / 10) damage.
Accessory Type: ring
DENIAL OF NIGHTMARES
accessoryamuletIf worn by a psyker, the wearer gains immunity to the horrors of the warp effect.
Accessory Type: amulet
DESOLATION BLAST PISTOL
weaponLasDarklight Blast only. Every hit from this pistol inflicts +1 stack of melting. Dodge reduction 30.
Damage: 23-35
Damage Type: Thermal (Energy Damage)
Type: Las
Armor Pen: 75%
Rate of Fire: 1
Range: 6-12
Max Ammo: 10
Prerequisites: Aeldari Weapon Proficiency, Drukhari Weapon Proficiency
DIAGNOSTOR
accessoryringGrants +15 Medicae.
Accessory Type: ring
DIMENSIONAL TRAVELLER CLOAK
accessorycloakThe wearer gains a psychic power, which allows them to sacrifice 3-9 wounds to immediately teleport to any cell in a 4-cell radius.
Accessory Type: cloak
Prerequisites: Heretical - Votary
Must Not Have: Adeptus Astartes Equipment
DISCIPLE'S BOOTS
accessorybootsThe wearer gains + (wearer's PER bonus x2)% dodge against enemies under the effect of Expose Weakness.
Accessory Type: boots
DISINFECTION DEVICE
accessoryringThis device grants the wielder a +15 bonus to Carouse.
Accessory Type: ring
DISINTEGRATOR CANNON
weaponDrukhariHas no effect
Damage: 20-23
Damage Type: Thermal (Energy Damage)
Type: Drukhari
Armor Pen: 50%
Rate of Fire: 1
Range: 8-8
Max Ammo: 9
Recoil: 10
Prerequisites: Drukhari Weapon Proficiency
DISSECTOR'S AMULET
accessoryamuletAll burning, bleeding, and toxin effects inflicted by the wearer have their power increased by +2. Whenever the wearer hits an enemy, that enemy will now suffer damage from all the burning, bleeding, and toxin effects inflicted on them every time that enemy is hit by an attack.
Accessory Type: amulet
DISTRACTION CAPE
accessorycloakThis cape lowers all enemies' PER by -wearer's FEL bonus within a 5-cell radius.
Accessory Type: cloak
Must Not Have: Adeptus Astartes Equipment
DIVINER'S STAFF
weaponmelee-two-handed+5 Willpower, +5 Perception.
Damage: 4-8
Damage Type: Physical Damage
Type: melee-two-handed
Armor Pen: 0%
Prerequisites: Unsanctioned Psyker, Divination
DJIN BLADE OF YREMERYSS
weaponmelee-one-handedIf the wielder deals damage to the target with this sword, the wielder gets a +3 bonus to their Weapon Skill, Ballistic Skill, Toughness, and Strength, while the target suffers a -3 penalty to the same characteristics until the end of the combat.
Damage: 28-38
Damage Type: Physical Damage
Type: melee-one-handed
Armor Pen: 25%
Prerequisites: Drukhari Weapon Proficiency
DOOMBRINGER HOOD
accessorycloakWhenever the wearer makes an area attack, this attack deals additional direct damage equal to the target's deflection.
Accessory Type: cloak
Must Not Have: Adeptus Astartes Equipment
DOUBLE-BARRELED SHOTGUN
weaponSolidThis shotgun never misses.
Damage: 70-100
Damage Type: Piercing (Physical Damage)
Type: Solid
Armor Pen: 1%
Rate of Fire: 2
Range: 2-5
Max Ammo: 2
Must Not Have: Adeptus Astartes Equipment, Drukhari Equipment, Aeldari Equipment
DREAM'S INFINITY
weaponLas/AeldariDodge reduction 30, additional hit chance 20%. Laser weapons are effective against targets in cover and targets with high dodge.
Damage: 19-22
Damage Type: Thermal (Energy Damage)
Type: Las/Aeldari
Armor Pen: 20%
Rate of Fire: 1
Range: 18-36
Max Ammo: 10
Prerequisites: Aeldari Weapon Proficiency
DRUKHARI KLAIVE
weaponmelee-two-handedMost warriors prefer sword for they provide more flexibility on the battlefield against close combat enemies. +10% parry. -10 to enemy Weapon Skill when hit.
Damage: 16-24
Damage Type: Physical Damage
Type: melee-two-handed
Armor Pen: 35%
Prerequisites: Drukhari Weapon Proficiency
DUELLING SWORD
weaponmelee-one-handedAfter scoring a critical hit with the duelling sword, if the wielder has a weapon in the other hand, they immediately attack the closest enemy with it, using whichever attack costs the least AP. (Triggers once per round).
Damage: 17-30
Damage Type: Physical Damage
Type: melee-one-handed
Armor Pen: 15%
DUELLIST UNIFORM
armorlight chest armorIf the wearer equips two pistols, they gain +10 Ballistic Skill and +10% hit chance. Base armour property: +15% dodge chance if the wearer's Ballistic Skill is more than 70.
Armor: 40%
Must Not Have: Adeptus Astartes Equipment, Aeldari Equipment, Drukhari Equipment
DUST OF RENDING
accessoryamuletA bag of strange dust that shimmers with impossible shades of colours that should not exist.
Accessory Type: amulet
DYNAMO BOOTS
accessorybootsIncrease the wearers' movement points by +3.
Accessory Type: boots
ECHO OF VICTORY
accessoryringA compact trans-sonic emitter that speeds up projectiles fired by a weapon. It is adorned with gold and the bones of the righteous, as is befitting of a relic of Saint Cognatius. Whenever the wearer attacks any target in a 5-cell radius around them with a ranged weapon, this attack deals XX% more damage.
Accessory Type: ring
EFFICIENT ARMOURED BODYGLOVE
armorlight chest armorGrants +15% more damage to any psyker or Navigator power. Base armour property: +10 dodge against non-daemons.
Armor: 35%
Prerequisites: Heretical - Follower
Must Not Have: Adeptus Astartes Equipment, Aeldari Equipment, Drukhari Equipment
ELDER FLOW
accessoryringThe wearer's first attack during the first round of combat costs 0 AP. Whenever the wearer attacks an enemy and triggers an exploit with this attack, the triggered effect is calculated as if this enemy had a +1 additional exploit.
Accessory Type: ring
Prerequisites: The Children of Asuryan
ELITE BLAST PISTOL
weaponLas/DrukhariDarklight Blast only. Laser weapons are effective against targets in cover and targets with high dodge.
Damage: 26-40
Damage Type: Thermal (Energy Damage)
Type: Las/Drukhari
Armor Pen: 70%
Rate of Fire: 1
Range: 6-12
Max Ammo: 10
Prerequisites: Aeldari Weapon Proficiency, Drukhari Weapon Proficiency
ELITE MARKSMAN GLOVES
accessoryglovesThe wearer gains +15 Ballistic Skill.
Accessory Type: gloves
Prerequisites: Cassia's Quest
EMBROIDERED CLOAK
accessorycloakGrants the wearer a +5 bonus to Persuasion and +10% cover efficiency.
Accessory Type: cloak
Must Not Have: Adeptus Astartes Equipment
EMERALD CHERUB RING
accessoryringThis ring grants the wearer a +5 bonus to Fellowship. It also increases resolve by +1.
Accessory Type: ring
EMERGENCY INJECTOR
accessorycloakWhen the wearer must fall unconscious, a stasis field immediately recovers TGH bonus wounds instead. The wearer loses all MP, but gains +30% to dodge for 1 round. Can only be used once per combat.
Accessory Type: cloak
Must Not Have: Adeptus Astartes Equipment
EMERGENCY VOX-CASTERS
accessorycloakWhenever the wearer suffers a trauma, if possible, all allies immediately attack their nearest enemy with the attack normally costing the least AP.
Accessory Type: cloak
EMPYREAN TRANSCEIVER
accessoryringWhenever the wearer is targeted by an ally's ability, the wearer gains the ally's FEL bonus temporary wounds.
Accessory Type: ring
ENEMY FINDER
accessoryringIf the target of the wearer's ranged attack fails a Toughness resistance test with a -10 penalty, that attack inflicts exhaustion on that target.
Accessory Type: ring
ENFORCER CARAPACE
armormedium chest armorBase armour property: +10% armour against human enemies.
Armor: 40%
Dodge Penalty: 0.75
Dodge Chance: 15%
Armor Damage Reduction: 30%
Must Not Have: Adeptus Astartes Equipment, Aeldari Equipment, Drukhari Equipment
ENFORCER CORRUPTED BOOTS
accessorybootsRequires Heretical--Votary The wearer is always slowed but immune to the immobilised effect. Targets hit by the wearer's melee attacks fall prone for 1 turn if they fail a Toughness resistance test with a -(5 x Heretical rank) penalty. If passed, the target becomes slowed for 1 turn instead.
Accessory Type: boots
Prerequisites: Heretical - Votary
ENFORCER LIGHT BOOTS
accessorybootsWhenever the wearer parries an attack, they immediately strike back at the attacker. If this attack deals damage, the wearer performs Kick to push the enemy away.
Accessory Type: boots
ENFORCER LIGHT CARAPACE
armorlight chest armorHas no effect
Armor: 25%
ENFORCER LIGHT CARAPACE GLOVES
accessoryglovesWhenever the wearer pushes an enemy with a melee attack, that enemy suffers -20 armour and dodge until the wearer's next turn. That enemy also must pass a Toughness resistance test with a -30 penalty or become immobilised until the wearer's next turn.
Accessory Type: gloves
ERGO BOOTS
accessorybootsIncrease the wearer's Agility by +5 and Athetics by +10.
Accessory Type: boots
ERODING AUTOGUN
weaponSolidTarget hit with this gun suffer +20% more toxin til end of combat. Solid projectile weapons have an increased (+50%) overpenetrationetration.
Damage: 10-12
Damage Type: Piercing (Physical Damage)
Type: Solid
Armor Pen: 10%
Rate of Fire: 8
Range: 8-16
Max Ammo: 32
Recoil: 15
ERUPTION
weaponMeltaHeavy Melta. 3 AP cost to fire. All targets hit by this weapon's area attack deal 25 energy damage to everyone in a 2-cell radius.
Damage: 45-60
Damage Type: Thermal (Energy Damage)
Type: Melta
Armor Pen: 90%
Rate of Fire: 1
Range: 4-8
Max Ammo: 1
Prerequisites: Melta Weapon Proficiency, Strength 55
EXECUTIONER'S GAUNTLETS
accessoryglovesIncreases the critical damage of Where It Hurts (including the damage from the attack itself and from extra instances of damage-over-time effects) by +(Medicae / 5).
Accessory Type: gloves
Prerequisites: Drusian Rep 13
EXITUS LONGLAS
weaponLasDodge reduction 30. Additional hit chance 50%. Grants +25% hit chance. If the wielder has at least Iconoclast: Zealot conviction, damage is increased by +30% of current momentum.
Damage: 40-60
Damage Type: Thermal (Energy Damage)
Type: Las
Armor Pen: 30%
Rate of Fire: 1
Range: 18-36
Max Ammo: 10
Must Not Have: Adeptus Astartes Equipment, Drukhari Equipment, Aeldari Equipment
EXOSKELETAL GLOVES
accessoryglovesThe wearer gains +10 Strength and +5 Toughness.
Accessory Type: gloves
Prerequisites: Tervantias Trade
EXPEDITIONARY FOOTWEAR
accessorybootsWhenever the wearer uses a Navigator power, the again +15% dodge until the end of the round. Stacks.
Accessory Type: boots
EXPERIMENTAL ASSAULT RIFLE
weaponSolidThis rifle has 3 different burst attacks with different rate of fire and damage. Each round only one of these burst attacks is available, determined randomly.
Damage: 11-19
Damage Type: Piercing (Physical Damage)
Type: Solid
Armor Pen: 15%
Rate of Fire: 7
Range: 8-8
Max Ammo: 30
Recoil: 15
Must Not Have: Adeptus Astartes Equipment, Drukhari Equipment, Aeldari Equipment
EYE OF HECATON
weaponLas/AeldariDodge reduction 30, additional hit chance 20%. Grants +5 MP after each attack and allows the wielder to move after attacking. If an attack with this weapon hits 3 or more targets, this attack has no cooldown. This rifle has +100% overpenetrationetration.
Damage: 30-45
Damage Type: Thermal (Energy Damage)
Type: Las/Aeldari
Armor Pen: 35%
Rate of Fire: 1
Range: 18-36
Max Ammo: 10
Prerequisites: Aeldari Weapon Proficiency, Drukhari Weapon Proficiency
FANG OF PERDITION
accessoryamuletThe wearer gains +15 Coercion and +15 Lore (Xenos).
Accessory Type: amulet
FENCING BOOTS
accessorybootsThe wearer gains +XX% parry when using swords. Whenever the wearer parries with a sword, they immediately counter attack, causing the attacking enemy to become staggered. If the attacker is staggered, the wearer's parry is increased by +XX%.
Accessory Type: boots
FIERY RETRIBUTION
weaponFlameBurning: 10 base damage. This heavy flamer has an additional area attack called scorching retribution that sets ground on fire for 1 round / burning 10.
Damage: 16-24
Damage Type: Fire (Energy Damage)
Type: Flame
Armor Pen: 10%
Rate of Fire: 1
Range: 5-10
Max Ammo: 3
Prerequisites: Flame Weapon Proficiency, Strength: 50
FIERY VENGEANCE
accessorycloakIf the wearer or their ally is critically hit by an enemy, the wearer immediately performs an attack with their current weapon against this enemy if the enemy is within range. On a successful hit, this attack inflicts burning (10).
Accessory Type: cloak
Prerequisites: Dogmatic - Votary
Must Not Have: Adeptus Astartes Equipment
FINE WORK GLOVES
accessoryglovesThe wearer gains +25 Demolition and +25 Tech-Use.
Accessory Type: gloves
Prerequisites: Eufrates II
FIREBLESSED CARAPACE
armormedium chest armorThis carapace grants its wearer +2 to deflection and +20% armour against fire damage as well as immunity to burning. Base armour property: +10% armour against melee attacks.
Armor: 45%
Dodge Penalty: 0.75
Dodge Chance: 15%
Armor Damage Reduction: 35%
Must Not Have: Adeptus Astartes Equipment, Aeldari Equipment, Drukhari Equipment
FIREPROOF CAPE
accessorycloakThe wearer is immune to burning. Also, whenever the wearer ends their turn, burning is removed from all adjacent allies.
Accessory Type: cloak
Must Not Have: Adeptus Astartes Equipment
FIRST AID MANUAL
accessoryringUsing any medikit costs -1 AP less (but no less than 0).
Accessory Type: ring
FLAK ARMOUR
armormedium chest armorHas no effect
Armor: 35%
Dodge Penalty: 0.75
Dodge Chance: 15%
Armor Damage Reduction: 25%
Must Not Have: Adeptus Astartes Equipment, Aeldari Equipment, Drukhari Equipment
FLAK CHESTPLATE
armormedium chest armorHas no effect
Armor: 20%
Dodge Penalty: 0.75
Dodge Chance: 15%
Armor Damage Reduction: 10%
Must Not Have: Adeptus Astartes Equipment, Aeldari Equipment, Drukhari Equipment
FLAK VEST
armormedium chest armorHas no effect
Armor: 25%
Dodge Penalty: 0.75
Dodge Chance: 15%
Armor Damage Reduction: 15%
Must Not Have: Adeptus Astartes Equipment, Aeldari Equipment, Drukhari Equipment
FLAMER
weaponFlame10 Burning.
Damage: 9-14
Damage Type: Fire (Energy Damage)
Type: Flame
Armor Pen: 5%
Rate of Fire: 1
Range: 3-7
Max Ammo: 6
Prerequisites: Flame Weapon Proficiency
FLAMER DIGI-WEAPON
accessoryringA marvellous compact weapon in the form of a ring that allows the wearer to fire a single Flamer Shot: Stream once per combat. Flamer Shot: Stream: (from 8 to 12) damage 5% armour penetration 6 range applies burning (4)
Accessory Type: ring
FLASHLIGHT EMITTER
accessoryamuletWhenever the wearer is the target of an attack of opportunity, the attacker becomes blinded for 1 turn. The wearer will perform their lowest cost AP attack against this enemy (including the ranged weapon).
Accessory Type: amulet
FOCUS INCENSE
accessoryamuletEach use of Revel in Slaughter increases the wearer's Perception by +10 until the end of combat. Stacks.
Accessory Type: amulet
FOCUS MELTAGUN
weaponMeltaHas no effect
Damage: 25-32
Damage Type: Thermal (Energy Damage)
Type: Melta
Armor Pen: 70%
Rate of Fire: 1
Range: 5-10
Max Ammo: 4
Prerequisites: Melta Weapon Proficiency
FOEHAMMER
weaponSolidShotgun pistol. Actually only use 1AP despite tooltip. Shotguns knock enemies back when shot at effective range.
Damage: 9-14
Damage Type: Piercing (Physical Damage)
Type: Solid
Armor Pen: 10%
Rate of Fire: 1
Range: 3-6
Max Ammo: 6
FOR THE DEFENCE OF CADIA
accessoryamuletWhen the wearer gains a stack of versatility, they also gain +3 momentum.
Accessory Type: amulet
FORBIDDEN XENOS COMPENDIUM
accessoryringGrants a +10 bonus to Lore (Xenos).
Accessory Type: ring
FORCE FIELD EMITTER
accessoryringAfter using Run and Gun, the wearer gains +15% cover efficiency when in cover for 1 round.
Accessory Type: ring
FREEDOM AND VENGEANCE
accessoryglovesWhenever the wearer performs a non-burst attack with a pistol, that attack pushes the enemy by 2 cells. If the wearer kills an enemy with a pistol attack, they immediately reload it. Each pistol reload grants +5% critical hit chance for pistol attacks.
Accessory Type: gloves
FREERUNNER BOOTS
accessorybootsThe wearer becomes immune to the slowed and immobilised effects.
Accessory Type: boots
FURY INCARNATE
accessoryamuletWhenever the wearer is under the effect of Reckless Rush: all wearer's attacks gain +50% critical hit chance, the wearer gains +50% critical damage, all attacks against the wearer gain +50% critical hit chance, and the wearer suffers +50% critical damage.
Accessory Type: amulet
FUSION GUN
weaponEldarSingle shot = 1AP vs Meltas Standard 2.
Damage: 16-26
Damage Type: Thermal (Energy Damage)
Type: Eldar
Armor Pen: 60%
Rate of Fire: 1
Range: 8-16
Max Ammo: 3
Prerequisites: Aeldari Weapon Proficiency
GAZE OF THE VOID
weaponExotic/DrukhariThis weapon's attacks project additional rays, each dealing 30 energy damage to 3 random enemies in a 10-cell radius around the primary target.
Damage: 45-55
Damage Type: Thermal (Energy Damage)
Type: Exotic/Drukhari
Armor Pen: 80%
Rate of Fire: 1
Range: 10-20
Max Ammo: 1
Prerequisites: Drukhari Weapon Proficiency, Strength 50
GEM OF DARK VITALITY
accessoryamulet+4 maximum wounds. When veil degradation is above 15: +10 Toughness. Each round the wearer regenerates wounds equal to wearer's Heretical rank.
Accessory Type: amulet
Prerequisites: Heretical - Follower
GHOST LASGUN
weaponLasLaser weapons are effective against targets in cover and targets with high dodge.
Damage: 6-8
Damage Type: Thermal (Energy Damage)
Type: Las
Armor Pen: 0%
Rate of Fire: 4
Range: 10-10
Max Ammo: 40
Recoil: 10
GHOST LASPISTOL
weaponLasLaser weapons are effective against targets in cover and targets with high dodge.
Damage: 6-8
Damage Type: Thermal (Energy Damage)
Type: Las
Armor Pen: 0%
Rate of Fire: 4
Range: 10-10
Max Ammo: 40
Recoil: 10
GHOSTPLATE ARMOUR
armorlight chest armorBase armour property: +5% dodge if the wearer has no cover.
Armor: 35%
Prerequisites: Drukhari Equipment
GIFT FROM BEYOND THE GRAVE
weaponSolidAn unremarkable and weak pistol. The engraving covering its surface is far more valuable than any meagre stopping power it might possess.
Damage: 7-14
Damage Type: Piercing (Physical Damage)
Type: Solid
Armor Pen: 5%
Rate of Fire: 2
Range: 6-12
Max Ammo: 6
Recoil: 15
GLADIATOR MESH ARMOUR
armorheavy chest armorBase armour property: +3 deflection against melee attacks.
Armor: 65%
Armor Deflection: 5
Dodge Penalty: 0.5
Dodge Chance: 0%
Armor Damage Reduction: 55%
Prerequisites: Heavy Armour Proficiency
Must Not Have: Adeptus Astartes Equipment, Aeldari Equipment, Drukhari Equipment
GLOOM'S DISGRACE
accessoryringWhenever the wearer spends all their MP, all adjacent enemies suffer a -(wearer's AGI bonus)% dodge penalty until the start of the wearer's next turn.
Accessory Type: ring
GLOOMRIFLE
weaponSolidAdditional hit chance 40%. Damage from overpenetrationetration is always equal to 100%. Deals an additional +(3 X target's deflection) damage.
Damage: 42-65
Damage Type: Piercing (Physical Damage)
Type: Solid
Armor Pen: 40%
Rate of Fire: 1
Range: 15-30
Max Ammo: 5
Must Not Have: Adeptus Astartes Equipment, Drukhari Equipment, Aeldari Equipment
GLOVES OF ENDURANCE
accessoryglovesWhenever the wearer of these gloves gets an injury or falls unconscious in combat, their allies gain a +1 bonus to damage.
Accessory Type: gloves
GLOVES OF RAPID DESOLATION
accessoryglovesIncreases the rate of fire of the wearer's weapon by +1. Each time an enemy is killed, perplexed is inflicted on all other enemies in a 2-cell radius.
Accessory Type: gloves
Prerequisites: The Spyre
GORENOV'S MASTERPIECE
weaponExoticToxin: 16 base damage. Dodge reduction: 30. Every hit from this weapon forces a target to move 2 cells away from the shooter. If the target is suffering from burning, bleeding, or toxin, the level of these effects increases by +10. Does not stack.
Damage: 35-50
Damage Type: Exotic (Damage)
Type: Exotic
Armor Pen: 30%
Rate of Fire: 1
Range: 5-5
Max Ammo: 5
GRACE OF THE OBLIVIOUS
accessoryamuletThe wearer gains +5 Toughness if their Intelligence is less than 35.
Accessory Type: amulet
GRAVE FOREBODING
weaponLasThis blaster deals an additional (10 + 2 X target's deflection) direct damage.
Damage: 37-56
Damage Type: Thermal (Energy Damage)
Type: Las
Armor Pen: 25%
Rate of Fire: 1
Range: 7-7
Max Ammo: 10
Prerequisites: Aeldari Weapon Proficiency
GREAVES OF THE BLACK ARCHON
accessorybootsEvery time the wearer scores a critical hit with a melee weapon, they restore (Agility bonus / 2) wounds and gain +2 MP. +15% critical damage.
Accessory Type: boots
GRENADIER'S BACKPACK
accessorycloakThe wearer and their allies are immune to damage from the wearer's grenades. The first time the wearer uses a grenade during their turn, they have a 50% chance not to expend the grenade.
Accessory Type: cloak
Must Not Have: Adeptus Astartes Equipment
GRENADIER'S CLOAK
accessorycloakThe wearer and their allies are immune to damage from the wearer's grenades.
Accessory Type: cloak
Must Not Have: Adeptus Astartes Equipment
GRENADIER'S GLOVES
accessoryglovesUsing grenades costs -AP for the wearer. They also increase damage from grenades by +2.
Accessory Type: gloves
Prerequisites: Shadow Quarters
GRIMOIRE OF VOID
accessoryringThis grimoire increases the chance of triggering psychic phenomena by 15%. All warp damage dealt by its wielder is increased by +(2 x WP bonus).
Accessory Type: ring
GRIP OF THE EMPYREAN
accessoryringIncreases the wearer's melee critical hit chance and melee critical damage by +XXX%.
Accessory Type: ring
GROX BRACERS
accessoryglovesThis sturdy hand protection increases Parry by 10.
Accessory Type: gloves
GUARDIAN LONG RIFLE
weaponLas/AeldariDodge reduction 30, additional hit chance 20%. Laser weapons are effective against targets in cover and targets with high dodge.
Damage: 30-45
Damage Type: Thermal (Energy Damage)
Type: Las/Aeldari
Armor Pen: 35%
Rate of Fire: 1
Range: 18-36
Max Ammo: 10
Prerequisites: Aeldari Weapon Proficiency
HADD-PATTERN DATA-LOOM
accessoryringGrants +10 to all skills. The wearer can reroll any failed skill test once for each test.
Accessory Type: ring
HAILSTORM
weaponSolidThis shotgun has an increased attack area. Its attacks deal +150% damage, but their hit chance is decreased by -50%.
Damage: 30-45
Damage Type: Piercing (Physical Damage)
Type: Solid
Armor Pen: 0%
Rate of Fire: 1
Range: 6-6
Max Ammo: 8
Must Not Have: Adeptus Astartes Equipment, Drukhari Equipment, Aeldari Equipment
HALO DEVICE
accessoryringThe wearer gains the following: +25 Strength, Toughness, Agility, and Perception Uses Agility instead of Intelligence, Toughness instead of Willpower, and Strength instead of Fellowship Immunity to injuries and traumas Regenerates (TGH bonus / 2) wounds per turn. Whenever the wearer kills an enemy, any damage they deal is increased by +1% until the end of combat, while their Intelligence, Willpower, and Fellowship are reduced by -1 (no less than 1) until the end of combat.
Accessory Type: ring
HAND FLAMER
weaponFlame10 Burning.
Damage: 5-9
Damage Type: Fire (Energy Damage)
Type: Flame
Armor Pen: 5%
Rate of Fire: 1
Range: 2-4
Max Ammo: 6
Prerequisites: Flame Weapon Proficiency
HAND OF OFFENCE
accessoryringThe wearer's melee attack damage is increased by +(3 x psy rating).
Accessory Type: ring
HARLEQUIN TRINKET
accessoryringEvery spent AP grants +2 MP to the wearer. Also, the wearer's movement is not affected by threatened areas. Whenever the wearer dodges an attack of opportunity, they gain +10 momentum.
Accessory Type: ring
HARROWING GLOVES
accessoryglovesWhen the wearer uses Intimidation, the targets inflicted with intimidated also gain the staggered effect for 1 round.
Accessory Type: gloves
Prerequisites: Argenta Quest
HEADHUNTER LIGHT CARAPACE
armorlight chest armorBase armour property: +1(Awareness / 10)% dodge.
Armor: 30%
Must Not Have: Adeptus Astartes Equipment, Aeldari Equipment, Drukhari Equipment
HEART OF THE NAMELESS
accessoryringThis item increases the wielder's Lore (Xenos) by +10. If the wearer has Iconoclast - Adherent, it increases all skills by +10 instead.
Accessory Type: ring
HEARTSEEKERS GLOVES
accessoryglovesWhenever the wearer scores a critical hit for the first time in combat, the damage dealt by this critical hit is increased by +50%. This effect resets after they or their ally perform a heroic act or a desperate measure.
Accessory Type: gloves
Prerequisites: Tervantias Trade
HEAT LANCE
weaponDrukhari/LasLaser weapons are effective against targets in cover and targets with high dodge.
Damage: 15-21
Damage Type: Thermal (Energy Damage)
Type: Drukhari/Las
Armor Pen: 30%
Rate of Fire: 1
Range: 16-16
Max Ammo: 2
HEAVY
weaponSolidHas no effect
Damage: 7-9
Damage Type: Piercing (Physical Damage)
Type: Solid
Armor Pen: 20%
Rate of Fire: 6
Range: 10-10
Max Ammo: 120
Recoil: 15
HEAVY BOLTER
weaponBoltHas no effect
Damage: 6-10
Damage Type: Impact (Physical Damage)
Type: Bolt
Armor Pen: 25%
Rate of Fire: 8
Range: 12-24
Max Ammo: 96
Recoil: 40
Prerequisites: Strength 60
HEAVY BREACHER'S BOOTS
accessorybootsAfter the wearer makes an area attack, they gain +4 MP and can continue their movement.
Accessory Type: boots
HEAVY ENFORCER AUTOCANNON
weaponSolidTargets hit with this weapon must pass a Toughness resistance test with a -10 penalty or be pushed 2 cells away.
Damage: 10-11
Damage Type: Piercing (Physical Damage)
Type: Solid
Armor Pen: 20%
Rate of Fire: 7
Range: 12-24
Max Ammo: 100
Recoil: 50
Prerequisites: Strength: 55
HEAVY FLAMER
weaponFlameHas no effect
Damage: 18-26
Damage Type: Fire (Energy Damage)
Type: Flame
Armor Pen: 10%
Rate of Fire: 1
Range: 5-10
Max Ammo: 3
Prerequisites: Flame Weapon Proficiency, Strength 50
Must Not Have: Drukhari Equipment, Aeldari Equipment
HEAVY LEATHER ARMOUR
armorheavy chest armorBase armour property: +3 deflection against melee attacks.
Armor: 40%
Armor Deflection: 1
Dodge Penalty: 0.5
Dodge Chance: 0%
Armor Damage Reduction: 30%
Prerequisites: Heavy Armour Proficiency
Must Not Have: Adeptus Astartes Equipment, Aeldari Equipment, Drukhari Equipment
HEAVY LIFTERS
accessoryglovesThe wearer gains +30 Strength. If the wearer has not moved the previous turn, their ranged attacks with heavy weapons deal +50% damage until the end of turn.
Accessory Type: gloves
Prerequisites: Pasqal's Quest
HEAVY PLASMA GUN
weaponPlasmaHas no effect
Damage: 18-23
Damage Type: Thermal (Energy Damage)
Type: Plasma
Armor Pen: 45%
Rate of Fire: 1
Range: 10-20
Max Ammo: 16
Recoil: 30
Prerequisites: Plasma Weapon Proficiency
HEAVY STUBBER
weaponSolidHas no effect
Damage: 4-7
Damage Type: Piercing (Physical Damage)
Type: Solid
Armor Pen: 15%
Rate of Fire: 10
Range: 9-18
Max Ammo: 120
Recoil: 40
Prerequisites: Strength 55
HEAVY VOID SUIT
armorheavy chest armorThe wearer suffers -30% less damage from area and burst attacks. Base armour property: +20% armour against human enemies.
Armor: 85%
Armor Deflection: 7
Dodge Penalty: 0.5
Dodge Chance: 0%
Armor Damage Reduction: 60%
Prerequisites: Heavy Armour Proficiency
Must Not Have: Adeptus Astartes Equipment, Aeldari Equipment, Drukhari Equipment
HEAVY XENOMESH
armorheavy chest armorBase armour property: +2 deflection against non-human enemies.
Armor: 60%
Armor Deflection: 3
Dodge Penalty: 0.5
Dodge Chance: 0%
Armor Damage Reduction: 50%
Prerequisites: Heavy Armour Proficiency
Must Not Have: Adeptus Astartes Equipment, Aeldari Equipment, Drukhari Equipment
HEIRLOOM AUTOPISTOL
weaponSolidThis autopistol can be used as if the wielder has the Dual-Weapon Combat talent. +5 Perception +5 Ballistic Skill Solid projectile weapons have an increased (+50%) overpenetrationetration.
Damage: 4-6
Damage Type: Piercing (Physical Damage)
Type: Solid
Armor Pen: 10%
Rate of Fire: 6
Range: 5-5
Max Ammo: 12
Recoil: 15
Must Not Have: Adeptus Astartes Equipment, Drukhari Equipment, Aeldari Equipment
HELBRUTE HORN TROPHY
accessoryringThe wielder gains the Relentless Rage ability. This ability reduces the wielder's current armour and deflection by half until the end of combat. However, the wielder's critical damage is increased by +(2 x reduced armour)% and their melee attack damage is increased by +(2 x reduced deflection)% until the end of combat. This ability can be used once per round, and all of its effects stack.
Accessory Type: ring
HELLIARCH'S GLOVES
accessoryglovesAttacks ignore cover effects.
Accessory Type: gloves
Prerequisites: Kasballica Rep 23
HEXAGRAMIC GRACE
accessoryringGrants +10 Logic, +10 Coercion, and +10 Persuasion.
Accessory Type: ring
HEXAGRAMMIC GRACE
accessoryamuletGrants +10 Logic, +10 Coercion, and +10 Persuasion.
Accessory Type: amulet
HEXRIFLE
weaponDrukhariPoison Shot.
Damage: 22-25
Damage Type: Piercing (Physical Damage)
Type: Drukhari
Armor Pen: 15%
Rate of Fire: 1
Range: 15-30
Max Ammo: 5
Recoil: 10
Prerequisites: Drukhari Weapon Proficiency
HIGH SPINNER CLOAK
accessorycloakDeath From Above deals an additional +XX mental damage. Each target hit suffers +1 stack of fatigued for 2 rounds.
Accessory Type: cloak
HIGH SPINNER GLOVES
accessoryglovesIncreases the critical damage of Where It Hurts (including the damage from the attack itself and from extra instances of damage-over-time effects) by +(Medicae / 5).
Accessory Type: gloves
HOLO-FIELD EMITTER
accessorycloakThe wearer gains 3 charges of a holo-field at the start of combat. Whenever the wearer suffers damage, 1 charge of the holo-field is removed to prevent this damage. If there are no charges left, damage isn't prevented and the wearer becomes staggered until the end of combat.
Accessory Type: cloak
Must Not Have: Adeptus Astartes Equipment
HOLY VESTMENT
armormedium chest armorBase armour property: +(Logic /10)% armour +(2x Part-Machine rank) to Tech-Use
Armor: 20%
Dodge Penalty: 0.75
Dodge Chance: 15%
Armor Damage Reduction: 10%
Prerequisites: Reject the Flesh 1
Must Not Have: Adeptus Astartes Equipment, Aeldari Equipment, Drukhari Equipment
HONOUR INSIGNIA
accessoryamuletIf only one of the wearer's Combat Tactics area is active in combat, the wearer gains +20 Intelligence and Fellowship.
Accessory Type: amulet
HOPE PENDANT
accessoryamuletAt the start of each turn (except for extra turns), the wearer gains +resolve momentum for each ally (including themselves) with 50% or less wounds.
Accessory Type: amulet
Prerequisites: Iconoclast - Votary
HOT-SHOT LASGUN
weaponLasDodge reduction 30. Extremely High AR Pen. Laser weapons are effective against targets in cover and targets with high dodge.
Damage: 9-11
Damage Type: Thermal (Energy Damage)
Type: Las
Armor Pen: 40%
Rate of Fire: 4
Range: 8-16
Max Ammo: 40
Recoil: 10
HOT-SHOT LASPISTOL
weaponLasDodge reduction 30. Laser weapons are effective against targets in cover and targets with high dodge.
Damage: 8-11
Damage Type: Thermal (Energy Damage)
Type: Las
Armor Pen: 35%
Rate of Fire: 3
Range: 6-12
Max Ammo: 20
Recoil: 5
HUNGERING MIND
accessorybootsThe power of burning effects inflicted by the wearer is increased by +1 for each enemy affected by the wearer's area attacks until the end of combat. This bonus stacks.
Accessory Type: boots
HUNTER CARAPACE
armormedium chest armorBase armour property: +10% armour if the wearer is in half cover.
Armor: 45%
Dodge Penalty: 0.75
Dodge Chance: 15%
Armor Damage Reduction: 35%
Must Not Have: Adeptus Astartes Equipment, Aeldari Equipment, Drukhari Equipment
HUNTING RIFLE
weaponSolidDeadshot with this weapon deals +5 DMG per size larger the enemy.
Damage: 16-24
Damage Type: Piercing (Physical Damage)
Type: Solid
Armor Pen: 15%
Rate of Fire: 1
Range: 11-22
Max Ammo: 3
HYMN OF VEHEMENCE
weaponBoltWar Hymn of Furious Recital increases the rate of fire of this bolter by the number of enemies affected by War Hymn of Furious Recital.
Damage: 20-30
Damage Type: Impact (Physical Damage)
Type: Bolt
Armor Pen: 20%
Rate of Fire: 4
Range: 12-24
Max Ammo: 14
Recoil: 30
Prerequisites: Bolter Weapon Proficiency
HYPNOTISING PENDANT
accessoryamuletWhen the wearer successfully hits with a single-shot attack, the target suffers slowed until the wearer's next turn.
Accessory Type: amulet
ICE-COVERED AQUILA
accessoryringWhenever the wearer suffers a critical hit, the attacker immediately suffers the wearer's WP bonus warp damage.
Accessory Type: ring
IMMATERIUM ROUTING AMULET
accessoryringWhenever the wearer uses a Navigator power, they always physically dodge the next attack by moving to a random adjacent cell.
Accessory Type: ring
IMPENETRABLE SHROUD
accessoryringReduces the hit chance of all ranged attacks made against the wearer and their allies by -XX%.
Accessory Type: ring
IMPERIAL PRIDE
weaponBoltDamage against xenos, psykers, and servants of Chaos is increased by +4.
Damage: 11-17
Damage Type: Impact (Physical Damage)
Type: Bolt
Armor Pen: 15%
Rate of Fire: 4
Range: 12-24
Max Ammo: 16
Recoil: 25
Prerequisites: Bolter Weapon Proficiency
Must Not Have: Adeptus Astartes Equipment, Drukhari Equipment, Aeldari Equipment
IMPERIAL SCROLL
accessoryringThis scroll grants the owner a +15% bonus to Lore (Imperium).
Accessory Type: ring
IMPLACABLE TEMPEST
weaponLasThis lasgun deals an additional +(4 X BS bonus) damage to enemies with more than 60% armour.
Damage: 15-24
Damage Type: Thermal (Energy Damage)
Type: Las
Armor Pen: 15%
Rate of Fire: 4
Range: 10-20
Max Ammo: 40
Recoil: 10
Prerequisites: Aeldari Weapon Proficiency
IMPROVED ARMOURED BODYGLOVE
armorlight chest armorArmor: 25%
IMPROVED AUTOPISTOL
weaponSolidSolid projectile weapons have an increased (+50%) overpenetrationetration.
Damage: 4-5
Damage Type: Piercing (Physical Damage)
Type: Solid
Armor Pen: 5%
Rate of Fire: 6
Range: 4-4
Max Ammo: 12
Recoil: 15
Prerequisites: Aeldari Weapon Proficiency, Drukhari Weapon Proficiency, Adeptus Astartes Equipment
IMPROVED ENFORCER LIGHT CARAPACE
armorlight chest armorArmor: 20%
Must Not Have: Adeptus Astartes Equipment, Aeldari Equipment, Drukhari Equipment
IMPROVED HEAVY BOLTER
weaponBoltEach kill with this weapon increases its rate of fire by +1.
Damage: 12-18
Damage Type: Impact (Physical Damage)
Type: Bolt
Armor Pen: 25%
Rate of Fire: 6
Range: 12-24
Max Ammo: 60
Recoil: 35
Prerequisites: Strength 75
IMPROVED INJECTOR
accessoryringThe user gains +(Carouse / 20) temporary wounds from combat stimulants. The first use of any combat stimulant per turn costs 0 AP.
Accessory Type: ring
IMPROVED LIGHTWEIGHT BOOTS
accessorybootsThe wearer of these boots gains +XX% parry and re-rolls failed dodge tests.
Accessory Type: boots
IMPROVED SHURIKEN PISTOL
weaponExotic/AeldariHas no effect
Damage: 6-11
Damage Type: Rending (Physical Damage)
Type: Exotic/Aeldari
Armor Pen: 15%
Rate of Fire: 7
Range: 6-12
Max Ammo: 18
Recoil: 5
Prerequisites: Aeldari Weapon Proficiency
IMPROVED WEBBER
weaponWebberDodge reduction 10. Immobilising Shot. Targets hit by this weapon must pass an Agility resistance test or become immobilised for 1 round. At the end of its turn, the affected target must pass an Agility resistance test to remove the effect or suffer direct damage equal to target's AGI bonus.
Damage: 20-30
Damage Type: Exotic (Damage)
Type: Webber
Armor Pen: 0%
Rate of Fire: 1
Range: 5-10
Max Ammo: 8
Recoil: 10
IMPROVISED WEBBER
weaponWebberHas no effect
Damage: 6-10
Damage Type: Exotic (Damage)
Type: Webber
Armor Pen: 0%
Rate of Fire: 1
Range: 5-10
Max Ammo: 8
Recoil: 10
INCANDESCENT STORM
weaponPlasmaEvery attack action with this plasma gun has a separate cooldown. All of this plasma gun's attack actions can be used in a single turn.
Damage: 33-49
Damage Type: Thermal (Energy Damage)
Type: Plasma
Armor Pen: 60%
Rate of Fire: 1
Range: 10-20
Max Ammo: 16
Recoil: 30
Prerequisites: Plasma Weapon Proficiency
INCUBUS ARMOUR
armormedium chest armorBase armour property: +15% armour against ranged attacks World property: +2 MP
Armor: 45%
Dodge Penalty: 0.75
Dodge Chance: 15%
Armor Damage Reduction: 35%
Prerequisites: Drukhari Equipment
INEVITABLE DEMISE
accessoryglovesThe wearer's critical hits deal double damage.
Accessory Type: gloves
Prerequisites: Sanctum of Taaphetus
INFERNICAL
weaponFlameThe armour penetration of this flamer is increased by +4% but it does not inflict the burning effect.
Damage: 22-33
Damage Type: Thermal (Energy Damage)
Type: Flame
Armor Pen: 5%
Rate of Fire: 1
Range: 5-10
Max Ammo: 6
Prerequisites: Flame Weapon Proficiency
INFERNO PISTOL
weaponMeltaHas no effect
Damage: 10-17
Damage Type: Thermal (Energy Damage)
Type: Melta
Armor Pen: 50%
Rate of Fire: 1
Range: 4-8
Max Ammo: 3
Prerequisites: Melta Weapon Proficiency
INHERENT BLASPHEMY
weaponBoltRequires Heretical - Zealot. This bolt pistol deals warp damage.
Damage: 24-36
Damage Type: Impact (Physical Damage)
Type: Bolt
Armor Pen: 25%
Rate of Fire: 4
Range: 5-10
Max Ammo: 12
Recoil: 15
Prerequisites: Bolter Weapon Proficiency, Heretical - Zealot
INJECTION ADAPTER
accessoryringThe user gains +(Carouse / 10) temporary wounds from combat stimulants. Using combat stimulants costs 0 AP.
Accessory Type: ring
INQUISITOR'S BADGE OF OFFICE
accessoryringThe wearer automatically passes any Coercion tests.
Accessory Type: ring
INSTABILITY DETONATOR
accessoryringThis item grants its wearer a +5 bonus to Tech-Use. Once per battle: can be used to immediately remove all bleeding, burning, or toxin effects from enemies in a 10-cell radius. These enemies receive (wearer's Tech-Use / 10 + 5 x (stacks of the burning, toxic, and bleeding effects on target)) explosive damage (with 20% armour penetration).
Accessory Type: ring
INSTIGATOR'S MANTLE
accessorycloakTaunting Scream targets don't need to fail the Willpower resistance test to be affected by this ability.
Accessory Type: cloak
Must Not Have: Adeptus Astartes Equipment
INTENDANT BOOTS
accessorybootsWhenever the wearer uses a consumable item, they gain +2 MP and +20% dodge until the start of their next turn.
Accessory Type: boots
INVIGORATING RESOLVE
accessoryamuletWhenever the wearer and allies in a 2-cell radius gain momentum, they also gain an equal amount of temporary wounds.
Accessory Type: amulet
IRON CAPE
accessorycloakWhenever the wearer deals damage with a melee attack, they gain +(TGH bonus + 3 x Iconoclast level) temporary wounds. The wearer's melee attacks deal an additional +(temporary wounds / 2) damage.
Accessory Type: cloak
IRON CAPE (RING)
accessoryringThe wearer gains +10 Agility and Fellowship. Whenever the wearer's wounds should be decreased to 0 for the first time in combat, they are restored up to 50% of their maximum wounds instead.
Accessory Type: ring
JUDEX
weaponFlameTargets hit by this flamer's attack suffer an agonising flames negative effect in addition to burning. Must pass WP -15 check or fall unconscious for 1 round.
Damage: 40-44
Damage Type: Fire (Energy Damage)
Type: Flame
Armor Pen: 10%
Rate of Fire: 1
Range: 5-10
Max Ammo: 3
Prerequisites: Flame Weapon Proficiency, Strength 60
KABALITE ARMOUR
armorlight chest armorHas no effect
Armor: 30%
Prerequisites: Drukhari Equipment
KABALITE SPLINTER PISTOL
weaponDrukhariHas no effect
Damage: 10-15
Damage Type: Toxic (Energy Damage)
Type: Drukhari
Armor Pen: 10%
Rate of Fire: 4
Range: 5-5
Max Ammo: 15
Recoil: 10
Prerequisites: Drukhari Weapon Proficiency
KABALITE SPLINTER RIFLE
weaponDrukhariHas no effect
Damage: 12-16
Damage Type: Toxic (Energy Damage)
Type: Drukhari
Armor Pen: 15%
Rate of Fire: 4
Range: 10-10
Max Ammo: 16
Recoil: 10
Prerequisites: Drukhari Weapon Proficiency
KASRKIN ARMOUR
armormedium chest armorThe wearer restores 1 AP after killing an enemy (once per round). Base armour property: +15% armour if the wearer's Weapon Skill is more than 70.
Armor: 60%
Dodge Penalty: 0.75
Dodge Chance: 15%
Armor Damage Reduction: 50%
Must Not Have: Adeptus Astartes Equipment, Aeldari Equipment, Drukhari Equipment
KASRKIN GAUNTLETS
accessoryglovesThese gauntlets grant the wearer a +10% bonus to critical hit chance. This bonus doubles if the wearer has not moved during their turn.
Accessory Type: gloves
Prerequisites: Kasballica Rep 6
KNUCKLE GUARD
accessoryringThis knuckle guard grants the wearer a +5 bonus to Weapon Skill. It also grants any equipped melee weapons +5% armour penetration and +2 damage.
Accessory Type: ring
KNUCKLE-DUSTERS
accessoryglovesThese knuckle-dusters grant the wearer a +10 bonus to Coercion.
Accessory Type: gloves
LADY THEODORA'S IMMACULACY
accessoryamuletThe wearer's Persuasion is increased by +XX.
Accessory Type: amulet
LADY XUE'S RITUAL BLADE
accessoryringWhenever the wearer deals damage with a melee attack to an enemy, that enemy must pass a Toughness resistance test or die immediately. If passed, they suffer an additional +AGI bonus direct damage. All enemies of difficulty tier VI or above are immune to this effect.
Accessory Type: ring
LASBLASTER
weaponLasLaser weapons are effective against targets in cover and targets with high dodge.
Damage: 23-34
Damage Type: Thermal (Energy Damage)
Type: Las
Armor Pen: 20%
Rate of Fire: 1
Range: 18-18
Max Ammo: 10
LASGUN
weaponLasLas -30 Dodge. Laser weapons are effective against targets in cover and targets with high dodge.
Damage: 5-7
Damage Type: Thermal (Energy Damage)
Type: Las
Armor Pen: 5%
Rate of Fire: 4
Range: 10-20
Max Ammo: 40
Recoil: 10
LASPISTOL
weaponLasLaser weapons are effective against targets in cover and targets with high dodge.
Damage: 6-8
Damage Type: Thermal (Energy Damage)
Type: Las
Armor Pen: 5%
Rate of Fire: 2
Range: 5-10
Max Ammo: 20
Recoil: 10
LAUGHING GOD'S PENDANT
accessoryamuletThe wearer gains the Danse Macabre ability. The Assassin dashes in a straight line for up to (1 + AGI bonus / 2) cells, suffering -Assassin's Weapon Skill bonus less damage from attacks of opportunity and gaining Assassin's Weapon Skill bonus% dodge against the enemies they dash through until the next Assassin's turn. If the Assassin has not dashed through any enemies, at the end of their turn they gain +(2 x Assassin's AGI bonus)% cover efficiency to their cover until the Assassin moves. Does not stack with itself. After the first use, the Assassin can use this ability again for free.
Accessory Type: amulet
LAURELS OF COMMAND
accessoryamuletThe wearer gains the Move, Move, Move! ability that costs 0 AP. The wearer and targets of Move, Move, Move! are immune to the slowed effect until the end of round.
Accessory Type: amulet
LEATHER ARMOUR
armormedium chest armorBase armour property: +5% armour against human enemies.
Armor: 30%
Dodge Penalty: 0.75
Dodge Chance: 15%
Armor Damage Reduction: 20%
Must Not Have: Adeptus Astartes Equipment, Aeldari Equipment, Drukhari Equipment
LIFE SUNDERER
weaponExotic/Drukhari50% overpenetrationetration, deals toxic damage.
Damage: 5-6
Damage Type: Toxic (Energy Damage)
Type: Exotic/Drukhari
Armor Pen: 10%
Rate of Fire: 9
Range: 12-12
Max Ammo: 96
Recoil: 40
Prerequisites: Drukhari Weapon Proficiency, Strength: 60
LIGHT CARAPACE SCALE ARMOUR
armorlight chest armorThe wearer gains +15% dodge reduction for 1 round if they move at least 3 cells per turn. Base armour property: +(Persuasion /10)% dodge.
Armor: 40%
Must Not Have: Adeptus Astartes Equipment, Aeldari Equipment, Drukhari Equipment
LIGHT FLAK ARMOUR
armorlight chest armorBase armour property: +10% parry chance against melee attacks. +1 temporary wound for every dodged or parried attack.
Armor: 15%
Must Not Have: Adeptus Astartes Equipment, Aeldari Equipment, Drukhari Equipment
LIGHTWEIGHT BOOTS
accessorybootsThe wearer of these boots gains +STR bonus % parry while wearing a light amour.
Accessory Type: boots
LILAETHAN'S CALM
weaponLasAn ancient xenos weapon that keeps the memory of the Janusian spirit wreathed in blue flame.
Damage: 25-40
Damage Type: Thermal (Energy Damage)
Type: Las
Armor Pen: 20%
Rate of Fire: 1
Range: 18-18
Max Ammo: 10
LITANY OF EMPYREAN FURY
accessoryringEvery psychic or Navigator power used by the wearer's ally deals additional direct damage to all enemies in combat equal to XXX.
Accessory Type: ring
LITANY OF EXHAUSTION
accessoryringAny hit with the wearer's single attacks inflicts +1 stack of fatigued, disturbed, and perplexed for 2 rounds if the target fails an Agility test. Stacks.
Accessory Type: ring
LONG SPLINTER RIFLE
weaponDrukhariHas no effect
Damage: 18-22
Damage Type: Toxic (Energy Damage)
Type: Drukhari
Armor Pen: 20%
Rate of Fire: 2
Range: 12-12
Max Ammo: 36
Recoil: 10
Prerequisites: Drukhari Weapon Proficiency
LONG-RANGE AIM LENS
accessoryringIncreases ranged attack distance by +(wearer's BS bonus / 2) cells.
Accessory Type: ring
LONGLAS
weaponLasLaser weapons are effective against targets in cover and targets with high dodge.
Damage: 14-20
Damage Type: Thermal (Energy Damage)
Type: Las
Armor Pen: 15%
Rate of Fire: 1
Range: 18-36
Max Ammo: 10
LOYALIST GARB
armorlight chest armorBase armour property: +20% dodge against ranged attacks. If the wearer hasn't moved during their turn, their cover efficiency is increased by +20% for 1 round. If the wearer moves at least 3 cells per turn, they gain +20% dodge for 1 round.
Armor: 50%
Must Not Have: Adeptus Astartes Equipment, Aeldari Equipment, Drukhari Equipment
LUCK THICKENER
accessoryringEach time the wearer uses a minor psychic power, all allies affected by this power gain +1 stack of the thick luck effect. Thick luck allows those affected to reroll a failed attack, dodge, or parry test and is then removed.
Accessory Type: ring
M40 AUTOGUN
weaponSolidSolid projectile weapons have an increased (+50%) overpenetrationetration.
Damage: 5-8
Damage Type: Piercing (Physical Damage)
Type: Solid
Armor Pen: 5%
Rate of Fire: 7
Range: 12-12
Max Ammo: 24
Recoil: 15
MALEFIC TOME - BELIEF IN THE INSCRUTABLE
accessoryringThis item increases the wearer's Lore (Warp) by +25. If the wearer has Heretical - Adherent, they and all their allies gain +20% dodge and armour, but suffer a -9% penalty to their maximum wounds. Prerequisites: Heretical - Follower.
Accessory Type: ring
Prerequisites: Heretical - Follower
MALPIAN SHROUD
accessorycloakThis relic was given to the Rogue Trader by the Malpians as a sign of their appreciation of her valuable patronage. Whenever the wearer deals damage with a melee attack, they gain +(TGH bonus + 3 x Iconoclast level) temporary wounds. The wearer's melee attacks deal an additional +(temporary wounds / 2) damage.
Accessory Type: cloak
Must Not Have: Adeptus Astartes Equipment
MANTLE OF EXTERMINATION
accessorycloakWhenever the wearer kills an enemy with an area attack, the wearer's allies gain +5% critical hit chance until the wearer's next turn. Stacks.
Accessory Type: cloak
MANTLE OF HEROISM
accessorycloakEach heroic act used in battle increases the wearer's dodge by +20% until the end of combat (max 60%).
Accessory Type: cloak
Prerequisites: Iconoclast - Follower
Must Not Have: Adeptus Astartes Equipment
MARK OF THE RULER
accessoryringA marvellous compact weapon in the form of a ring that allows the wearer to fire a single Laser Shot once per combat. Laser Shot: (from 8 to 10) damage 10% armour penetration 4 range 100% overpenetration
Accessory Type: ring
MARKSMAN RIFLE
weaponSolidHit Chance + 20%.
Damage: 15-21
Damage Type: Piercing (Physical Damage)
Type: Solid
Armor Pen: 15%
Rate of Fire: 1
Range: 15-30
Max Ammo: 5
Must Not Have: Adeptus Astartes Equipment, Drukhari Equipment, Aeldari Equipment
MARTYR BOOTS
accessorybootsThe wearer can move through cells adjacent to enemies spending the normal amount of movement points. Also, the wearer gains momentum equal to their resolve each time they suffer damage from attacks of opportunity.
Accessory Type: boots
MARTYR'S BONE CHARM
accessoryamuletIf worn by a Death Cult assassin, when the wearer is affected by blood phial, they gain +10 Toughness for 2 rounds. Does not stack.
Accessory Type: amulet
MARTYR'S PENANCE
accessoryringThe wearer can make an inferno pistol shot at short range once per combat. That shot deals (from 10 to 14) damage and has 40% armour penetration.
Accessory Type: ring
MASSIVE ASTARTES PLASMA PISTOL
weaponPlasmaHas no effect
Damage: 21-33
Damage Type: Thermal (Energy Damage)
Type: Plasma
Armor Pen: 50%
Rate of Fire: 1
Range: 8-8
Max Ammo: 16
Prerequisites: Plasma Weapon Proficiency, Adeptus Astartes Equipment
MASTER DUELLIST'S GLOVES
accessoryglovesWhenever the wearer scores a critical hit with a ranged attack, their next attack against any target automatically hits and cannot be parried or dodged.
Accessory Type: gloves
Prerequisites: Ship Crypt
MASTER SURGEON GLOVES
accessoryglovesThe wearer gains +25 Medicae. Each time the wearer uses a medikit, it provides an additional +(INT bonus + AGI bonus) temporary wounds.
Accessory Type: gloves
Prerequisites: Warp Travel Event
MEDAL OF ALACRITY
accessoryamuletWhen the wearer targets an ally with the Bring It Down! ability for the first time in combat, that ally gains +1 additional action point.
Accessory Type: amulet
MELTA RING
accessoryringA ring weapon that fires a single melta shot. Can only be used once per combat. This attack deals (from 10 to 14) damage and has 40% armour penetration.
Accessory Type: ring
MELTA ULTIMA
weaponMeltaThis melta weapon modified by the Adeptus Mechanicus has increased firepower and range.
Damage: 20-26
Damage Type: Thermal (Energy Damage)
Type: Melta
Armor Pen: 75%
Rate of Fire: 1
Range: 5-10
Max Ammo: 3
Prerequisites: Melta Weapon Proficiency
MELTAGUN
weaponMeltaHas no effect
Damage: 14-19
Damage Type: Thermal (Energy Damage)
Type: Melta
Armor Pen: 50%
Rate of Fire: 1
Range: 3-6
Max Ammo: 4
Prerequisites: Melta Weapon Proficiency
MERCY'S GIFT
accessorycloakWhile in combat, the wearer gains a +15 bonus to Fellowship whenever there are no enemies in a 4-cell radius.
Accessory Type: cloak
MESH CHESTPLATE
armormedium chest armorHas no effect
Armor: 25%
Dodge Penalty: 0.75
Dodge Chance: 15%
Armor Damage Reduction: 15%
Must Not Have: Adeptus Astartes Equipment, Aeldari Equipment, Drukhari Equipment
MESH VEST
armormedium chest armorBase armour property: +5% armour against ranged attacks.
Armor: 30%
Dodge Penalty: 0.75
Dodge Chance: 15%
Armor Damage Reduction: 20%
Prerequisites: Heretical - Follower
Must Not Have: Adeptus Astartes Equipment, Aeldari Equipment, Drukhari Equipment
METAL CLAW GLOVES
accessoryglovesWhenever the wearer hits a target with a melee attack, the target's armour is reduced by -2% until the end of combat. Stacks.
Accessory Type: gloves
Prerequisites: Explorators Rep 25
METRONOME
accessoryringIf the wearer didn't spend MP during their turn, they gain +10 to all their characteristics next turn.
Accessory Type: ring
MILITANT'S CLOAK
accessorycloakThe wearer's first melee attack in combat can't be parried or dodged.
Accessory Type: cloak
Must Not Have: Adeptus Astartes Equipment
MILITARY COMBI-TOOL
accessoryringWhenever the wearer uses a non-attacking consumable item (e.g. stimulant, medikit, etc.), it counts as an attack of a different type than the previous attack for the purposes of Versatility. Also, this combi-tool grants a 50% chance that a consumable item will not be spent when used.
Accessory Type: ring
MISSIONARY OATH
accessoryamuletOnce per combat, if the wearer does not use any abilities during their turn, they can end their turn to immediately grant all adjacent allies an extra turn with 1 AP.
Accessory Type: amulet
MODIFIED BOLTER
weaponBoltHas no effect
Damage: 7-12
Damage Type: Impact (Physical Damage)
Type: Bolt
Armor Pen: 15%
Rate of Fire: 4
Range: 12-12
Max Ammo: 14
Recoil: 25
Prerequisites: Bolter Weapon Proficiency
MODIFIED LASGUN
weaponLasA lasgun modified by some handyman.
Damage: 5-12
Damage Type: Thermal (Energy Damage)
Type: Las
Armor Pen: 10%
Rate of Fire: 4
Range: 10-10
Max Ammo: 40
Recoil: 20
MODIFIED SHARDCARBINE
weaponDrukhariHas no effect
Damage: 15-20
Damage Type: Impact (Physical Damage)
Type: Drukhari
Armor Pen: 15%
Rate of Fire: 4
Range: 10-10
Max Ammo: 16
Recoil: 7
Prerequisites: Drukhari Weapon Proficiency
MODIFIED SPLINTER PISTOL
weaponExotic/DrukhariToxin +10, Deals toxic damage.
Damage: 9-12
Damage Type: Toxic (Energy Damage)
Type: Exotic/Drukhari
Armor Pen: 25%
Rate of Fire: 6
Range: 7-14
Max Ammo: 12
Recoil: 10
Prerequisites: Drukhari Weapon Proficiency
MODIFIED SPLINTER RIFLE
weaponExotic/DrukhariHas only Toxic Burst Attack. 10 toxin dmg.
Damage: 10-13
Damage Type: Toxic (Energy Damage)
Type: Exotic/Drukhari
Armor Pen: 20%
Rate of Fire: 6
Range: 10-20
Max Ammo: 36
Recoil: 7
Prerequisites: Drukhari Weapon Proficiency
MON-KEIGH HIDE CAPE
accessorycloakDecreases all incoming damage except direct damage by -(1 + versatility stacks)%.
Accessory Type: cloak
Must Not Have: Adeptus Astartes Equipment
MULTI-MELTA
weaponMeltaHeavy Melta. 3 AP cost to fire.
Damage: 21-28
Damage Type: Thermal (Energy Damage)
Type: Melta
Armor Pen: 60%
Rate of Fire: 1
Range: 4-8
Max Ammo: 4
Prerequisites: Melta Weapon Proficiency, Strength: 55
MYSTERIOUS SLIVER
accessoryringWhenever the wearer uses a major psychic power, they gain +(10 + 2 x WP bonus)% to all psychic power damage until the end of their next turn.
Accessory Type: ring
MYSTIC WARD
accessoryamuletAt the start of every combat, the wearer's allies gain +1 deflection equal to the wearer's psy rating. Whenever an ally suffers any damage and loses non-temporary wounds, this effect is removed from that ally.
Accessory Type: amulet
Navigator Staff
weaponmelee-two-handedA powerful staff wielded by Navigators, capable of devastating attacks and unique abilities.
Damage: 2-5
Damage Type: psychic
Type: melee-two-handed
Armor Pen: 0%
Power: 5
Psyker Tree: navigator
Staff Type: devastating
Locations: main-hand, off-hand
Acts: 3
NAVY BREACHER BOOTS
accessorybootsWhen the wearer's area attack damages at least two enemies within a 2-cell radius from the wearer for the first time during the round, the wearer gains +2 AP, and this attack does not count toward their attack limit. The wearer then becomes immobilised until the start of their next turn.
Accessory Type: boots
NAVY SWASHBUCKLER'S COAT
accessorycloakThis coat grants the wearer +10% parry reduction and +5% armour penetration for melee attacks.
Accessory Type: cloak
Must Not Have: Adeptus Astartes Equipment
NECRONTECH HOT SHOT LASGUN
weaponLasLaser weapons are effective against targets in cover and targets with high dodge.
Damage: 30-35
Damage Type: Thermal (Energy Damage)
Type: Las
Armor Pen: 50%
Rate of Fire: 4
Range: 8-8
Max Ammo: 40
Recoil: 10
Must Not Have: Adeptus Astartes Equipment, Drukhari Equipment, Aeldari Equipment
NEEDLE PISTOL
weaponExotic/Solid6 Toxin dmg. Inflict fatigue.
Damage: 13-20
Damage Type: Piercing (Energy Damage)
Type: Exotic/Solid
Armor Pen: 30%
Rate of Fire: 1
Range: 5-10
Max Ammo: 5
Recoil: 10
NEEDLE RIFLE
weaponExoticAdditional hit chance +10 %, Single shot inflict Toxin.
Damage: 15-23
Damage Type: Piercing (Physical Damage)
Type: Exotic
Armor Pen: 40%
Rate of Fire: 1
Range: 18-36
Max Ammo: 5
Recoil: 10
Prerequisites: Adeptus Astartes Equipment, Drukhari Equipment, Aeldari Equipment
NEEDLE RING
accessoryringA ring weapon that fires a single sliver needle coated with viral toxin (5). Can only be used once per combat. This attack deals (from 1 to 3) damage and has 30% armour penetration.
Accessory Type: ring
NEGOTIATOR PISTOL
weaponThermalAttacks from this pistol inflict the melting effect. +5 Persuasion.
Damage: 5-7
Damage Type: Thermal (Energy Damage)
Type: Thermal
Armor Pen: 5%
Rate of Fire: 2
Range: 5-5
Max Ammo: 30
Recoil: 10
NEURO DISRUPTOR
weaponExoticHas no effect
Damage: 30-46
Damage Type: Impact (Physical Damage)
Type: Exotic
Armor Pen: 100%
Rate of Fire: 1
Range: 11-11
Max Ammo: 4
Recoil: 5
Prerequisites: Aeldari Weapon Proficiency
NOBLE BORN MANTLE
accessorycloakWhile in combat, the wearer gains a +15 bonus to Fellowship whenever there are no enemies in a 4-cell radius.
Accessory Type: cloak
Must Not Have: Adeptus Astartes Equipment
NOBLE SILK GLOVES
accessoryglovesThe wearer gains a +5 bonus to Persuasion.
Accessory Type: gloves
Prerequisites: Eurac V
NOTES ON WEAKNESSES
accessoryringThe wearer gains a permanent +(lethality / 10) (rounded down) bonus to direct damage. This bonus is doubled if the wearer's attack triggers an opening.
Accessory Type: ring
NULLIFYING SHOTGUN
weaponSolidShotguns knock enemies back when shot at effective range.
Damage: 12-32
Damage Type: Piercing (Physical Damage)
Type: Solid
Armor Pen: 15%
Rate of Fire: 1
Range: 2-5
Max Ammo: 8
OFFICER'S AQUILA PENDANT
accessoryamuletThe target of the wearer's Move, Move, Move! ability automatically reloads their current weapon and gains +1 AP.
Accessory Type: amulet
OMNISPEX
accessoryringWhenever the wearer targets 3 or more enemies with one attack, those targets suffer -(INT bonus x amount of targeted enemies)% armour until the end of combat.
Accessory Type: ring
OMNISSIAH HOLY SYMBOL
accessoryamuletThe wearer gains +20 Tech-Use and +20 Logic. They can also reroll failed Tech-Use or Logic tests once per test.
Accessory Type: amulet
ONSLAUGHT AMULET
accessoryamuletAfter the wearer uses Press the Advantage, if the wearer still has: more than 5 tactical advantage stacks: the next attack ignores deflection. More than 10 tactical advantage stacks: also ignores cover. More than 15 tactical advantage stacks: also ignores dodge. If the wearer already has the Undisputed Advantage talent, then using Press the Advantage will only spend 1/4 of the tactical advantage stacks instead of 1/2.
Accessory Type: amulet
OPEN SOUL PENDANT
accessoryamuletThe first use of each Navigator power in combat costs -1 AP less.
Accessory Type: amulet
OPERATOR'S GLOVES
accessoryglovesThe wearer gains a +3 bonus to Tech-Use.
Accessory Type: gloves
ORTHLAK MARK IV
weaponSolid50% overpenetration.
Damage: 5-8
Damage Type: Piercing (Physical Damage)
Type: Solid
Armor Pen: 10%
Rate of Fire: 6
Range: 5-10
Max Ammo: 12
Recoil: 15
OVERCHARGE GLOVES
accessoryglovesWhenever the wearer uses overcharge on a plasma weapon, that attack ignores enemy's deflection and deals +(2 x (INT bonus + BS bonus))% additional damage.
Accessory Type: gloves
Prerequisites: Pasqal's Quest
OVERCHARGED PLASMA GUN
weaponPlasmaThis plasma gun can only perform overcharged attack actions. Its damage is increased by +(5 X BS bonus)%. This plasma gun's plasma explosion deals two times more damage and is 15% more likely to happen.
Damage: 40-45
Damage Type: Thermal (Energy Damage)
Type: Plasma
Armor Pen: 45%
Rate of Fire: 1
Range: 10-20
Max Ammo: 16
Recoil: 30
Prerequisites: Plasma Weapon Proficiency
Must Not Have: Adeptus Astartes Equipment, Drukhari Equipment, Aeldari Equipment
PACK OF REAGENTS
accessorycloakThis set of chemical reagents increases the damage of all bleeding, burning, or toxin effects applied by the user by +2.
Accessory Type: cloak
Must Not Have: Adeptus Astartes Equipment
PAIN GRIP
accessoryglovesAll the wearer's melee attacks inflict bleeding (4). All bleeding effects inflicted by the wearer have their power increased by +2.
Accessory Type: gloves
Prerequisites: Haemonculus Rumour
PAIR HOLSTER
accessoryringWhenever the wearer scores a critical hit with a pistol, the next attack with a pistol costs 0 AP.
Accessory Type: ring
PANOPLY OF THE ASSASSIN
armorlight chest armorEach round the wearer's dodge is increased by +10% until the end of the combat. This effect resets after any attack made on the wearer. Base armour property: +15% dodge against ranged attacks.
Armor: 40%
Must Not Have: Adeptus Astartes Equipment, Aeldari Equipment, Drukhari Equipment
PECULIAR TRINKET
accessoryringAt the start of the wearer's turn, they gain (2 x equipped armour deflection) temporary wounds. When the wearer's wounds drop to 0, they fall prone, and gain 10% of their maximum wounds as temporary wounds. The wearer becomes the priority target of adjacent enemies. While prone, if the wearer has no other allies with more than 0 wounds, they and their allies die. On the wearer's next turn, they regain 30% of their wounds if they still have temporary wounds. This effect activates only once per round.
Accessory Type: ring
PHANTOM CLOAK
accessorycloakGrants +15% armour against warp damage.
Accessory Type: cloak
Must Not Have: Adeptus Astartes Equipment
PHOENIX GEM
accessoryamuletThe wearer gains +20 Medicae and +20 Carouse. Whenever the wearer uses a medikit or a stimulant for the first time in a round, it costs 0 AP.
Accessory Type: amulet
PIERCING SPLINTER CANNON
weaponExotic/DrukhariHas no effect
Damage: 5-6
Damage Type: Toxic (Energy Damage)
Type: Exotic/Drukhari
Armor Pen: 35%
Rate of Fire: 7
Range: 12-24
Max Ammo: 96
Recoil: 40
Prerequisites: Drukhari Weapon Proficiency, Strength: 60
PIRATE CHAINMAIL
armormedium chest armorHas no effect
Armor: 50%
Dodge Penalty: 0.75
Dodge Chance: 15%
Armor Damage Reduction: 40%
Must Not Have: Adeptus Astartes Equipment, Aeldari Equipment, Drukhari Equipment
PISTOL
weaponSolidHas no effect
Damage: 5-9
Damage Type: Piercing (Physical Damage)
Type: Solid
Armor Pen: 0%
Rate of Fire: 6
Range: 5-5
Max Ammo: 12
Recoil: 15
Must Not Have: Adeptus Astartes Equipment, Drukhari Equipment, Aeldari Equipment
PITCH-BLACK DESOLATOR
weaponDrukhari/LasShoots in AoE. This weapon inflicts a special immolation effect that inflicts burning (8) but cannot be removed until the end of combat. The target also must pass a Toughness resistance test with a +5 bonus or become stunned for 1 round.
Damage: 25-40
Damage Type: Thermal (Energy Damage)
Type: Drukhari/Las
Armor Pen: 50%
Rate of Fire: 1
Range: 7-15
Max Ammo: 10
Prerequisites: Drukhari Weapon Proficiency, Aeldari Weapon Proficiency
PLASMA GUN
weaponPlasmaHas no effect
Damage: 11-15
Damage Type: Thermal (Energy Damage)
Type: Plasma
Armor Pen: 35%
Rate of Fire: 1
Range: 10-20
Max Ammo: 16
Recoil: 30
Prerequisites: Plasma Weapon Proficiency
PLASMA PISTOL
weaponPlasmaHas no effect
Damage: 9-13
Damage Type: Thermal (Energy Damage)
Type: Plasma
Armor Pen: 30%
Rate of Fire: 1
Range: 8-16
Max Ammo: 16
Prerequisites: Plasma Weapon Proficiency
PLASMA RING
accessoryringA ring weapon that fires a single plasma shot. Can only be used once per combat. This attack deals (from 30 to 45) damage and has 50% armour penetration.
Accessory Type: ring
PLASMASHAPER GLOVES
accessoryglovesThese gloves grant the wearer a +10 bonus to Tech-Use. They also increase the damage of plasma weapons by +3.
Accessory Type: gloves
Prerequisites: Dargonus
PNEUMO BOOTS
accessorybootsUsing the Charge ability costs -1 AP less.
Accessory Type: boots
PORTABLE COGITATOR
accessoryringThis cogitator grants the owner a +10 bonus to Logic.
Accessory Type: ring
PORTABLE DEFLECTOR
accessoryringThe wearer always auto-dodges the first hit from each attacker on the battlefield.
Accessory Type: ring
PORTATIVE MANIPULATOR
accessoryringUsing reload for any weapon costs -1 AP less. (Minimum 0)
Accessory Type: ring
POWER GRIPS
accessoryglovesGrants +10 Strength.
Accessory Type: gloves
Prerequisites: Janus
Power Sword
weaponmelee-two-handedAn ancient and powerful weapon that channels energy through its blade, capable of cutting through almost any material.
Damage: 3-6
Damage Type: energy
Type: melee-two-handed
Armor Pen: 50%
Strikes: 3
Locations: main-hand, off-hand
Acts: 2
PRECINCT VOX-RELAY
accessoryringIf an ally under the effect of the wearer's Bring It Down! ability successfully hits an enemy with an attack or targets them with an ability, the wearer gains +1 Fellowship and Willpower until the end of combat for each different enemy hit or targeted.
Accessory Type: ring
PRECISE BOLTER
weaponBoltHit Chance + 10%.
Damage: 15-21
Damage Type: Impact (Physical Damage)
Type: Bolt
Armor Pen: 15%
Rate of Fire: 4
Range: 12-24
Max Ammo: 16
Recoil: 25
Prerequisites: Bolter Weapon Proficiency
PRECISE LASGUN
weaponLasHit Chance + 10 on top of Las bonus.
Damage: 11-12
Damage Type: Thermal (Energy Damage)
Type: Las
Armor Pen: 10%
Rate of Fire: 4
Range: 10-20
Max Ammo: 40
Recoil: 10
PRECISE LASPISTOL
weaponLasDead Eye Shot.
Damage: 6-8
Damage Type: Thermal (Energy Damage)
Type: Las
Armor Pen: 10%
Rate of Fire: 4
Range: 5-10
Max Ammo: 30
Recoil: 10
PREY SCANNER
accessoryringAt the start of combat, inflicts the prey status on the enemy with the highest difficulty tier without spending a charge of Hunt Down the Prey and grants a double Hunt Down the Prey bonus for its kill.
Accessory Type: ring
PROMISE OF FREEDOM
weaponSolidEvery hit inflict 1 stack of fatigued for 1 round if fail TGH test.
Damage: 5-8
Damage Type: Solid (Damage)
Type: Solid
Armor Pen: 50%
Rate of Fire: 4
Range: 6-12
Max Ammo: 12
Recoil: 5
PROMISE OF RETRIBUTION
weaponSolidDeals + BSb addition DIRECT DMG for each stacks of FATIGUE on target.
Damage: 8-12
Damage Type: Solid (Damage)
Type: Solid
Armor Pen: 30%
Rate of Fire: 3
Range: 6-12
Max Ammo: 12
Recoil: 5
PROVOCATIVE EMITTER
accessoryringWhenever the wearer dodges an attack, they become a priority target for the attacker until the wearer's next turn.
Accessory Type: ring
PSY FOCUS
accessoryamuletThe wearer deals an additional +(5 x psy rating) warp damage with their melee attacks. Whenever the wearer suffers a critical hit, their dodge and armour is reduced by -30% until the end of combat.
Accessory Type: amulet
PSYCHIC BODYGLOVE
armorlight chest armorThe wearer ignores the first critical hit damage in combat. Base armour property: +(3x psy rating)% dodge if the wearer's Willpower is more than 40.
Armor: 25%
Must Not Have: Adeptus Astartes Equipment, Aeldari Equipment, Drukhari Equipment
PSYCHIC WARD
accessoryamuletWhile veil degradation is equal to or more than 10, the wearer deals +(WP bonus + PER bonus)% additional damage with all psychic powers.
Accessory Type: amulet
Prerequisites: Unsanctioned Psyker
PSYKER'S BREASTPLATE
armorheavy chest armorReduces the chance of triggering psychic phenomena by -10%. If any psychic phenomea or perils of the warp manifest, the wearer gains and additional +1 psy rating until the end of combat. Base armour property: +2 deflection if the wearer's Willpower is more than 50.
Armor: 50%
Armor Deflection: 4
Dodge Penalty: 0.5
Dodge Chance: 0%
Armor Damage Reduction: 45%
Prerequisites: Heavy Armour Proficiency
Must Not Have: Adeptus Astartes Equipment, Aeldari Equipment, Drukhari Equipment
PSYKER'S FOOTWEAR
accessorybootsThese boots grant their wearer +3% dodge until the end of combat for each psy power they use. Stacks.
Accessory Type: boots
PUNISHMENT FOR MISSTEPS
accessorycloakEach stack of unyielding beacon increases the wearer's Toughness by +2.
Accessory Type: cloak
Must Not Have: Adeptus Astartes Equipment
PURGING FURY
weaponFlame12 burning. The first attack with this flamer in combat deals additional direct damage to xenos, psykers, and daemons, equal to 10% of the target's maximum wounds. The burning effect applied by this flamer deals additional damage equal to 2% of the target's maximum wounds to xenos, psykers, and daemons.
Damage: 45-74
Damage Type: Fire (Energy Damage)
Type: Flame
Armor Pen: 15%
Rate of Fire: 1
Range: 5-10
Max Ammo: 6
Prerequisites: Flame Weapon Proficiency
Must Not Have: Adeptus Astartes Equipment, Drukhari Equipment, Aeldari Equipment
PYROMANIAC BOOTS
accessorybootsThe wearer cannot suffer the burning effect by walking over burning cells. The wearer inflicts +3 additional stacks of burning whenever they stand on burning cells.
Accessory Type: boots
PYROMANIC BOOTS
accessorybootsThe wearer can't suffer the burning effect by walking over the burning cells. The wearer inflicts +3 additional stacks of burning whenever they stand on burning cells.
Accessory Type: boots
QUICK-FIRING LASPISTOL
weaponLasBurst shot's cost is decreased by -1 AP. First attack with this weapon in combat does not set attacks on cooldown.
Damage: 7-10
Damage Type: Thermal (Energy Damage)
Type: Las
Armor Pen: 10%
Rate of Fire: 5
Range: 5-5
Max Ammo: 30
Recoil: 20
QUICKEYE SPLINTER RIFLE
weaponExotic/DrukhariHas no effect
Damage: 28-42
Damage Type: Impact (Physical Damage)
Type: Exotic/Drukhari
Armor Pen: 20%
Rate of Fire: 2
Range: 12-12
Max Ammo: 36
Recoil: 10
Prerequisites: Drukhari Weapon Proficiency
RADIANT GLOVES
accessoryglovesThis item grants the wearer a +5 bonus to parry reduction. If the wearer has Conviction - Iconoclast, all allies gain +(10 + 2 x Iconoclast)% hit chance against enemies adjacent to the wearer. The wearer automatically dodges allies' melee attacks.
Accessory Type: gloves
Prerequisites: Drusian Rep 10
RAGEFIRE PLASMA GUN
weaponPlasmaHas no effect
Damage: 24-36
Damage Type: Thermal (Energy Damage)
Type: Plasma
Armor Pen: 50%
Rate of Fire: 1
Range: 10-10
Max Ammo: 16
Recoil: 30
Prerequisites: Plasma Weapon Proficiency
Must Not Have: Adeptus Astartes Equipment, Drukhari Equipment, Aeldari Equipment
RALLYING BOOTS
accessorybootsAfter the wearer uses Following!, the wearer's allies gain a +33% bonus to damage on their next attack for each ally within a 2-cell radius from the wearer.
Accessory Type: boots
RANGER ARMOUR
armorlight chest armorBase armour property: +15% dodge against non-Aeldari enemies.
Armor: 40%
RAPID-FIRE AUTOGUN
weaponSolidSolid projectile weapons have an increased (+50%) overpenetrationetration.
Damage: 7-10
Damage Type: Piercing (Physical Damage)
Type: Solid
Armor Pen: 10%
Rate of Fire: 8
Range: 8-16
Max Ammo: 24
Recoil: 15
REAPER CAPE
accessorycloakGrants +12% dodge reduction to the wearer's melee area attacks.
Accessory Type: cloak
Must Not Have: Adeptus Astartes Equipment
REBEL'S SNIPER RIFLE
weaponSolidHas no effect
Damage: 18-25
Damage Type: Piercing (Physical Damage)
Type: Solid
Armor Pen: 20%
Rate of Fire: 1
Range: 15-15
Max Ammo: 5
RECOIL GLOVES
accessoryglovesThese gloves reduce the recoil of all automatic weapons by -50%.
Accessory Type: gloves
Prerequisites: Janus Forest
RECOIL WARBOOTS
accessorybootsWhenever the wearer attacks an enemy behind cover with a ranged attack, cover efficiency is decreased by -40% for that attack. -15 recoil
Accessory Type: boots
RECONSTRUCTED FLAMER PISTOL
weaponFlameWhen hit by this weapon, all melee attacks against the target gain +10% critical hit chance and +15% critical damage for 2 turns.
Damage: 13-19
Damage Type: Fire (Energy Damage)
Type: Flame
Armor Pen: 5%
Rate of Fire: 1
Range: 2-4
Max Ammo: 6
Prerequisites: Flame Weapon Proficiency
Must Not Have: Adeptus Astartes Equipment, Drukhari Equipment, Aeldari Equipment
REDEMPTION GAUNTLETS
accessoryglovesThe wearer's melee attacks made against enemies under the effect of Expose Weakness decrease the enemy's Strength and Agility by -10.
Accessory Type: gloves
Prerequisites: Kiava Gama
REIFORCED WYCH ARMOUR
armorlight chest armorBase armour property: +10% dodge against non-Drukhari enemies.
Armor: 35%
Prerequisites: Drukhari Equipment
REINFORCED BOOTS
accessorybootsThese boots grant their wearer +5 Toughness. Collision damage caused by the wearer is increased by +XX.
Accessory Type: boots
Must Not Have: Adeptus Astartes Equipment, Drukhari Equipment, Aeldari Equipment
REINFORCED INCUBUS ARMOUR
armormedium chest armorBase armour property: +15% armour against ranged attacks.
Armor: 55%
Dodge Penalty: 0.75
Dodge Chance: 15%
Armor Damage Reduction: 45%
Prerequisites: Drukhari Equipment
REINFORCED KABALITE ARMOUR
armorlight chest armorBase armour property: +10% dodge if the wearer's Agility is more than 65.
Armor: 40%
Prerequisites: Drukhari Equipment
REINFORCED VOIDSMAN ARMOUR
armormedium chest armorRequires Iconoclast - Zealot. The wearer of this armour is immune to critical hits as long as no party member has been prone throughout the entire combat. Base armour property: +15% armour against melee attacks.
Armor: 70%
Dodge Penalty: 0.75
Dodge Chance: 15%
Armor Damage Reduction: 60%
Prerequisites: Iconoclast - Zealot
Must Not Have: Adeptus Astartes Equipment, Aeldari Equipment, Drukhari Equipment
RELIC SILENCER
accessoryringThe wearer does not lose the Elusive effect if they attack from cover.
Accessory Type: ring
RELICS OF UNKNOWN SAINTS
accessoryamuletWhen the wearer has less than 50% wounds, every second attack against them is automatically dodged. The effect lasts for up to 2 rounds.
Accessory Type: amulet
RELISHED ANGUISH
accessoryglovesAt the end of the wearer's turn, they gain temporary wounds equal to the amount of collision damage inflicted by the wearer this turn.
Accessory Type: gloves
Prerequisites: Freight Line
REQUIEMATOR
accessoryamuletWhenever the wearer kills their target with a melee attack, all enemies in a 2-cell range around the wearer suffer wearer's WP bonus mental damage.
Accessory Type: amulet
RIGHTEOUS FURY CAPE
accessorycloakFor every kill, the wearer increases their critical hit chance by +5% until the end of combat.
Accessory Type: cloak
Must Not Have: Adeptus Astartes Equipment
RIPOSTE GLOVES
accessoryglovesIf the wearer is an Assassin and successfully dodges or parries an enemy's attack, it automatically creates an additional opening on that enemy on the side closest to the wearer.
Accessory Type: gloves
Prerequisites: Mangled Sector
RIPPER AUTOPISTOL
weaponSolidSolid projectile weapons have an increased (+50%) overpenetrationetration.
Damage: 3-5
Damage Type: Piercing (Physical Damage)
Type: Solid
Armor Pen: 10%
Rate of Fire: 8
Range: 5-10
Max Ammo: 16
Recoil: 15
ROGUE TRADER'S CLOAK
accessorycloakGrants +5 Fellowship for each enemy in a 2-cell radius.
Accessory Type: cloak
Must Not Have: Adeptus Astartes Equipment
ROSARY OF DEFENCE
accessoryringThe wearer gains a (number of unyielding beacon stacks)% chance to ignore any incoming damage.
Accessory Type: ring
RUNE ARMOUR
armorlight chest armorBase armour property: +10% dodge if the wearer's Willpower is more than 50.
Armor: 30%
Prerequisites: Aeldari Equipment
RUNE-CARVED SHURIKEN CANNON
weaponExotic/AeldariHas no effect
Damage: 6-7
Damage Type: Exotic (Damage)
Type: Exotic/Aeldari
Armor Pen: 20%
Rate of Fire: 12
Range: 18-36
Max Ammo: 144
Recoil: 50
Prerequisites: Strength: 55, Aeldari Weapon Proficiency
SABOTEUR'S GLOVES
accessoryglovesGrants +15 bonus to Demolition.
Accessory Type: gloves
Prerequisites: Drukhari Equipment
SAGE NECKLACE
accessoryamuletThe wearer gains +15 Lore (Xenos) and +15 Lore (Warp).
Accessory Type: amulet
SAINT COGNATIUS'S OSTENSORIUM
accessoryringWhenever the wearer suffers an attack from a daemon or warp damage, they inflict burning (8) to all adjacent enemies. All burning effects inflicted by the wearer deal double damage if they target daemons or psykers.
Accessory Type: ring
SAINT COGNATIUS'S RELIC
accessoryringWielder gains a +5% chance to reduce incoming warp damage by half for each point of deflection.
Accessory Type: ring
SAINT COGNATIUS'S SCRIPTURES
accessoryringGrants +20 Lore (Imperium). The wearer can use Lore (Imperium) during skill tests instead of any other Lore skill, Persuasion, or Coercion. Also, they can reroll a failed test once per test.
Accessory Type: ring
SAINT'S BONE CHARM
accessoryamuletIf worn by a Death Cult assassin, the wearer gains +20 Toughness for 2 rounds when affected by blood phial. Does not stack.
Accessory Type: amulet
SAPPER GLOVES
accessoryglovesThese gloves grant a +10 bonus to Demolition Tests.
Accessory Type: gloves
SATURATED CAPE
accessorycloakWhen the wearer uses Endure, they immediately remove one of the effects on them in the following order: burning, poison, bleeding.
Accessory Type: cloak
Must Not Have: Adeptus Astartes Equipment
SCARLET SIGNET OF THE INQUISITION
accessoryringThe wearer gains +25 Persuasion and the Inquisitor's Decree ability that can be used once per combat. Inquisitor's Decree grants: +30 momentum Burning, bleeding, and toxin effects are removed from all allies All allies gain +(wearer's Persuasion / 7) temporary wounds and +(wearer's Persuasion / 7)% armour until the end of combat
Accessory Type: ring
SCRAP CHAINMAIL
armormedium chest armorHas no effect
Armor: 35%
Dodge Penalty: 0.75
Dodge Chance: 15%
Armor Damage Reduction: 20%
Must Not Have: Adeptus Astartes Equipment, Aeldari Equipment, Drukhari Equipment
SCRAPPY AUTOGUN
weaponSolidSolid projectile weapons have an increased (+50%) overpenetrationetration.
Damage: 3-5
Damage Type: Piercing (Physical Damage)
Type: Solid
Armor Pen: 5%
Rate of Fire: 4
Range: 8-8
Max Ammo: 24
Recoil: 15
SCRAPPY AUTOPISTOL
weaponSolidSolid projectile weapons have an increased (+50%) overpenetrationetration.
Damage: 4-6
Damage Type: Piercing (Physical Damage)
Type: Solid
Armor Pen: 0%
Rate of Fire: 4
Range: 5-5
Max Ammo: 12
Recoil: 15
SCRAPPY LASGUN
weaponLasLaser weapons are effective against targets in cover and targets with high dodge.
Damage: 4-6
Damage Type: Thermal (Energy Damage)
Type: Las
Armor Pen: 5%
Rate of Fire: 4
Range: 10-10
Max Ammo: 40
Recoil: 10
SEAL OF DEATH
accessoryringWhenever the wearer kills an enemy with Blade Dance, other enemies adjacent to the wearer become staggered for 1 round.
Accessory Type: ring
SEAL OF THE PURIFIER
accessoryringEvery time when more than 2 targets are damaged by the wielder's area attack, the wielder gains +resolve momentum.
Accessory Type: ring
SECRETS OF THE FORERUNNER
accessoryringIf any of the wearer's characteristics is equal to or more than 100, all characteristics that are less than 100 are increased by +10.
Accessory Type: ring
SEEKER OF THE WEAK
accessoryamuletAll enemies suffering from burning, toxin, or bleeding suffer a -30% penalty to dodge.
Accessory Type: amulet
SHADOW FIELD
accessoryringAt the beginning of the combat, the wearer gains the shadow field effect. While under this effect, the wearer counts as being in a full cover against all ranged attacks. The effect is lost when the wearer is hit by a ranged attack and suffers damage from it.
Accessory Type: ring
SHADOWGUIDE CLOAK
accessorycloakThe wearer becomes the least priority target as long as they have no enemies or allies adjacent.
Accessory Type: cloak
Must Not Have: Adeptus Astartes Equipment
SHARD OF BLOODSTONE
accessoryringAt the beginning of the holder's turn, all enemies in a 3-cell radius gain +1 stack of bleeding for each common effect on this enemy.
Accessory Type: ring
SHARD SHOTGUN
weaponSolid8 toxin, Targets hit with this shotgun must pass a Toughness resistance test or become poisoned, suffering toxin (8) damage each turn.
Damage: 24-34
Damage Type: Piercing (Physical Damage)
Type: Solid
Armor Pen: 10%
Rate of Fire: 1
Range: 3-6
Max Ammo: 2
SHARDCARBINE
weaponDrukhariHas no effect
Damage: 7-8
Damage Type: Toxic (Energy Damage)
Type: Drukhari
Armor Pen: 15%
Rate of Fire: 4
Range: 10-20
Max Ammo: 16
Recoil: 7
Prerequisites: Drukhari Weapon Proficiency
SHARPSHOOTER BOOTS
accessorybootsWhenever the wearer performs a single-shot ranged attack from any cover, this attack gains +(Awareness)/4) armour penetration.
Accessory Type: boots
SHARPSHOOTER RIFLE
weaponSolidDeadeye shots fired by this rifle deal an additional +5 damage to larger enemies, i.e.: -Hulking creatures suffer +5 damage -Enormous creatures suffer +10 damage -Massive creatures suffer +15 damage
Damage: 24-36
Damage Type: Piercing (Physical Damage)
Type: Solid
Armor Pen: 20%
Rate of Fire: 1
Range: 11-22
Max Ammo: 3
SHIFTING COMBI-TOOL
accessoryringGrants +20 to Tech-Use.
Accessory Type: ring
SHOTGUN
weaponSolidShotguns knock enemies back when shot at effective range.
Damage: 10-15
Damage Type: Piercing (Physical Damage)
Type: Solid
Armor Pen: 10%
Rate of Fire: 1
Range: 2-5
Max Ammo: 8
SHREDDER SHOTGUN
weaponSolidDodge reduction +20%. Shotguns knock enemies back when shot at effective range.
Damage: 20-25
Damage Type: Piercing (Physical Damage)
Type: Solid
Armor Pen: 5%
Rate of Fire: 1
Range: 3-6
Max Ammo: 8
SHROUD OF DAUNTLESSNESS
accessorycloakWhenever the wearer performs a heroic act or a desperate measure, they gain +2 AP, +6 MP, and (2 x TGH bonus) temporary wounds.
Accessory Type: cloak
Must Not Have: Adeptus Astartes Equipment
SHURIKEN CANNON
weaponExotic/AeldariHas no effect
Damage: 4-7
Damage Type: Impact (Physical Damage)
Type: Exotic/Aeldari
Armor Pen: 10%
Rate of Fire: 11
Range: 18-36
Max Ammo: 144
Recoil: 40
Prerequisites: Aeldari Weapon Proficiency, Strength 60
SHURIKEN CATAPULT
weaponExotic/AeldariHas no effect
Damage: 6-9
Damage Type: Rending (Physical Damage)
Type: Exotic/Aeldari
Armor Pen: 20%
Rate of Fire: 8
Range: 9-18
Max Ammo: 100
Recoil: 5
Prerequisites: Aeldari Weapon Proficiency
SHURIKEN PISTOL
weaponExotic/AeldariHas no effect
Damage: 6-11
Damage Type: Rending (Physical Damage)
Type: Exotic/Aeldari
Armor Pen: 15%
Rate of Fire: 7
Range: 6-12
Max Ammo: 18
Recoil: 5
Prerequisites: Drukhari Weapon Proficiency, Aeldari Weapon Proficiency
SIGNET RING
accessoryringGrants +10 to Persuasion.
Accessory Type: ring
SINEW-WEAVE RING
accessoryringGrants the wearer +5% critical hit chance and +5 Weapon Skill, but reduces parry by -5%.
Accessory Type: ring
SINISTER DIARY
accessoryringGrants a +20 bonus to Lore (Warp) and a -10 penalty to Willpower resistance tests.
Accessory Type: ring
SIRE'S PATRONAGE
accessoryamuletThe wearer can skip their turn to make an ally of their choice immune to all damage until the start of the wearer's next turn. Can only be used once per combat.
Accessory Type: amulet
SKIRMISHER BOOTS
accessorybootsWhenever the wearer deals damage to an enemy, the wearer has a 25% chance to gain 2 MP.
Accessory Type: boots
SLAYER'S DELIGHT
accessoryglovesWhenever the wearer performs a single-target attack with a 2-handed melee weapon, that attack deals +(3 x STR bonus) damage.
Accessory Type: gloves
Prerequisites: Kasballica Rep 21
SLICING SYMBOL
accessoryamuletWhenever the wearer uses Slash, Dash, or Kick, they gain +AGI bonus MP and +(wearer's resolve / 2 + 1) momentum.
Accessory Type: amulet
SLICK BODYGLOVE
armorlight chest armorThis bodyglove grants the wearer +20% dodge against enemies with Perception lower than that of the wearer. Base armour property: +10% dodge against ranged attacks.
Armor: 35%
Must Not Have: Adeptus Astartes Equipment, Aeldari Equipment, Drukhari Equipment
SNIPER GLOVES
accessoryglovesThe wearer deals +5% damage. The wearer gains +5% critical hit chance to single shots and Deadeye Shots.
Accessory Type: gloves
Prerequisites: Rykad Minoris
SNIPER RIFLE
weaponSolidHit Chance + 30%. Dodge Red. +10%.
Damage: 12-16
Damage Type: Piercing (Physical Damage)
Type: Solid
Armor Pen: 15%
Rate of Fire: 1
Range: 15-30
Max Ammo: 5
SOLDIER AQUILA PENDANT
accessoryamuletWhenever the wearer hits with a ranged weapon within melee range, the target gains +1 stack of the perplexed effect. Perplexed: this creature suffers a -10 penalty to Ballistic Skill, Weapon Skill, Intelligence, and Perception tests for each level of this effect.
Accessory Type: amulet
SORORITAS BOOTS
accessorybootsThe wearer raises momentum to 175 whenever they kill 5 enemies in a row in one turn.
Accessory Type: boots
SORORITAS POWER ARMOUR
armorheavy chest armorUsing War Hymn costs -1 AP less for the wearer. After using a heroic act, the wearer can immediately use War Hymn (regardless of its cooldown). Base armour property: +15 Strength
Armor: 80%
Armor Deflection: 7
Dodge Penalty: 0.75
Dodge Chance: 15%
Armor Damage Reduction: 70%
Prerequisites: Power Armour Proficiency
Must Not Have: Adeptus Astartes Equipment, Aeldari Equipment, Drukhari Equipment
SPIKED BOOTS
accessorybootsAt the start of the combat, the wearer inflicts bleeding (5) on themselves. Whenever the wearer performs an area melee attack, they inflict bleeding (3) on all hit creatures. This area melee attack also deals +(5 x wearer's bleeding level)(% additional damage.
Accessory Type: boots
SPIRIT DRAPE
accessoryringThe wearer's non-attack psychic powers cost -1 AP less during the wearer's first turn in combat.
Accessory Type: ring
SPLINTER CANNON
weaponExotic/DrukhariHas no effect
Damage: 5-6
Damage Type: Toxic (Energy Damage)
Type: Exotic/Drukhari
Armor Pen: 10%
Rate of Fire: 9
Range: 12-24
Max Ammo: 96
Recoil: 40
Prerequisites: Drukhari Weapon Proficiency, Strength: 60
SPLINTER PISTOL
weaponExotic/DrukhariToxin + 6.
Damage: 6-9
Damage Type: Toxic (Energy Damage)
Type: Exotic/Drukhari
Armor Pen: 25%
Rate of Fire: 6
Range: 7-14
Max Ammo: 12
Recoil: 10
Prerequisites: Drukhari Weapon Proficiency
SPLINTER RIFLE
weaponDrukhari6 Toxin. Only Burst Fire.
Damage: 8-10
Damage Type: Toxic (Energy Damage)
Type: Drukhari
Armor Pen: 25%
Rate of Fire: 6
Range: 10-20
Max Ammo: 36
Recoil: 7
Prerequisites: Drukhari Weapon Proficiency
STABILISER BRACERS
accessoryglovesThe wearer gains +10 Ballistic Skill and +25% critical damage.
Accessory Type: gloves
Prerequisites: Kiava Gama
STABILISING BRACERS
accessoryglovesWhen the wearer uses Run and Gun, they gain a +(AGI bonus / 3) bonus damage on their ranged attacks.
Accessory Type: gloves
Prerequisites: Tech Trader
STABILISING GAUNTLETS
accessoryglovesWhen the wearer uses Run and Gun, they gain +(AGI bonus / 3) damage on their ranged attacks and do not suffer winded.
Accessory Type: gloves
Prerequisites: The Chasm
STALKER GLOVES
accessoryglovesIf the wearer's ranged attack hits an enemy, the wearer gains a +5% bonus to critical hit chance for the next ranged attack against the same enemy. Does not stack.
Accessory Type: gloves
Prerequisites: Pirate Trader
STALKING BOOTS
accessorybootsIf the wearer has melee weapons equipped in both hands, their Slash ability makes an additional melee attack with the secondary weapon.
Accessory Type: boots
STALWART BOOTS
accessorybootsThe wearer and adjacent allies cannot fall prone and become immune to forced movement effects.
Accessory Type: boots
STAR BLIGHT
weaponExotic/DrukhariHas Deadeye Shot. +25% Hit Chance.
Damage: 19-29
Damage Type: Piercing (Physical Damage)
Type: Exotic/Drukhari
Armor Pen: 15%
Rate of Fire: 1
Range: 15-30
Max Ammo: 4
Recoil: 10
Prerequisites: Drukhari Weapon Proficiency
STARMIST SCARF
accessoryamuletIf the wearer is not wearing any armour, at the start of combat, they gain XX% dodge. The wearer's psy rating is increased by +2.
Accessory Type: amulet
STIMULANT INJECTOR
accessoryringThis item reduces wounds by -10%, yet increases critical hit chance by +(3 x TGH bonus)%.
Accessory Type: ring
STINGER RING
accessoryringFires a single stinger pod shot that deals 12-21 damage and has 100% armour penetration. The target must pass a Toughness resistance test or become stunned for 1 round. Can only be used once per combat.
Accessory Type: ring
STOLEN AUTOCANNON
weaponSolidHas no effect
Damage: 4-6
Damage Type: Solid (Damage)
Type: Solid
Armor Pen: 20%
Rate of Fire: 8
Range: 8-16
Max Ammo: 100
Recoil: 50
Prerequisites: Strength: 55
STOLEN BREATH
accessoryringWhenever the wearer's ally dies (their wounds drop to 0) in combat, the wearer immediately gains +5 Weapon Skill and +5 Ballistic Skill until the end of combat. Additionally, if the wearer has Conviction - Heretic, they gain +10 Toughness. Stacks.
Accessory Type: ring
STORM BOLTER
weaponBoltHas no effect
Damage: 10-14
Damage Type: Impact (Physical Damage)
Type: Bolt
Armor Pen: 20%
Rate of Fire: 6
Range: 12-24
Max Ammo: 15
Recoil: 35
Prerequisites: Bolter Weapon Proficiency
STRANGE SHARD
accessoryringGrants +10 Lore (Warp) and +15 Lore (Xenos).
Accessory Type: ring
STRANGLER WEBBER
weaponWebberDodge reduction 10. Immobilising Shot. In addition to the webber attack effects, the target suffers -20WS and cannot perform AoO, these penalties last for 2 rounds.
Damage: 30-40
Damage Type: Exotic (Damage)
Type: Webber
Armor Pen: 0%
Rate of Fire: 1
Range: 5-10
Max Ammo: 8
Recoil: 10
STUB REVOLVER
weaponSolidHas no effect
Damage: 7-11
Damage Type: Piercing (Physical Damage)
Type: Solid
Armor Pen: 15%
Rate of Fire: 2
Range: 6-12
Max Ammo: 6
Recoil: 15
STUBCARBINE
weaponSolidHas no effect
Damage: 12-18
Damage Type: Piercing (Physical Damage)
Type: Solid
Armor Pen: 15%
Rate of Fire: 1
Range: 9-9
Max Ammo: 6
Recoil: 10
STUPOR
weaponLasDodge reduction 30, additional hit chance 25%. If deadeye shot, using this weapon, deals critical damage, it stuns the target for 1 turn.
Damage: 30-45
Damage Type: Thermal (Energy Damage)
Type: Las
Armor Pen: 30%
Rate of Fire: 1
Range: 18-36
Max Ammo: 10
Must Not Have: Adeptus Astartes Equipment, Drukhari Equipment, Aeldari Equipment
SUIN KAELEAN
weaponLas/AeldariDodge reduction 30, additional hit chance 25%. When weapon hits, target must pass -35TGH test or become blinded for 1 round.
Damage: 28-42
Damage Type: Thermal (Energy Damage)
Type: Las/Aeldari
Armor Pen: 15%
Rate of Fire: 1
Range: 18-36
Max Ammo: 10
Prerequisites: Aeldari Weapon Proficiency
SWASHBUCKLER COAT
accessorycloakWhenever the wearer has two melee weapons equipped, they gain +10 Weapon Skill and +15% critical damage.
Accessory Type: cloak
Must Not Have: Adeptus Astartes Equipment
SWEET PERDITION
weaponDrukhariOn hit: if the target is suffering from toxin and fails the corresponding Toughness resistance test with -25 penalty, it suffers an additional 15-20 mental damage.
Damage: 7-11
Damage Type: Toxic (Energy Damage)
Type: Drukhari
Armor Pen: 15%
Rate of Fire: 7
Range: 10-10
Max Ammo: 18
Recoil: 7
Prerequisites: Drukhari Weapon Proficiency
SWIFSTSHROUND CLOAK
accessorycloakWhenever the wearer is targeted by an attack of opportunity, they gain +1 stack of the swiftshroud effect and +(2 x (AGI bonus + wearer's psy rating))% dodge against this attack. Also, the wearer gains +((AGI bonus + psy rating) / 2) MP every time they are targeted by an attack of opportunity. At the end of their turn, the wearer expends all their swiftshroud stacks to grant all allies +(5 x swiftshroud stacks)% dodge until the wearer's next turn.
Accessory Type: cloak
Must Not Have: Adeptus Astartes Equipment
SWIFT SHADOWS
accessorybootsOnce per turn, after the wearer uses Blood Oath or Oath of Vengeance, they gain +1 use of Dash, costing 0 AP, until the end of their turn.
Accessory Type: boots
SWORDDANCER CLOAK
accessorycloakEach time the wearer dodges a melee attack, they gain +(5 + AGI bonus)% critical hit chance until the end of their next turn. Stacks.
Accessory Type: cloak
Must Not Have: Adeptus Astartes Equipment
SWORN PROTECTOR
weaponLas+1 Resolve for each enemy killed til end of combat.
Damage: 10-13
Damage Type: Thermal (Energy Damage)
Type: Las
Armor Pen: 30%
Rate of Fire: 4
Range: 8-16
Max Ammo: 40
Recoil: 10
Prerequisites: Iconoclast - Adherent
SYNSKIN
armorlight chest armorBase armour property: +5% dodge if the wearer's Agility is more than 40.
Armor: 25%
Must Not Have: Adeptus Astartes Equipment, Aeldari Equipment, Drukhari Equipment
TACTICAL BACKPACK
accessorycloakThis backpack grants its wearer a +1 rate of fire bonus for any burst weapon.
Accessory Type: cloak
Must Not Have: Adeptus Astartes Equipment
TACTICAL BOOTS
accessorybootsWhenever an enemy attempts to make an attack of opportunity against the wearer, that enemy is pushed back by 1 cell before the attack is able to hit the wearer.
Accessory Type: boots
TACTICAL CLOAK
accessorycloakWhenever the wearer reloads their weapon, they gain +10% cover efficiency and +10% hit chance until the start of their next turn. These effects don't stack.
Accessory Type: cloak
Must Not Have: Adeptus Astartes Equipment
TAINTED PHYLACTERY
accessoryringThe wielder gains +(Lore (Xenos) / 3)% critical hit chance against xenos.
Accessory Type: ring
TARGET DESIGNATOR
accessoryringWhenever the wearer hits an enemy with a Deadeye Shot, it reduces the enemy's deflection by -1 and applies +1 exploit until the end of combat. Stacks up to 3 times.
Accessory Type: ring
TARNISHED BREACHER'S AQUILA
accessoryamuletEnemies within the wearer's area of attack suffer -XX% dodge, and allies within the wearer's area of attack gain +XX% dodge for 1 round.
Accessory Type: amulet
TEAR-BLADE GLOVES
accessoryglovesThe wearer's damage is increased by +1% for every 2% of wounds lost.
Accessory Type: gloves
Prerequisites: Marazhai Required
TEMPESTUS CARAPACE
armorheavy chest armorBase armour property: +2 deflection against ranged attack.
Armor: 50%
Armor Deflection: 3
Dodge Penalty: 0.5
Dodge Chance: 0%
Armor Damage Reduction: 40%
Prerequisites: Heavy Armour Proficiency
Must Not Have: Adeptus Astartes Equipment, Aeldari Equipment, Drukhari Equipment
TEMPESTUS CARAPACE ELITE BACKPACK
accessorycloakWhile the wearer's weapon has 4 or less base rate of fire, the weapon's rate of fire is increased by +(BS bonus / 3), and its recoil is doubled. While the wearer's weapon has 5 or more base rate of fire, hit chance of the wearer's burst attacks is increased by +(3 x BS bonus)% and recoil is negated.
Accessory Type: cloak
Must Not Have: Adeptus Astartes Equipment
TERRORAX SLAYER
weaponSolidThis rifle's deadeye shot costs +1 AP more and deals triple damage against large targets (size 2X2 cells and larger).
Damage: 30-45
Damage Type: Piercing (Physical Damage)
Type: Solid
Armor Pen: 35%
Rate of Fire: 1
Range: 15-15
Max Ammo: 5
Must Not Have: Adeptus Astartes Equipment, Drukhari Equipment, Aeldari Equipment
TESLA RING
accessoryringA ring weapon that fires a single tesla shot. Can only be used once per combat. This attack deals (from 25 to 35) damage and has 30% armour penetration.
Accessory Type: ring
THE ASHEN BREATH
weaponMelta/EldarDodge Reduc +20%.
Damage: 20-30
Damage Type: Thermal (Energy Damage)
Type: Melta/Eldar
Armor Pen: 40%
Rate of Fire: 1
Range: 8-16
Max Ammo: 3
THE DARK MARCHESA
weaponPlasmaA cogni-weapon inhabited by a bloodthirsty machine spirit famous for its ferocity and fondness for slaughter. This plasma rifle never overheats.
Damage: 15-20
Damage Type: Thermal (Energy Damage)
Type: Plasma
Armor Pen: 45%
Rate of Fire: 1
Range: 10-20
Max Ammo: 16
Recoil: 30
Prerequisites: Plasma Weapon Proficiency, Adeptus Astartes Equipment, Drukhari Equipment, Aeldari Equipment
THE EXPLODER
weaponFlameWhenever the wielder kills a target with this hand flamer, the target explodes, dealing (enemy's TGH bonus / 3) fire damage to all creatures in a 2-cell radius and applies burning (9).
Damage: 19-28
Damage Type: Fire (Energy Damage)
Type: Flame
Armor Pen: 5%
Rate of Fire: 1
Range: 2-4
Max Ammo: 6
Prerequisites: Flame Weapon Proficiency
THE HAND OF AVOLIUS
accessoryglovesAfter a successful attack, these gauntlets grant the wearer a 50% chance to inflict the bleeding effect on enemies that fail a Toughness test. If the wearer has Dogmatic - Adherent, the test is made with a -20 penalty.
Accessory Type: gloves
Prerequisites: Foulstone
THE LAST FLASH
accessoryamuletWhenever the wearer is the target of an attack of opportunity, the attacker becomes blinded for 1 turn.
Accessory Type: amulet
THE PRINCESS OF EFREET
accessoryamuletIf the wearer is a Cold Trader, they gain +FEL bonus to all skills.
Accessory Type: amulet
THE PYRE
weaponFlame/AstartesHas no effect
Damage: 40-60
Damage Type: Fire (Energy Damage)
Type: Flame/Astartes
Armor Pen: 20%
Rate of Fire: 1
Range: 3-3
Max Ammo: 10
Prerequisites: Flame Weapon Proficiency, Adeptus Astartes Equipment
THE RIPPER
weaponSolidSolid projectile weapons have an increased (+50%) overpenetrationetration.
Damage: 4-6
Damage Type: Piercing (Physical Damage)
Type: Solid
Armor Pen: 10%
Rate of Fire: 8
Range: 8-16
Max Ammo: 24
Recoil: 15
THE ROAR
weaponExotic/SolidAdditional hit chance: 10%. Targets hit by this rifle are forced to move 2 cells away from the shooter.
Damage: 15-23
Damage Type: Exotic (Damage)
Type: Exotic/Solid
Armor Pen: 40%
Rate of Fire: 1
Range: 18-36
Max Ammo: 5
Recoil: 10
THE VIAL OF FALSTOW
accessoryamuletAt the start of combat, the wearer gains MP equal to their resolve. The wearer can't be slowed. If the wearer has Dogmatic - Votary, they gain +2 resolve for each rank in Dogmatic and cannot be immobilised.
Accessory Type: amulet
THEODORA'S ROSARY
accessoryringThe wearer gains a +10 bonus to Commerce and Lore (Imperium).
Accessory Type: ring
THEY SHALL WEEP
weaponBoltEach shot with this bolter deals an additional +(5 X BS bonus) rending damage with 40% armour penetration to all characters adjacent to the target.
Damage: 27-41
Damage Type: Impact (Physical Damage)
Type: Bolt
Armor Pen: 25%
Rate of Fire: 4
Range: 12-24
Max Ammo: 14
Recoil: 25
Prerequisites: Bolter Weapon Proficiency
Must Not Have: Adeptus Astartes Equipment, Drukhari Equipment, Aeldari Equipment
THRICE-PIONEER'S BRACERS
accessoryglovesEvery time the wearer deals damage, the target's Weapon Skill and Ballistic Skill is reduced by -5 for 2 rounds. Stacks up to 6 times.
Accessory Type: gloves
Prerequisites: Eurac V
TOME OF EXCESS
accessoryringGrants +10 to Lore (Warp), but the wielder suffers +(Lore (Warp) / 3)% more damage from psychic and Navigator powers.
Accessory Type: ring
TORMENT BRACELETS
accessoryglovesIf the wearer deals damage, their enemies suffer 1-3 Rending damage (with armour penetration of 10%) for each cell the enemy has moved during the wearer's turn. Heretical - Adherent: the enemies suffer 1-6 warp damage instead.
Accessory Type: gloves
Prerequisites: Kasballica Rep 3
TOXIC FLAMER
weaponFlameThis flamer's attacks also inflict toxin at the same level as burning is inflicted.
Damage: 35-52
Damage Type: Fire (Energy Damage)
Type: Flame
Armor Pen: 0%
Rate of Fire: 1
Range: 3-7
Max Ammo: 6
Prerequisites: Flame Weapon Proficiency
Must Not Have: Adeptus Astartes Equipment, Drukhari Equipment, Aeldari Equipment
TRACKING BOOTS
accessorybootsWhenever the wearer's Hot on the Trail extra turn is triggered, the wearer gains + 1 AP and +AGI bonus MP for this extra turn.
Accessory Type: boots
TRAITOR'S RING
accessoryringA ring weapon that fires a single liquefier shot. Can only be used once per combat. Contaminates a 3-cell radius area, which inflicts 10 toxic damage and applies melting every turn.
Accessory Type: ring
TRAMPLED CULT BANNER
accessoryringEnemies that are targeted by the wearer's psychic abilities must pass a Willpower resistance test with a -15 penalty or suffer bleeding (10) and blinded.
Accessory Type: ring
TRANSONIC EMITTER
accessoryringWhenever the wearer attacks any target in a 5-cell radius around them with a ranged weapon, this attack deals (10 + armour penetration / 3)% more damage.
Accessory Type: ring
TRAPPER'S FURS
accessorycloakEach time the wearer deals damage to an enemy with a ranged attack from a range of 5 cells or further, the wearer becomes the highest priority target for this enemy until the wearer's next turn.
Accessory Type: cloak
Must Not Have: Adeptus Astartes Equipment
TRIUMPH OF THE STALWART
weaponFlame/Astartes12 Burning. When attacking xenos and daemons with this flamer, the power of burning inflicted by its attacks is increased by +20.
Damage: 50-75
Damage Type: Fire (Energy Damage)
Type: Flame/Astartes
Armor Pen: 15%
Rate of Fire: 1
Range: 3-7
Max Ammo: 10
Prerequisites: Flame Weapon Proficiency, Adeptus Astartes Equipment
TROPHY LASGUN
weaponLasLaser weapons are effective against targets in cover and targets with high dodge.
Damage: 10-14
Damage Type: Thermal (Energy Damage)
Type: Las
Armor Pen: 20%
Rate of Fire: 3
Range: 10-10
Max Ammo: 30
Recoil: 10
TYRANT
weaponExoticDodge reduction: 30. This pistol inflicts burning (10), bleeding (10), and toxin (10) on its targets.
Damage: 30-45
Damage Type: Exotic (Damage)
Type: Exotic
Armor Pen: 30%
Rate of Fire: 1
Range: 5-10
Max Ammo: 5
Recoil: 10
UNDYING RAGE
accessoryglovesEach melee attack performed by the wearer increases their armour by AGI bonus% until the start of their next turn.
Accessory Type: gloves
Prerequisites: Drukhari Equipment
UNFADING VALOUR
weaponBoltThis Godwyn-De'az pattern bolter was given to Sister Argenta on the day she took her vows to join the Order of the Martyred Lady. Unfortunately, despite its illustrious name, the gleam of its metal has dulled after years of travel and encounters with horrors untold, and the sacred prayers engraved on the barrel have been worn smooth in places. With every shot it fires, another spark goes out in the halo of sanctity that surrounds this noble weapon.
Damage: 6-10
Type: Bolt
Armor Pen: 15%
Rate of Fire: 4
Range: 12-24
Max Ammo: 14
Prerequisites: Bolter Weapon Proficiency, Adeptus Astartes Equipment, Drukhari Equipment, Aeldari Equipment
UNHALLOWED BELLOW
weaponBoltA successful hit with this weapon randomly applies one of the following negative effects: bleeding, toxin, burning, perplexed, staggered, blinded, fatigued, immobilised.
Damage: 10-15
Damage Type: Impact (Physical Damage)
Type: Bolt
Armor Pen: 25%
Rate of Fire: 8
Range: 12-12
Max Ammo: 96
Recoil: 40
Prerequisites: Strength 60, Heretical - Follower, Bolter Weapon Proficiency
Must Not Have: Adeptus Astartes Equipment, Drukhari Equipment, Aeldari Equipment
UNHOLY RELICS
accessoryamuletThis amulet grants the wielder a +20 bonus to Coercion and a -5 penalty to Intelligence.
Accessory Type: amulet
UNHOLY SHARD
accessoryamuletThis amulet grants its wearer +50% resistance to toxic damage. If the wearer has Heretical - Votary, they also heal (1 wound per Heretical rank) each time they suffer toxic damage.
Accessory Type: amulet
Prerequisites: Heretical - Votary
UNSHAKEABLE TENET
weaponBoltThe wielder of this bolter has a 10% chance to regain +1 AP after a successful hit. If AP was regained this way for the first time this turn, this attack has no cooldown.
Damage: 27-41
Damage Type: Impact (Physical Damage)
Type: Bolt
Armor Pen: 25%
Rate of Fire: 4
Range: 12-12
Max Ammo: 14
Recoil: 25
Prerequisites: Bolter Weapon Proficiency
Must Not Have: Adeptus Astartes Equipment, Drukhari Equipment, Aeldari Equipment
UNSTABLE FLAMER
weaponFlame2AP "AoE" shot set both enemies on fire additional (10) total (20)and wielder on fire for 10.
Damage: 12-18
Damage Type: Fire (Energy Damage)
Type: Flame
Armor Pen: 5%
Rate of Fire: 1
Range: 3-7
Max Ammo: 6
Prerequisites: Flame Weapon Proficiency
UNTUNING COMBI-TOOL
accessoryringThis item grants its owner a +25 bonus to Tech-Use. If the owner has medium or heavy armour equipped, at the start of their first turn in combat, they gain +(Tech-Use / 10)% armour.
Accessory Type: ring
UNYIELDING VANGUARD BOOTS
accessorybootsAll allies in a 2-cell radius around the wearer gain a +40% bonus to resolve from the Unyielding Beacon ability instead of the original bonus.
Accessory Type: boots
UPGRADED SHURIKEN PISTOL
weaponAeldariHas no effect
Damage: 11-15
Damage Type: Impact (Physical Damage)
Type: Aeldari
Armor Pen: 15%
Rate of Fire: 7
Range: 6-12
Max Ammo: 18
Recoil: 5
Prerequisites: Aeldari Weapon Proficiency, Drukhari Weapon Proficiency
VENOM CHAINMAIL
armormedium chest armorThe wearer's attacks of oportunity deal an additional +10 toxic damage. If the wearer was attacked with an attack of opportunity, the attacker also suffers toxic damage. Base armour property: +15% armour against ranged attacks.
Armor: 55%
Dodge Penalty: 0.75
Dodge Chance: 15%
Armor Damage Reduction: 45%
Must Not Have: Adeptus Astartes Equipment, Aeldari Equipment, Drukhari Equipment
VID-CAPTURE RELAY
accessoryringWhenever the wearer's ally under the effect of the Joint Analysis ability hits a target with an exploit, the wearer gains +5 Perception.
Accessory Type: ring
VIGILANCE
accessoryringA marvellous compact weapon in the form of a ring that allows the wearer to use Melta Scorching (area attack) once per combat. Melta Scorching (Area Attack): 10-14 damage 50% armour penetration 8 range
Accessory Type: ring
VIOLENT SPLINTER CANNON
weaponExotic/DrukhariToxin: 10 base damage.
Damage: 8-12
Damage Type: Toxic (Energy Damage)
Type: Exotic/Drukhari
Armor Pen: 20%
Rate of Fire: 8
Range: 8-16
Max Ammo: 96
Recoil: 50
Prerequisites: Drukhari Weapon Proficiency, Strength: 60
VIRTUOUS VINDICATION
weaponMeltaOn hit, targets must perform a toughness resistance test with a +10 bonus. If they fail, they suffer burning (24) and melting. Additionally, they are stunned for 1 turn.
Damage: 35-50
Damage Type: Thermal (Energy Damage)
Type: Melta
Armor Pen: 80%
Rate of Fire: 1
Range: 4-8
Max Ammo: 3
Prerequisites: Melta Weapon Proficiency
VOID VETERAN BOOTS
accessorybootsWhenever the wearer kills an enemy with their melee attack, they immediately gain +1 use of Charge costing 0 AP (even if they do not have this ability).
Accessory Type: boots
VOIDBORN'S PRIDE
accessoryringWhenever the wearer kills an enemy, their Medicae increases by + until the end of combat. Stacks.
Accessory Type: ring
VOLITION INHIBITOR
accessoryringWhen the wearer uses Controlled Shot, any enemies adjacent to the wearer's allies suffer a -30% penalty to dodge against the wearer's next attack.
Accessory Type: ring
VOLTAGHEIST FIELD EMITTER
accessorycloakThe wearer suffers -(2 x (5 + INT bonus))% less impact and energy damage. When the wearer suffers impact or energy damage, the attacking enemy suffers (5 + wearer's INT bonus) power damage.
Accessory Type: cloak
Must Not Have: Adeptus Astartes Equipment
VON VALANCIUS CLOAK
accessorycloakWhile the wearer is at full wounds, they gain +5 to all characteristics.
Accessory Type: cloak
Must Not Have: Adeptus Astartes Equipment
VORTEX PENDANT
accessoryamuletThe wearer gains +5 Willpower each time their abilities affect an ally. This effect remains until the end of combat. Stacks.
Accessory Type: amulet
WANDERER'S PORTENT
weaponLasThis rifle can only perform deadeye shot attacks. Whenever the wielder scores a critical hit with a single- shot attack, they gain an additional attack this turn.
Damage: 35-50
Damage Type: Thermal (Energy Damage)
Type: Las
Armor Pen: 20%
Rate of Fire: 1
Range: 18-18
Max Ammo: 10
Prerequisites: The Children of Asuryan
WARLORD'S AMULET
accessoryamuletGrants +wearer's INT bonus% dodge to the wearer and their allies.
Accessory Type: amulet
WARMONGER BOOTS
accessorybootsWhenever the wearer kills 2 or more enemies with a single attack, the attack doesn't spend all of the wearer's MP.
Accessory Type: boots
WARP CONDUCTOR GLOVES
accessoryglovesAfter triggering a psychic phenomena or perils of the warp: Wearer's psy rating is increased by +1 until the end of combat. Wearer gains momentum and temporary wounds equal to their resolve. Can only be equipped by an unsanctioned psyker.
Accessory Type: gloves
Prerequisites: Idira Quest
WARP REFLEX RING
accessoryringAfter triggering a psychic phenomenon or perils of the warp, the wearer immediately gains an extra turn with 0 MP and (psy rating / 2) (minimum 1) AP.
Accessory Type: ring
WARP SURGE BROOCH
accessoryringOn the first round of combat, the wearer gains a number of additional attacks equal to their psy rating.
Accessory Type: ring
WEAR-RESISTANT BOOTS
accessorybootsGrant +5 Agility and +XX% dodge against attacks of opportunity.
Accessory Type: boots
WEBBER
weaponWebberImmobilising Shot, AGI check. End of turn AGI check or deal direct dmg = Target AGI bonus.
Damage: 6-8
Damage Type: Exotic (Damage)
Type: Webber
Armor Pen: 0%
Rate of Fire: 1
Range: 5-10
Max Ammo: 8
Recoil: 10
WELL-MAINTAINED LASGUN
weaponLasLaser weapons are effective against targets in cover and targets with high dodge.
Damage: 6-8
Damage Type: Thermal (Energy Damage)
Type: Las
Armor Pen: 5%
Rate of Fire: 4
Range: 10-10
Max Ammo: 40
Recoil: 15
WELL-MAINTAINED SNIPER RIFLE
weaponSolidHas no effect
Damage: 12-17
Damage Type: Piercing (Physical Damage)
Type: Solid
Armor Pen: 15%
Rate of Fire: 1
Range: 15-15
Max Ammo: 5
WELL-MAINTAINED STUB REVOLVER
weaponSolidHas no effect
Damage: 7-12
Damage Type: Piercing (Physical Damage)
Type: Solid
Armor Pen: 15%
Rate of Fire: 2
Range: 6-6
Max Ammo: 6
Recoil: 15
WELL-MAINTAINED WEBBER
weaponWebberHas no effect
Damage: 17-25
Damage Type: Exotic (Damage)
Type: Webber
Armor Pen: 0%
Rate of Fire: 1
Range: 5-10
Max Ammo: 8
Recoil: 10
WHITE SIGNET OF THE INQUISITION
accessoryringThe wearer gains +15 Persuasion and the Inquisitor's Command ability that can be used once per combat. Inquisitor's Command grants: +20 momentum Burning, bleeding and toxin effects are removed from all allies in a 5-cell radius All allies in a 5-cell radius gain +(wearer's Persuasion / 7) temporary wounds
Accessory Type: ring
WINDRUNNER BOOTS
accessorybootsWhenever an enemy moves to a cell adjacent to the wearer for the first time in round, the wearer immediately gains an extra turn with 3 MP and 0 AP. The wearer does not provoke attacks of opportunity during this turn.
Accessory Type: boots
WITHERING SHARD
accessoryamuletThe wearer's Strength, Toughness, and Agility are decreased by -15. The wearer can use heroic acts at 125 momentum instead of 175 and desperate measures at +50 momentum higher (capped at 100 momentum). The wearer is considered as having Heretical - Adherent if they do not yet have it.
Accessory Type: amulet
WOLF PELT CLOAK
accessorycloakGrants +10% armour. As long as the wearer has performed both melee and ranged attacks this turn, every enemy in a 5-cell radius that is smaller than the wearer suffers +1 stack of perplexed. Stacks.
Accessory Type: cloak
Must Not Have: Adeptus Astartes Equipment
WOLF TOOTH NECKLACE
accessoryamuletThe wearer gains +15 Weapon Skill and Ballistic Skill while they have 85% wounds or more.
Accessory Type: amulet
WOLFSKIN
armorheavy chest armorBase armour property: +20 Strength
Armor: 65%
Armor Deflection: 6
Dodge Penalty: 0.75
Dodge Chance: 15%
Armor Damage Reduction: 55%
Prerequisites: Adeptus Astartes Equipment, Power Armour Proficiency
WRAITHBONE NECKLACE
accessoryamuletGrants +10 Agility and Perception.
Accessory Type: amulet
Prerequisites (Any): Asuryani Equipment, Drukhari Equipment
WRATHFUL MASK
accessoryhelmetThe wearer gains +10 Coercion. The wearer's incoming damage is reduced by -6% if the attacker does not have melee superiority.
Accessory Type: helmet
WYCH ARMOUR
armorlight chest armorHas no effect
Armor: 25%
Prerequisites: Drukhari Equipment
XENO EMITTER
accessorycloakWhenever the wearer inflicts burning on an enemy, this effect gains +6 additional levels. This enemy also gains the psy dampening effect until the wearer's next turn.
Accessory Type: cloak
Must Not Have: Adeptus Astartes Equipment
XENO MESH
armormedium chest armorBase armour property: +10% armour against xenos enemies.
Armor: 45%
Dodge Penalty: 0.75
Dodge Chance: 15%
Armor Damage Reduction: 35%
Must Not Have: Adeptus Astartes Equipment, Aeldari Equipment, Drukhari Equipment
XENOHIDE GLOVES
accessoryglovesGrants the wearer +10% parry and +10% area attack damage.
Accessory Type: gloves
Prerequisites: Spyre Peak
XENOPELT CLOAK
accessorycloakThe wearer receives -5 less damage from critical hits. The wearer gains +10 Coercion.
Accessory Type: cloak
Must Not Have: Adeptus Astartes Equipment
YNNEALITH
weaponLas/AeldariDodge reduction against Drukhari and Aeldari is increased by +40%.
Damage: 25-28
Damage Type: Thermal (Energy Damage)
Type: Las/Aeldari
Armor Pen: 30%
Rate of Fire: 1
Range: 18-18
Max Ammo: 10
Prerequisites: Aeldari Weapon Proficiency
YRLIET'S CHARM
accessoryamuletThe wearer gains the In My Sights ability that costs 0 AP and provides additional armour penetration equal to the wearer's Perception and additional dodge reduction equal to the wearer's Ballistic Skill. The wearer also gains Aeldari Weapon Proficiency.
Accessory Type: amulet
ZEALOT CLOAK
accessorycloakWhen the wearer hits an ally with an area attack, the wearer gains +1 stack of the zealot effect until the end of combat. Zealot: the wearer deals +10% damage with their area attacks for each stack of the zealot effect.
Accessory Type: cloak